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Post by AtomHeartDragon on Apr 7, 2018 21:08:20 GMT
So you've built something interesting out of stock modules and stock modules only - for any reason: - Perhaps you wanted to make something that could be shared on workshop that wouldn't break and be broken by blueprints from a dozen other people who also happened to name their 6.50km/s Methane NTR a "6.50km/s Methane NTR"?
- Perhaps you have developed a great distaste for lithium-6 radshields and potassium injectors?
- Perhaps you feel that neverending pursuit of more and more GW in your reactor or km/s in your railgun is distracting you from more important things?
- Perhaps no matter what you do you end up with yet another 286mm coilgun on your hands whenever you touch the module editor?
- Perhaps you want a more level playing field in regards to modules, to better concentrate on various aspects of *ship* building?
- Perhaps you are tired of that vacant expression people adopt when you tell them what (fully custom) components your ship is equipped with and would prefer some shared notions for a change?
- Perhaps you enjoy the extra challenge of building something cool from less than optimal parts?
- Perhaps when you started playing with ship editor you got so distracted that you have never actually completed Vesta?
- Perhaps you want to fix stock design without introducing hundreds of compatibility problems or pushing their power into extremes?
- Perhaps you just don't like playing with sliders?
Whatever is your reason, if you have made anything interesting, post it here.
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Post by gfarrell80 on Apr 7, 2018 22:01:01 GMT
I like the line of reasoning - Can we allow different size radiators, but same stock materials as the stock radiators? That is the only change to the 'all stock' rule I would seek
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Post by AtomHeartDragon on Apr 7, 2018 22:16:14 GMT
I like the line of reasoning - Can we allow different size radiators, but same stock materials as the stock radiators? That is the only change to the 'all stock' rule I would seek Well, I was thinking about not having any module dependencies to cause potential conflicts among potential reasons to go stock. It's hard to make gamebreaking radiators, but it's very easy to get swamped by interreflection and intersection errors with conflicting versions.
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Post by Enderminion on Apr 7, 2018 22:50:36 GMT
I got a large(ish) group of stock ships Here
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Post by AtomHeartDragon on Apr 7, 2018 23:40:44 GMT
I got a large(ish) group of stock ships HereMost of those have radiation issues.
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Post by Enderminion on Apr 8, 2018 1:25:26 GMT
I got a large(ish) group of stock ships HereMost of those have radiation issues. fix it yourself
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Post by AtomHeartDragon on Apr 8, 2018 10:07:12 GMT
I might as well make it myself at that point.
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Post by Rocket Witch on Apr 8, 2018 13:48:34 GMT
I stick to uploading core designs on the Workshop to avoid the compatibility mess of custom designs, and since I want anything I share to be a finished one-off rather than iterative. My collection is quite big. I just re-added the Missile Sloop variant made of plastic and the Light Corvette. steamcommunity.com/sharedfiles/filedetails/?id=1116181016I've been thinking about making a custom level where one invades the entirety of the Uranian system (chosen since no base campaign combat happens there), and one idea has been to make the ships there very large. In making one I found these big ships actually tend to be very durable against stock weapons, and I ended up so far with an 18 kiloton 'Battery Ship'. These pictures would be on the relevant page for the craft but as always something on Steam isn't working and this time it's Workshop image uploads. Since the first shot I changed the armour from CMC to AC. Second shot is when it's about to be killed; lot of damaged armour sections up to that point.
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Post by gfarrell80 on Apr 8, 2018 14:19:28 GMT
I modified my heavy cruiser design that I like to use stock only modules. Here's a dumb question: is there a FAQ page anywhere that explains how to use the Steam workshop? I am not familiar with steam. <edit> Bam! steamcommunity.com/sharedfiles/filedetails/?id=1356490107I seem to be having trouble figuring out how to upload screenshots though. Hmm... ah well, imgur gallery: imgur.com/a/iw8WI3/4 view: imgur.com/QapggJKBy manually using the 'move' control to swivel the nose, this is the orientation you want to present to the enemy: imgur.com/UNNmzdtThus, mostly shielding your radiators on your belly: imgur.com/VrFgiCaCan wipe out 3 stock corvettes by going in guns blazing at 1 kps closing speed without even using its missile armament. imgur.com/dR2yv01
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Post by samchiu2000 on Apr 9, 2018 17:12:38 GMT
Nice design! But the battery ship as you posted in the screenshot suffer from issues like intersections of module and crew radiation overdose, which is a flaw in such a decent piece of design.
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Post by AtomHeartDragon on Apr 10, 2018 7:24:16 GMT
Nice design! But the battery ship as you posted in the screenshot suffer from issues like intersections of module and crew radiation overdose, which is a flaw in such a decent piece of design. Bwuh? Works perfectly fine on my end. Nice utilization of armour shape (both concave and polygonal) for radiator hiding, BTW. Looks pretty cool too, even though I'm not a fan of pure radial designs. Rocket Witch A few points, though (hopefully you don't mind): - Ship is underpowered - it can only fire 4 guns of its massive battery of 32 at once. I know it's mainly for redundancy purposes (my first ship ever quickly grew a nose array of 15x 60MW coilguns so that it could keep shooting as they were destroyed or overheated) but 4 Autofires is not that much and it gives attacker a lot of time to bore their way through the armour. Single reactor also gives it a single point of failure (personally I tend to put two groups of reactors on my ships - one near the base, one near the nose, with CMs sandwiched between PE and clustered around CoM). Maybe lower order symmetry and longer radiators?
- Radial spacers around single rad shield might help shave off some mass. IIRC stock has some 10m ones.
- Some surface hardening would be nice - armour can still be bored through with focused fire.
- More manoeuvrability would also be nice - directional armour can be bypassed by aggressive intercepts if you can't turn fast enough. Maybe go for RCS (I use 2.46km/s MethLOx for larger stock designs), especially since with polygonal it could give you roll thrusters for free and rolling seems like good thing for a ship that relies on exposing lot of thick, sloped armour to the enemy and inviting them to try and bore through it if they want to get at anything interesting.
- In my experience (for what it's worth) homogeneous battery doesn't work as well as diversified one - for some reason ships tend to survive longer with diverse weapon schemes and it gives you a variety of tools to deal with changing situation and counter different approaches. With multiple exit velocities you can also utilize perpendicular velocity component to effectively crossfire enemy ships and ensure at at least one stream of projectiles will hit them from suboptimal direction.
It would be nice to see a scaled down variant too - a few small, radially offset CMs (coring resistance!), 2 or so radially offset 1MW reactors (might help with radiator area), a ring of 60mm's all going BRRRAAAPP!, maybe a nose-mounted array of 33mm's or 200kW rails. I would keep the same propulsion as the original. Without the power bottleneck (combustion guns don't need much wattage) it could be a mean little bastard.
I will need to post some of my own designs - as soon as I get them presentable (naming mostly) and read the Workshop's blahblah legalese. Blah.
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Post by AtomHeartDragon on Apr 10, 2018 17:53:45 GMT
I modified my heavy cruiser design that I like to use stock only modules. Here's a dumb question: is there a FAQ page anywhere that explains how to use the Steam workshop? I am not familiar with steam. <edit> Bam! Ok, how do you? I don't see any option to upload anything, only to browse my nonexistent files. Crap modern UI is crap.
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Post by gfarrell80 on Apr 11, 2018 4:36:50 GMT
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Post by Rocket Witch on Apr 14, 2018 18:48:41 GMT
AtomHeartDragon I made some improvements. Hope you like it. - More engines. I don't think I can do things like combustion rocket RCS without destroying the shape and/or putting an inconvenient hole in the armour profile, but feel free to prove me wrong. - 3x6 radiator array instead of 2x8; supports an extra reactor with about the same number of radiators, which are covered a bit more with the lower symmetry. Reactors rearranged per your suggestion. - Scatter railguns, can get fire downrange a bit quicker. I want to avoid 60mm for performance reasons and because my Carronade Frigate does that already. I did want to use the 13MW coilgun with the 400 ton turret but it's just too big and heavy. - Better armour slope after I found two 1kt tanks stacked didn't cause the slope to snap inward prematurely if each set had the same amount of tanks... or tank, in this case, since I set each to 1 to keep the ship's mass from increasing much beyond the original 18kt, after having changed the bottom set of tanks to 1kts too. - Whipple shield made into a substantial layer of titanium diboride, having high hardness and the highest shear modulus of a realistic material (read: not 1cm thick plates of CVD diamond that would take years to build). One could fill the whole 2m space with aerogel to make it invincible but I like to keep stockalike armour schemes too. - Used the 10m horizontal spacers you pointed out. Gave something like 50m/s of delta-v, enough to take off from Minmus in KSP... I think? I forgot already.
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Post by Rocket Witch on Apr 14, 2018 18:53:15 GMT
Nice design! But the battery ship as you posted in the screenshot suffer from issues like intersections of module and crew radiation overdose, which is a flaw in such a decent piece of design. Your stock modules might've been overwritten by modded ones of the same name. I believe all my stock modules are still stock; I tend to remember the stats and check them to make sure I've got the right module selected. Can be a bit hard to pick them out though; if anyone else can confirm any errors I'll try to rectify them.
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