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Post by boersgard on Aug 17, 2018 8:43:07 GMT
I am encountering very very poor performance under certain conditions in the game, usually a slideshow at less than 1 frame per second.
It happens when:
1. Any drones or missiles have been launched, but inconsistently - sometimes it's perfectly fine no problems, and other times a single drone brings the game to its knees.
2. When a large number of lasers (20+) focus fire on a single target 3. When railguns with flak payloads fire any number of shots 4. When engagements take place at distances >200km and lasers or missiles start being used (projectiles aside from railgun payloads seem to cause 0 issues)
System specs: Ryzen 2700x @4.35ghz GTX660 GPU 16GB DDR4 3600mhz RAM 500GB Samsung 850 SSD Windows 10
I suspect I'm encountering a couple bugs - something to do with AI target lead prediction possibly. And something very wrong with how lasers are interacting with things - I had one ship where I could reliably stop the performance hit by turning the lasers off or rotating fast enough that they couldn't track the target and didn't fire. It might be entirely a laser issue. I really hope it's not something hardware specific.
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Post by AtomHeartDragon on Aug 29, 2018 12:56:18 GMT
I have noticed a ton of lag when jettisoning empty or damaged droptanks.
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Post by cayp13 on Sept 30, 2018 20:59:40 GMT
Yup, can confirm.
How to reproduce: Vesta overkill mission. Using a few 200km railgun ships. Engaging enemy's capital fleet. 10-20s after engage (enemy launching drones, enemy's cutter firing his lasers) everything goes lower than 1 frame per second. Completely unplayable.
CPU: Core i5-760 2.8GHz GPU: GTX 960 2GB RAM: 8GB
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Post by AtomHeartDragon on Sept 30, 2018 22:17:18 GMT
In Vesta Overkill the main culprit is Cutter ignoring range with 60mm cannons.
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Post by cayp13 on Oct 1, 2018 23:55:29 GMT
Right now every other 200km engagement with lasers and railguns even without drones is unbearable, its pretty fast falling bellow 1 FPS. CPU usage is about 30-40% though.
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