Post by squished on Jul 12, 2018 3:39:39 GMT
Specifically, in Retaking Ceres, but has occurred in other scenarios too.
Version: CDE 1.2.1.2 Windows
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4.6.0 NVIDIA 398.11
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Max Texture Size: 32768
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Assertion at \mac\home\documents\code\utilities\utilities\core\maybe.h(19): IsValid()
Error: EXCEPTION_BREAKPOINT
0 0x76fc17d2 DebugBreak Line Info Error 487
1 0x0069813b ??$DoesLineCylinderIntersect@N@util@@YA_NU?$Line3@N@0@N0@Z Line Info Error 487
2 0x006a25d6 ?GetNearestFutureCollision@SpacecraftComponent@@QBE?AV?$WeakPtr@VBody@@@util@@_N@Z Line Info Error 487
3 0x006a01f7 ?GetAvoidanceDirection_MemoizedFunction@SpacecraftComponent@@ABE?AV?$Maybe@U?$Vec3@N@util@@@util@@XZ Line Info Error 487
4 0x006a0e59 ?GetDesiredOrientation_MemoizedFunction@SpacecraftComponent@@ABE?AU?$Quaternion@N@util@@XZ Line Info Error 487
5 0x006a2b14 ?GetRotateToTarget@SpacecraftComponent@@QBE?AU?$Quaternion@N@util@@U23@@Z Line Info Error 487
6 0x006b9dfb ?GetTargetAngularVelocity_radians__s@Maneuvering@@YA?AU?$Vec3@N@util@@V?$WeakPtr@VSpacecraftComponent@@@3@U?$Quaternion@N@3@U23@@Z Line Info Error 487
7 0x006a6c65 ?OrientGimballedThrusters@SpacecraftComponent@@AAEXN@Z Line Info Error 487
8 0x006a75d7 ?PreTick@SpacecraftComponent@@UAEXN@Z Line Info Error 487
9 0x0067dd24 ??$DoesSphereIntersectFrustum@N@util@@YA_NABU?$Frustum@N@0@U?$Sphere@N@0@@Z Line Info Error 487
10 0x00686a0f ?PreTick@Body@@UAEXN@Z Line Info Error 487
11 0x007592f0 ?PreCollisionTick@ActorHandler@@QAEXN@Z Line Info Error 487
12 0x006d656c ?Tick@TacticalManager@@UAEXN@Z Line Info Error 487
13 0x0073268b ?Tick@GameManager@@QAEXXZ Line Info Error 487
14 0x0072a13c ?EngineCoreLoop@@YAXXZ Line Info Error 487
15 0x007b3ab7 __scrt_common_main_seh f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl(283)
16 0x772b8484 BaseThreadInitThunk Line Info Error 487
17 0x77de2fea RtlValidSecurityDescriptor Line Info Error 487
18 0x77de2fba RtlValidSecurityDescriptor Line Info Error 487