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Post by jtyotjotjipaefvj on Jul 15, 2018 17:06:57 GMT
I made two new drones today: a cheap laser drone suitable for attacking light capitals or drones, and a 60mm cannon spam drone that can kill pretty much anything. The laser drone uses a genius design in order to stay cheap: spamming hundreds of the tiny 1-mm thick radiators. They're by far the lightest and cheapest radiator, meaning you can cut off around 80% of the mass compared to using the usual fat stock radiators. And on a drone having lots of components is no issue since you won't need legions of janitors sweeping the radiators clean or whatever it is they usually do. Design and export: Centipede Laser Drone.txt (6.93 KB) The 60mm drone has decent dv, highly durable armor and most importantly lots of guns on a cheap platform. 20 of these can easily take down a gunship without taking too much losses, and thanks to the armor layout they seem to be immune to most stock weapons too. Design and export: Stub Cannon Drone.txt (736 B) Gunship getting vaporized: Testing nuke-proofness of armor. This is how a 10-drone swarm looks like after 20 devastators go off in the middle of the swarm. Armor is a bit scuffed and the lighter radiators vaporized, but it still works:
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Post by gfarrell80 on Jul 27, 2018 17:40:49 GMT
Woa, cool, an update! I am going to have to check this game out again.
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Post by AtomHeartDragon on Jul 31, 2018 7:02:25 GMT
Uploaded a bunch of light vessels (will add some more later on) and changed my tanker enough to consider it a new ship.
Pics, specs and description later - as for now you can pull the ships from my workshop.
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Post by AtomHeartDragon on Aug 1, 2018 20:28:46 GMT
Here goes: "Sleipnir" class 10kt methane tanker:"Sleipnir" has started it's life as a modification of previous "Pegasus" that was extensive enough to warrant rename. Apart from new look the modification also increased its delta-v, mass fraction AND acceleration, making it better suited for manoeuvring along with main battle fleet or braving deep gravity wells (though taxiing officials' offspring around the Solar System is also within its capabilities). Named in honour of its 8 NTRs (2 on standalone gimbals, remaining 6 in clusters of 3) "Sleipnir" needs to be handled with care when nearly empty, as rapid reorientation can produce enough g-forces to kill the crew. Thankfully this issue can be easily avoided by switching off some of its engines. "Werewolf" class conventional cannon cutter, and its twin-engine (ok, engine cluster) variant:A direct descendant of the cannon-only design I used to beat the campaign, "Werewolf" is surprisingly versatile and powerful for such a small (<1kt), constrained (chemical cannons only) vessel, capable of handling - accompanied by "Sleipnir"(s)when necessary - any combat mission in the campaign with little to no loses, and able to semi-reliably solo a gunship in the handls of skilled commander, with its "shotgun-style" 10x 33mm spinal battery ripping hulls open with frightening ease. "Centaur" class railgun/missile cutter, also with a dual gimbal variant:Based on the same core concept as "Werewolf" (and actually branching off that project), "Centaur" differs in armament, relying on quad high-velocity railguns to deal damage from afar and a pair of 15x forward blast missile launchers coming in two flavours - nuclear and flak.
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Post by AtomHeartDragon on Aug 15, 2018 11:31:52 GMT
Testing nuke-proofness of armor. This is how a 10-drone swarm looks like after 20 devastators go off in the middle of the swarm. Armor is a bit scuffed and the lighter radiators vaporized, but it still works: For certain values of "works" - it definitely won't be going anywhere. Could use more delta-v, otherwise it looks like better credit expenditure than Hellfire.
Anyway, my reinterpretation of infamously broken Hiveship - an attempt to do something useful with hilariously vulnerable (also heavy and expensive) nuke cannons and questionably useful lancer drones and also an attempt to practically employ concepts outlined here: "Basilisk" class destroyer:The main idea here is a combination of hiding modules behind armoured umbrella, hybrid nose-forward/broadside design and employing additional sideways thrust during combat. The ship is meant to be oriented more-or-less nose forward (can use broadside command thanks to >9km/s railguns on the nose)and also sweeping sideways as it approaches and passes the enemy. The leading side is almost devoid of weaponry the trailing one has all the good stuff to be fired not directly at the enemy but at the point where the enemy will be at which point the ship will have moved and revolved to keep covering its (largely spherical) vulnerable bits. In particular the nukes are meant to be lobbed without line of sight to the enemy. The lateral motor on the trailing edge is meant to help with that manoeuvring. Scattering briefly before resuming broadside orientation seems to work well most of the time, although it's not 100% reliable. Specs: Pics:
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Post by jtyotjotjipaefvj on Aug 15, 2018 12:06:00 GMT
For certain values of "works" - it definitely won't be going anywhere. Could use more delta-v, otherwise it looks like better credit expenditure than Hellfire. 7 out of 10 drones are still totally fine. That's better than any stock design can do after 20 Devastators. I'd say 20 Mc worth missiles doing 1-2 Mc worth of damage due to armor works pretty damn well.
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Post by AtomHeartDragon on Sept 8, 2018 13:53:31 GMT
Going a bit silly this time - the biggest direct combat stock component design I could reasonably fit into a campaign mission budget (eats up entire mass allowance and almost entire budget in Solar Ties, can also do Fall of Titan if assisted by bunch of my tankers), plus something I could reasonably try mounting those 300MW lasers on (2x for redundancy - they don't seem to be worth the bother, admittedly). You are probably going to be better served using a bunch of my smaller ships, but it is big and dishes out a lot of punishment. It is also an experiment at maintaining sloped nose armour with nose mounted weaponry. Lastly, it looks quite badass. "Garuda" class dreadnought:Specs: Action shots: Reduced emission mode: Before (at nearly 2GW the IR signature has no chance being spoofed by any stock flares): After (100MW flares can spoof ship's signature, ship retains enough power to supply CMs, 60mm CIWS and even one of its small 13MW lasers)
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Post by AtomHeartDragon on Sept 8, 2018 15:51:05 GMT
Trying to build a rough equivalent of stock corvette: A relatively small (for a full capital, I have made much smaller manned ships, but I was aiming to fit into specific niche this time) ship with full array of weaponry. Due to relatively thin armour it benefits from aggressive intercepts and manoeuvring - this way it should be able to satisfy my standard 5:1 combat test regime. "Valravn" class corvette (two variants - base and extended range):steamcommunity.com/sharedfiles/filedetails/?id=1504348439steamcommunity.com/sharedfiles/filedetails/?id=1504348652Specs: Pics:
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Post by gedzilla on Sept 8, 2018 19:49:35 GMT
Trying to build a rough equivalent of stock corvette: A relatively small (for a full capital, I have made much smaller manned ships, but I was aiming to fit into specific niche this time) ship with full array of weaponry. Due to relatively thin armour it benefits from aggressive intercepts and manoeuvring - this way it should be able to satisfy my standard 5:1 combat test regime. "Valravn" class corvette (two variants - base and extended range):steamcommunity.com/sharedfiles/filedetails/?id=1504348439steamcommunity.com/sharedfiles/filedetails/?id=1504348652Specs: Pics: can you please post the downloadable code ?
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Post by AtomHeartDragon on Sept 8, 2018 19:54:54 GMT
Trying to build a rough equivalent of stock corvette: A relatively small (for a full capital, I have made much smaller manned ships, but I was aiming to fit into specific niche this time) ship with full array of weaponry. Due to relatively thin armour it benefits from aggressive intercepts and manoeuvring - this way it should be able to satisfy my standard 5:1 combat test regime. "Valravn" class corvette (two variants - base and extended range):steamcommunity.com/sharedfiles/filedetails/?id=1504348439steamcommunity.com/sharedfiles/filedetails/?id=1504348652Specs: Pics: can you please post the downloadable code ? Why not just grab it off the workshop?
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Post by gedzilla on Sept 8, 2018 19:58:48 GMT
how ?
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Post by AtomHeartDragon on Sept 8, 2018 20:30:49 GMT
I don't use my browser to access the workshop, if you do, presumably you can just click the link, log in through your browser and click +Subscribe, otherwise you can do this:
Activate your Steam client -> go online if you aren't already -> Library -> select COADE -> browse the workshop -> type DCA in the search box and you should see all my stuff published to date (which so far is stock module only).
I dislike Steam as much as the next person, but since COADE has saddled us with it, why not make the best of it?
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Post by anotherfirefox on Sept 20, 2018 10:52:07 GMT
I'm kinda addicted to AtomHeardDragon's designs. Would you ever make a YT video of them? I'd like to see the ladies dancing for educational purpose.
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Post by AtomHeartDragon on Sept 22, 2018 9:23:58 GMT
I'm kinda addicted to AtomHeardDragon's designs. It's nice to hear. TBH I've never planned that.
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Post by AtomHeartDragon on Oct 15, 2018 22:54:52 GMT
Trying to build a rough equivalent of stock corvette: A relatively small (for a full capital, I have made much smaller manned ships, but I was aiming to fit into specific niche this time) ship with full array of weaponry. Due to relatively thin armour it benefits from aggressive intercepts and manoeuvring - this way it should be able to satisfy my standard 5:1 combat test regime. "Valravn" class corvette (two variants - base and extended range):steamcommunity.com/sharedfiles/filedetails/?id=1504348439steamcommunity.com/sharedfiles/filedetails/?id=1504348652Specs: Pics: Tweaked my "Valravn" corvette a bit - adding a decoy launcher to counter enemy missile swarms (when combined with low emission mode), additional CIWS battery, and adjusting the mass and hull shape a little. In the hands of a decent commander it can now solo Vesta without relying on any long range missile strikes or counter-intercepts (only combat launches). It won't look pretty afterwards but not half-bad for a general purpose (>4km/s dv), <4kt, stock module only, close combat ship.
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