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Post by jtyotjotjipaefvj on Mar 9, 2018 10:28:37 GMT
It seems like the game will stop drawing the screen when the refresh rate starts dropping under the simulation 30 Hz tick rate. This can be a good idea when the GPU is lagging behind, but it is not too productive when the CPU is the culprit. I'm not a 100% that this is what happens, but I've noticed that during worst lag episodes when updating the frame can take several seconds, pausing the game intermittently for a short moment can improve the frame rate by a lot. It seems like when the framerate starts dropping, the game tries to compensate by dropping more and more frames until you get a new one every 10 or even more seconds.
If my hunch is right and frame dropping is the cause for this behaviour, having a switch to disable the feature in options, or better yet implementing a better heuristic for determining when to drop frames should be fairly easy fixes.
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