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Post by Apotheon on Jul 30, 2018 0:00:46 GMT
E.g. if you put three engines on a ship, none of the engines will point in the 0 degrees direction, which makes all ships with three, five, or other uneven numbers of any centre module (which aren't rotatable) horrendously asymmetric.
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Post by AtomHeartDragon on Jul 30, 2018 4:39:29 GMT
Actually, the first of the cluster always points in 0o direction.
Nevertheless...
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Post by Apotheon on Jul 30, 2018 12:00:44 GMT
Actually, the first of the cluster always points in 0o direction.
Nevertheless...
What do you mean? Create a 25 crew compartment, put three of any engine on the back, and then put a radiator pointing in the 0 degree direction anywhere... watch how none of the engines is pointing in the same direction as the radiator.
I agree about the suggestion, I was about to suggest that also.
EDIT: Oooh... I've built all my ships rotated 90 degrees in the wrong direction! Problem fixed.
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Post by AtomHeartDragon on Jul 30, 2018 17:14:04 GMT
EDIT: Oooh... I've built all my ships rotated 90 degrees in the wrong direction! Problem fixed.
For the record, I usually use a convention where 0o means "port" unless I specifically want lateral flattening (rather than dorso-ventral), mostly symmetrical layout based on odd polygon or some specific purely cosmetic stuff. It is also consistent with the orientation of space shuttle reference model.
You might also want to consider the merits of asymmetry:
An intercept around any significant mass is not a symmetrical combat environment.
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Post by Apotheon on Sept 7, 2018 16:55:14 GMT
A-ha! If you put 10 tanks in a stack, the "gap" points in the 90 degree direction! Why not the 0/180 degree directions? Bug?
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