Hi,
here is another one. Crash happens when nukes hit and explode.
Version: CDE 1.2.1.2 Mac
Steam was not logged in to.
Loading English...Done in 43ms
Loading Themes...Done in 11ms
2.1 INTEL-10.25.13
Max Texture Image Units: 16
Max Combined Texture Image Units: 16
Max Vertex Texture Image Units: 16
Max Draw Buffers: 8
Max Texture Size: 16384
Loading Shaders...Done in 639ms
Loading Game
...Loading Limits...Done in 3ms
Loading Sound Effects...Done in 2ms
Loading SoundFiles...
Done in 816ms
Loading Star Chart...Done in 77ms
Loading Refraction Indices...Done in 152ms
Loading Emission Lines...Done in 169ms
Loading Elements...Done in 24ms
Loading Metals...Done in 8ms
Loading Nonmetals...Done in 2ms
Loading Compounds...Done in 3ms
Loading Alloys...Done in 9ms
Loading Ceramics...Done in 7ms
Loading Fibers...Done in 4ms
Loading Crystals...Done in 7ms
Loading Radionuclides...Done in 3ms
Loading Ions...Done in 2ms
Loading Fissiles...Done in 5ms
Loading Fusiles...Done in 2ms
Loading Fluids...Done in 8ms
Loading Minerals...Done in 4ms
Loading Organic Compounds...Done in 5ms
Loading Noble Gases...Done in 2ms
Loading Coolants...Done in 2ms
Loading Combustables...Done in 3ms
Loading Paints...Done in 3ms
Loading Chemical Reactions...Done in 4ms
Loading Fusion Reactions...Done in 1ms
Loading Asteroid Spectral Types...Done in 1ms
Loading Celestial Bodies...Done in 26ms
Loading Factions...Done in 1ms
Loading AI...Done in 11ms
Loading Concepts...Done in 6ms
Loading Misc...Done in 1ms
Loading Designs...Done in 59ms
Loading User Designs...Done in 0ms
Loading Levels...Done in 15ms
Loading User Levels...Done in 0ms
Loading Imports...Done in 0ms
Loading Data Caches...Done in 1272ms
Loading Craft Data Finalization...Done in 142ms
Loading Dev Records...Done in 1ms
Loading User Records...Done in 0ms
Loading Craft Models...Done in 477ms
Loading Pre-generated City Light Textures...Done in 24ms
Loading Pre-generated Particle Textures...Done in 12ms
Loading Pre-generated Damage Scar Textures...Done in 13ms
Loading Solar Echoes...Done in 1271ms
Done in 5838ms
Steam Stats Received
Loading The Edge Reprise...Done in 829ms
Assertion at /Users/zanemankowski/Documents/Code/CDE/CDE/../../Utilities/Utilities/Core/Maybe.h(19): IsValid()
Caught Signal 'SIGABRT' at address 0x7fffe948ed42
Callstack Demangling Error 2: Function Name Invalid.
Callstack Demangling Error 3: Function Name Invalid.
Callstack Demangling Error 4: Function Name Invalid.
Callstack Demangling Error 5: Function Name Invalid.
Callstack Demangling Error 19: Function Name Invalid.
Callstack Demangling Error 20: Function Name Invalid.
Callstack Demangling Error 21: Function Name Invalid.
0 util::GetBacktrace() Children of a Dead Earth 0x000000010e38b469 _ZN4util12GetBacktraceEv + 76
1 util::AbortHandler(int, __siginfo*, void*) Children of a Dead Earth 0x000000010e38bb99 _ZN4util12AbortHandlerEiP9__siginfoPv + 159
2 _sigtramp libsystem_platform.dylib 0x00007fffe956fb3a _sigtramp + 26
3 0x0
0x0000000000000000 0x0 + 0
4 abort libsystem_c.dylib 0x00007fffe93f4420 abort + 129
5 basename_r libsystem_c.dylib 0x00007fffe93bb893 basename_r + 0
6 SpacecraftComponent::GetClosestApproachCollisionTime_s(double, util::Line3<double>, double, util::Line3<double>) const Children of a Dead Earth 0x000000010e08a7fb _ZNK19SpacecraftComponent33GetClosestApproachCollisionTime_sEdN4util5Line3IdEEdS2_ + 843
7 SpacecraftComponent::GetNearestFutureCollision(bool) const Children of a Dead Earth 0x000000010e08b0da _ZNK19SpacecraftComponent25GetNearestFutureCollisionEb + 2266
8 SpacecraftComponent::GetAvoidanceDirection_MemoizedFunction() const Children of a Dead Earth 0x000000010e08fc4a _ZNK19SpacecraftComponent38GetAvoidanceDirection_MemoizedFunctionEv + 330
9 SpacecraftComponent::GetDesiredOrientation_MemoizedFunction() const Children of a Dead Earth 0x000000010e09030d _ZNK19SpacecraftComponent38GetDesiredOrientation_MemoizedFunctionEv + 109
10 SpacecraftComponent::GetRotateToTarget(util::Quaternion<double>) const Children of a Dead Earth 0x000000010e0908d8 _ZNK19SpacecraftComponent17GetRotateToTargetEN4util10QuaternionIdEE + 72
11 Maneuvering::GetTargetAngularVelocity_radians__s(util::WeakPtr<SpacecraftComponent>, util::Quaternion<double>, util::Vec3<double>) Children of a Dead Earth 0x000000010e122996 _ZN11Maneuvering35GetTargetAngularVelocity_radians__sEN4util7WeakPtrI19SpacecraftComponentEENS0_10QuaternionIdEENS0_4Vec3IdEE + 102
12 SpacecraftComponent::OrientGimballedThrusters(double) Children of a Dead Earth 0x000000010e07a6b6 _ZN19SpacecraftComponent24OrientGimballedThrustersEd + 470
13 SpacecraftComponent::PreTick(double) Children of a Dead Earth 0x000000010e07a3fa _ZN19SpacecraftComponent7PreTickEd + 634
14 Body::PreTick(double) Children of a Dead Earth 0x000000010e0f2013 _ZN4Body7PreTickEd + 675
15 ActorHandler::PreCollisionTick(double) Children of a Dead Earth 0x000000010e1f5c3a _ZN12ActorHandler16PreCollisionTickEd + 106
16 TacticalManager::Tick(double) Children of a Dead Earth 0x000000010e139ffb _ZN15TacticalManager4TickEd + 571
17 GameManager::Tick() Children of a Dead Earth 0x000000010e1ee4a0 _ZN11GameManager4TickEv + 384
18 EngineCoreLoop() Children of a Dead Earth 0x000000010e1bc05d _Z14EngineCoreLoopv + 77
19 main Children of a Dead Earth 0x000000010dddef79 main + 2121
20 start Children of a Dead Earth 0x000000010daab7e4 start + 52
21 0x0
0x0000000000000001 0x0 + 1