|
Post by gfarrell80 on Apr 16, 2018 3:59:37 GMT
I can usually control the nose of my capital ships by using the 'move' command, but it is weird - when a flight of missiles is incoming, for some reason the AI is non responsive and the ship decides to do its own thing, usually roll and turn in the direction opposite to how I want it to move. Anybody else experienced bizarre movement behavior during missile intercepts?
|
|
|
Post by AtomHeartDragon on Apr 16, 2018 17:25:21 GMT
Do they still do it with dodging off?
|
|
|
Post by gfarrell80 on Apr 22, 2018 15:47:08 GMT
Yep. That was it. Turn off dodging and you can manually control normally. Dodging is kinda useless.
Also: as a side effect when I was trying to figure this out, deactivating your engines makes a huge difference in your heat signature. Pretty much the worst thing you can do when missiles are incoming is turn your engines on and burn to try to dodge. Deactivate your engines and your heat signature goes way down, you can pop some decoys and the missiles are pretty much completely ineffective.
|
|
|
Post by jtyotjotjipaefvj on Apr 22, 2018 17:27:02 GMT
Dodging is pretty nice if you can actually dodge the missiles though. I usually have around 10 g acceleration which means I don't really need any other countermeasures against missiles.
|
|
|
Post by AtomHeartDragon on Apr 23, 2018 4:24:53 GMT
You can (and often should) also dodge unguided payloads and k-slugs.
Engines usually do dwarf everything else on a ship with their heat signature. Some of my ship feature low emission mode in the form of backup RTGs - you can scram the reactors and fold their radiators, and the ship's emissions drop dramatically, so decoys, even small ones, become practical, and the ship can still fire conventional point defence if necessary.
Of course I also try to give my ships good manoeuvrability (even my large stock designs, dragged down by stock propulsion are effectively dogfighting ships), but in principle dodging missiles is never a foolproof strategy, because missiles can handle much higher accelerations than crews, so it will always be possible to build a missile that can hit you, and almost dodging a missile is often a mobility kill, after which you won't be dodging anything.
TBH, I am not a fan of decoy mechanics because missile seekers are already smarter than this IRL, so I think that completely unspoofable missiles would be a better side to err on, with layered PD as main way of countering them.
|
|