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Post by L5Resident on Aug 29, 2018 13:14:14 GMT
After the most recent patch I noticed that all my nuclear payload from my missiles are removed and that every time I add them back on they will disappear once I quit the game and restart it. Modules also seem to move after each restart causing to fix my ships each time I start game. I have materials mod installed with the fusion/future thrusters pack and this hasn't happened before.
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Post by AtomHeartDragon on Aug 29, 2018 19:14:49 GMT
After the most recent patch I noticed that all my nuclear payload from my missiles are removed and that every time I add them back on they will disappear once I quit the game and restart it. Modules also seem to move after each restart causing to fix my ships each time I start game. I have materials mod installed with the fusion/future thrusters pack and this hasn't happened before. Modules moving around seem to be caused with issues to properly save all the ship data - presumably some offsets. The only remedy I know of is fiddling with stuff until it works, unfortunately.
Modules disappearing - what are your ordnances? Are they your own, or external dependencies?
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Post by jtyotjotjipaefvj on Aug 29, 2018 22:08:52 GMT
apparently you can fix disappearing mod modules by placing mods into Mods/Data/Designs.txt rather than Mods/Data/Imports/[whatever].txt t. Apophys
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Post by apophys on Sept 21, 2018 23:58:33 GMT
Elaborating on the above, the file you make in \CDE\Mods\Data\ has to be exactly named Designs.txt , because it modifies the base game's Designs.txt where all the stock ships are. If it had a random name, the game would not load it, and it would do nothing.
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