Post by AtomHeartDragon on Mar 1, 2018 17:43:56 GMT
Designs that don't have central module stack, but only radially offset modules crash the game immediately upon spawning.
Core laser station with everything nudged outwards, plus a drone launcher on the opposite end for a good measure:
It seems to have been the cause of at least some of my MRLS crashes and is easiest to stumble upon if you're trying to make a really compact complex payload (with multiple different blast launchers and so on) or are into some really weird ship layouts.
Core laser station with everything nudged outwards, plus a drone launcher on the opposite end for a good measure:
Assertion at z:\documents\code\utilities\utilities\core\Darray.h(53): Size > 0
Error: EXCEPTION_BREAKPOINT
0 0x7710322c DebugBreak Line Info Error 487
1 0x013dc738 <lambda_8a366f813bf63f6f50382e32e08dbabe>::operator() z:\documents\code\cde\cde\logistic\crafts\craftblueprints.cpp(3014)
2 0x013dc414 CraftBlueprint::Instantiate z:\documents\code\cde\cde\logistic\crafts\craftblueprints.cpp(3009)
3 0x01646ebf SpacecraftComponent::SpacecraftComponent z:\documents\code\cde\cde\tactical\components\spacecraft.cpp(61)
4 0x01628a7a Body::BuildBody z:\documents\code\cde\cde\tactical\body.cpp(26)
5 0x015cfef2 <lambda_126e78416760c80e3dd30924c09368aa>::operator() z:\documents\code\cde\cde\strategic\strategicmanager.cpp(206)
6 0x015cf74c <lambda_7b5d70d3940699531d6fdd10c392fc30>::operator() z:\documents\code\cde\cde\strategic\strategicmanager.cpp(204)
7 0x015cee74 StrategicManager::LoadCurrentLevel z:\documents\code\cde\cde\strategic\strategicmanager.cpp(190)
8 0x015d082a StrategicManager::Tick z:\documents\code\cde\cde\strategic\strategicmanager.cpp(349)
9 0x016fc2f4 GameManager::Tick z:\documents\code\engine\infrastructure\gameplay.cpp(271)
10 0x0131c4d5 main z:\documents\code\cde\cde\common\main.cpp(83)
11 0x017cdc27 __scrt_common_main_seh f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl(283)
12 0x75b6337a BaseThreadInitThunk Line Info Error 487
13 0x778892e2 RtlInitializeExceptionChain Line Info Error 487
14 0x778892b5 RtlInitializeExceptionChain Line Info Error 487
Edit:It seems to have been the cause of at least some of my MRLS crashes and is easiest to stumble upon if you're trying to make a really compact complex payload (with multiple different blast launchers and so on) or are into some really weird ship layouts.