|
Post by boersgard on Aug 18, 2018 2:41:57 GMT
I have 7 crew modules packed together, they are in the nose of the ship behind the heaviest armor. Here, the AI directs 16 200MW lasers at my forward radiators (which are just behind my crew module), and within a few seconds of performing a roll, my entire crew dies. This happens reliably, every time I roll the rocketship - if I do not roll, the crew does not die. In either scenario the lasers don't appear to do any damage or penetrate any armor. Attached is the export data for this rocketship. Attachments:New Spacecraft 2.txt (7.29 KB)
|
|
|
Post by someusername6 on Aug 18, 2018 6:23:24 GMT
Basic sanity check: does the crew survive if you perform the roll *without* the lasers? That is, are you sure the crew isn't dying because they are rotating too fast?
|
|
|
Post by boersgard on Aug 18, 2018 6:27:43 GMT
That was the first thing I checked and yes, they survive just fine
|
|
|
Post by AtomHeartDragon on Aug 18, 2018 9:55:32 GMT
I have 7 crew modules packed together, they are in the nose of the ship behind the heaviest armor. Here, the AI directs 16 200MW lasers at my forward radiators (which are just behind my crew module), and within a few seconds of performing a roll, my entire crew dies. This happens reliably, every time I roll the rocketship - if I do not roll, the crew does not die. In either scenario the lasers don't appear to do any damage or penetrate any armor. Below is the export data for this rocketship: RadiatorModule [] - Crew Radiator UsesCustomName true Composition Lithium PanelWidth_m 1.5 Height_m 0.01 Thickness_m 0.006 ArmorThickness_m 0.005 Panels 3 FrontTaper_radians 0 BackTaper_radians 1.04 SurfaceFinish Rhenium
RadiatorModule [] - Forward Reactor Combat Radiator UsesCustomName true Composition Amorphous Carbon PanelWidth_m 1 Height_m 20 Thickness_m 0.006 ArmorThickness_m 0.005 Panels 5 FrontTaper_radians 1.219 BackTaper_radians 0 SurfaceFinish Titanium Nitride
RadiatorModule [] - Reserve Reactor Radiator Description For radiating heat under fire - keep the nose on the enemy, retract combat radiators, and wait until the flyby is complete. UsesCustomName true Composition Amorphous Carbon PanelWidth_m 1 Height_m 30 Thickness_m 0.006 ArmorThickness_m 0.005 Panels 12 FrontTaper_radians 0 BackTaper_radians 0.878 SurfaceFinish Rhenium
ThermoelectricFissionReactorModule [AE] 1.01 GW Reactor - [15m x 5.8m] Description Version 6. By Apophys. UsesCustomName true ReactorCoreDimensions_m 0.14 0.276 NuclearReactor Coolant Sodium Moderator Diamond ModeratorMass_kg 20 Fuel U-233 Dioxide FuelMass_kg 8.82 FuelEnrichment_Percent 0.97 ControlRodComposition Hafnium Carbide ControlRodMass_kg 133 NeutronReflector Diamond ReflectorThickness_m 0 AverageNeutronFlux__m2_s 2.2e+20 InnerTurbopump Composition Amorphous Carbon PumpRadius_m 0.69 RotationalSpeed_RPM 479 ThermocoupleInnerDimensions_m 7.5 3.48 Thermocouple PTypeComposition Osmium NTypeComposition Tungsten Length_m 0.001 ThermocoupleExitTemperature_K 2500 OuterCoolant Sodium OuterTurbopump Composition Selenium PumpRadius_m 0.59 RotationalSpeed_RPM 504
NuclearThermalRocketModule [AE] 10 MN HD NTR Gimbal Description Version 1. By Apophys. UsesCustomName true ReactorCoreHeight_m 0.85 NuclearReactor Coolant Hydrogen Deuteride Moderator Diamond ModeratorMass_kg 0 Fuel U-233 Dioxide FuelMass_kg 45.9 FuelEnrichment_Percent 0.97 ControlRodComposition Titanium Diboride ControlRodMass_kg 184 NeutronReflector Diamond ReflectorThickness_m 0 AverageNeutronFlux__m2_s 2.3e+20 ThermalRocket ChamberComposition Diamond ThroatRadius_m 0.0592 ChamberWallThickness_m 0.0412 ChamberContractionRatio 4.8 NozzleExpansionRatio 32 NozzleExpansionAngle_degrees 7.5 RegenerativeCooling_Percent 1 Injector Composition Potassium PumpRadius_m 1.08 RotationalSpeed_RPM 88.8 Gimbal InnerRadius_m 1.53 ArmorComposition Polytetrafluoroethylene ArmorThickness_m 0.001 AttachmentCount 1 MomentumWheels Composition Selenium RotationalSpeed_RPM 2410 GimbalAngle_degrees 54.9
CrewModule Command 13 - 7x, [12m x 11.3m] UsesCustomName true CrewCapacity 13 Decks 5 StructureMaterial Magnesium Aluminum Zinc ShellThickness_m 0.01
NuclearThermalRocketModule HD 487MN - [10m x 18m] Description Version 1. By Apophys. UsesCustomName true ReactorCoreHeight_m 0.4 NuclearReactor Coolant Hydrogen Deuteride Moderator Diamond ModeratorMass_kg 0 Fuel U-233 Dioxide FuelMass_kg 2500 FuelEnrichment_Percent 0.97 ControlRodComposition Titanium Diboride ControlRodMass_kg 9880 NeutronReflector Diamond ReflectorThickness_m 0 AverageNeutronFlux__m2_s 2.2196e+20 ThermalRocket ChamberComposition Diamond ThroatRadius_m 0.95 ChamberWallThickness_m 0.08 ChamberContractionRatio 2.2 NozzleExpansionRatio 15 NozzleExpansionAngle_degrees 13 RegenerativeCooling_Percent 1 Injector Composition Polyethylene PumpRadius_m 5 RotationalSpeed_RPM 47 GimbalAngle_degrees 0
PropellantTankModule HD Droptank - 630t, 4x, [12m x 50m] Description Either jettison prior to contact or before you get hit. UsesCustomName true Propellant Hydrogen Deuteride StructureComposition Vanadium Chromium Steel ReactionMass_kg 6.38e+05 HeightToRadiusRatio 6.37 AdditionalArmorThickness_m 0 External ExplosiveBoltMass_kg 0.4 ExplosiveBoltComposition Octogen
PropellantTankModule HD Tank - 1.13kt, 19x - [24m x 30m] UsesCustomName true Propellant Hydrogen Deuteride StructureComposition Vanadium Chromium Steel ReactionMass_kg 59700 HeightToRadiusRatio 10.84 AdditionalArmorThickness_m 0
PropellantTankModule HD Tank - 1.7kt, 19x, [30m x 30m] UsesCustomName true Propellant Hydrogen Deuteride StructureComposition Vanadium Chromium Steel ReactionMass_kg 90000 HeightToRadiusRatio 8.4 AdditionalArmorThickness_m 0
PropellantTankModule HD Tank - 162t, 7x - [10m x 25m] Description 7of these are designed to pack into 15m diameter, 30m tall space. UsesCustomName true Propellant Hydrogen Deuteride StructureComposition Vanadium Chromium Steel ReactionMass_kg 23200 HeightToRadiusRatio 13.7 AdditionalArmorThickness_m 0
PropellantTankModule HD Tank - 520t, 19x - [16m x 30m] UsesCustomName true Propellant Hydrogen Deuteride StructureComposition Vanadium Chromium Steel ReactionMass_kg 27400 HeightToRadiusRatio 17 AdditionalArmorThickness_m 0
SpacerModule Radial Spacer - 25m x 0m UsesCustomName true Dimensions_m 12.5 0
SpacerModule Radial Spacer - 32m x 0m UsesCustomName true Dimensions_m 16 0
RadiationShieldModule Radiation Shield - 15m x 0.01m UsesCustomName true Composition Lithium-6 Dimensions_m 7.5 0.01
SpacerModule Vertical Spacer - 0m x 20m UsesCustomName true Dimensions_m 0 20
SpacerModule Vertical Spacer - 0m x 50m UsesCustomName true Dimensions_m 0 50
CraftBlueprint New Spacecraft 2 Modules HD Tank - 1.7kt, 19x, [30m x 30m] 19 0.73457 null 0 0 Vertical Spacer - 0m x 50m 1 79.957 null 0 0 HD 487MN - [10m x 18m] 1 0 null 0 0 Radial Spacer - 32m x 0m 1 15.339 null 0 0 [AE] 10 MN HD NTR Gimbal 4 130.91 null 0 0 [AE] 10 MN HD NTR Gimbal 8 37.701 null 0 0 HD Tank - 162t, 7x - [10m x 25m] 7 0.62524 null 0 0 Radial Spacer - 25m x 0m 1 70.582 null 0 0 HD Tank - 1.13kt, 19x - [24m x 30m] 19 41.398 null 0 0 Vertical Spacer - 0m x 20m 1 175.04 null 0 0 HD Tank - 520t, 19x - [16m x 30m] 19 74.488 null 0 0 HD Droptank - 630t, 4x, [12m x 50m] 4 7.5958 null 0 0 [AE] 10 MN HD NTR Gimbal 4 108.31 null 0 0 [AE] 1.01 GW Reactor - [15m x 5.8m] 1 76.832 null 0 0 [AE] 1.01 GW Reactor - [15m x 5.8m] 1 77.832 null 0 0 Radiation Shield - 15m x 0.01m 1 78.894 null 0 0 [] - Reserve Reactor Radiator 4 10.227 [AE] 1.01 GW Reactor - [15m x 5.8m] 0.78 0 [] - Forward Reactor Combat Radiator 4 122.23 [AE] 1.01 GW Reactor - [15m x 5.8m] 0.78 0 Command 13 - 7x, [12m x 11.3m] 7 79.426 null 0 0 [] - Crew Radiator 8 36.831 Command 13 - 7x, [12m x 11.3m] 0.4 0 Armor Shape Octagonal Concave false ArmorLayers Boron Filament 0.005 0 0 1 1 0 Graphite Aerogel 2 0 0 1 1 0 Diamond 0.005 0 0 0.325 1 0 Vanadium Chromium Steel 0.01 0 0.325 1 1 0 Make your blueprint an attachment. The forum mangles the formatting and CoADE can't read the result.
Without testing, if the issue is not centrifugation, I expect that roll killing the crew happens because it exposes all the crew modules to incoming fire instead of just some of them. Lasers probably bore through the armour at the base of the radiator and if CM's aren't directly exposed to the beam, they might get hit by plasma or spallation.
Examine what happens inside the ship with and without the roll.
|
|
|
Post by boersgard on Aug 18, 2018 10:29:04 GMT
Nothing happens inside the ship. The lasers don't penetrate the armor and the crew aren't underneath or behind where the lasers are hitting in any case, they're further up the nose of the rocket.
|
|
|
Post by AtomHeartDragon on Aug 18, 2018 12:23:02 GMT
Ok, I have done some tests with your ship. Your crew is killed by acceleration trauma:
- Crew cans remain intact.
- Attempting the same manoeuvre against laserless, conventional cannon armed ships kills the crew before the ship is reached by any projectiles - lasers or any other forms of combat damage don't contribute here.
- Rolling while in combat tends to induce slight wobble for some reason, possibly due to some minor reorientation attempts - this increases forces acting on the crew. You can mount remote control module on your ship and with a bit of luck observe CMs dying in sequence as the ship attempts to roll on axis while it already wobbles a bit, exposing CMs to max g-forces sequentially.
- You can replicate the issue without combat by issuing roll an reorientation commands, although it's very fiddly.
- Running the ship nearly out of propellant (no combat) and then attempting 180o turn kills the crew.
- You're welcome.
|
|
|
Post by boersgard on Aug 18, 2018 22:36:37 GMT
Thanks so much!
It threw me off when I tested - just the rotation by itself and the crew was fine outside combat, but not inside combat, I should've tried some other maneuvers that induce higher g-forces to rule it out.
It still seems very odd to me that lasers are somehow inducing oscillation in the ship that kills the crew while by all appearances the ship isn't doing anything but rolling, and when rolling outside of combat, this won't kill the crew.
|
|
|
Post by AtomHeartDragon on Aug 18, 2018 23:23:07 GMT
Thanks so much! It threw me off when I tested - just the rotation by itself and the crew was fine outside combat, but not inside combat, I should've tried some other maneuvers that induce higher g-forces to rule it out. It still seems very odd to me that lasers are somehow inducing oscillation in the ship that kills the crew while by all appearances the ship isn't doing anything but rolling, and when rolling outside of combat, this won't kill the crew. See above, you can replicate it without lasers. You just need some attacking ship firing at you, not even hitting.
|
|
|
Post by boersgard on Aug 19, 2018 0:04:08 GMT
But why, then, does rolling without someone shooting at the rocket cause no problems?
|
|
|
Post by AtomHeartDragon on Aug 19, 2018 0:13:20 GMT
But why, then, does rolling without someone shooting at the rocket cause no problems? I don't know, but I suspect there might be some minor orientation corrections involved when being shot at causing the wobble.
Anyway, your ship pretty much rides the fine line between crushing and not crushing the crew when full. I'd recommend either moving CMs close to the centre of gravity, or degrading manoeuvrability.
|
|
|
Post by boersgard on Aug 19, 2018 0:23:56 GMT
Yeah, it's a work in progress. With previous designs I didn't have nearly as much thrust, so having the crew so far away from the CoM wasn't an issue, but now it seems it will be.
I try to avoid it because the CoM also tends to be the widest point of the rocket - and that's where I put my turrets, and turrets leave giant gaping holes in the armor when they get destroyed, which I don't want around my crew modules, or in front of my crew modules, since any chance shot from a forward angle could deflect down into anything under and behind those holes. So I only have my engine and my propellant rearward of the turret belt to reduce the impact of those lucky shots.
|
|
|
Post by AtomHeartDragon on Aug 19, 2018 8:09:24 GMT
Yeah, it's a work in progress. With previous designs I didn't have nearly as much thrust, so having the crew so far away from the CoM wasn't an issue, but now it seems it will be.
I try to avoid it because the CoM also tends to be the widest point of the rocket - and that's where I put my turrets, and turrets leave giant gaping holes in the armor when they get destroyed, which I don't want around my crew modules, or in front of my crew modules, since any chance shot from a forward angle could deflect down into anything under and behind those holes. So I only have my engine and my propellant rearward of the turret belt to reduce the impact of those lucky shots.
Putting your CMs near the CoM does increase the risk that they will be wiped out by enemy fire but there is no working around inertia - if you want an agile ship this is simply something you do. You can always stick propellant and some of reactors in the nose instead (I am a big fan of multiple reactor groups spread around the ship - unlike CMs they don't seem to mind g-forces) and either try to manage the risk of penetration by carefully choosing and arranging your turrets and RCS motors or put them all posterior to the crew. You can also try armouring the tanks you put directly around CMs or spreading the CMs around some central component while still keeping them close to CoM.
|
|