|
Post by Pttg on Jul 20, 2018 23:23:45 GMT
I'm not 100% sure this is a bug, but the firing animation for chemical guns toggles the "flare" effect with each shot. I don't know enough about gas dynamics of explosives in space to be sure, but I expect that what should happen is that every shot should be followed by a brief muzzle flash, and that the flash should fade away in proportion to the amount of propellant still in the barrel.
CURRENT BEHAVIOR: No flare Gun fires - Flare at 100% Gun reloads - Flare remains 100% Gun fires - Flare at 0% Gun reloads - Flare at 0% (Repeats)
EXPECTED BEHAVIOR: No flare Gun fires - Flare at 100% Gun reloads - Flare tapers down to 0% quickly Gun fires - Flare at 100% Gun reloads - Flare tapers down to 0% quickly (Repeats)
|
|