Post by khenderson on Oct 16, 2016 17:39:46 GMT
I'm getting a game crash that seems to be from a specific module.
It started out as a crash on game startup, which I was able to resolve by deleting my user designs. I subsequently went through my designs, and found what I believe to be the offending module. If add the design back in through copy/paste, the game will start, but it crashes on selecting ship or module design. If I do so by manually recreating the module, the game appears to function normally. Once I exit and restart, it will once again crash on selecting ship or module design.
The module design and crash reports (before and after going through my user designs) -
CombustionRocketModule 3.84 km/s Fluorine Methane Gimballed Combustion Rocket 3
Reaction Fluorine Methane
StoichiometricMixtureRatio 1
ThermalRocket
ChamberComposition Boron
ThroatRadius_m 0.002
ChamberWallThickness_m 0.00064
ChamberContractionRatio 100
NozzleExpansionRatio 85
NozzleExpansionAngle_degrees 12
RegenerativeCooling_Percent 1
Injector
Composition Lithium
PumpRadius_m 0.047
RotationalSpeed_RPM 38
Gimbal
InnerRadius_m 0.068
ArmorComposition Lithium
ArmorThickness_m 0.0001
ReactionWheels
Composition Lithium
RotationalSpeed_RPM 1600
GimbalAngle_degrees 3.1
The original crash report -
Version: CDE 1.0.6 Windows
Loading Themes...Done in 6ms
4.5.0 NVIDIA 373.06
Max Texture Image Units: 32
Max Combined Texture Image Units: 192
Max Vertex Texture Image Units: 32
Max Draw Buffers: 8
Loading Shaders...Done in 73ms
Loading Craft Models...Done in 0ms
Loading Pre-generated City Light Textures...Done in 102ms
Loading Pre-generated Particle Textures...Done in 2ms
Loading Pre-generated Damage Scar Textures...Done in 1ms
Loading Game
...Loading Tooltips...Done in 8ms
Loading Star Chart...Done in 77ms
Loading Refractive Index Spectra...Done in 97ms
Loading Emission Spectra...Done in 109ms
Loading Elements...Done in 10ms
Loading Metals...Done in 3ms
Loading Nonmetals...Done in 0ms
Loading Compounds...Done in 0ms
Loading Alloys...Done in 3ms
Loading Ceramics...Done in 2ms
Loading Fibers...Done in 1ms
Loading Crystals...Done in 2ms
Loading Radionuclides...Done in 0ms
Loading Ions...Done in 0ms
Loading Fissiles...Done in 1ms
Loading Fusiles...Done in 0ms
Loading Fluids...Done in 2ms
Loading Minerals...Done in 1ms
Loading Organic Compounds...Done in 1ms
Loading Noble Gases...Done in 0ms
Loading Coolants...Done in 0ms
Loading Combustables...Done in 0ms
Loading Paints...Done in 0ms
Loading Chemical Reactions...Done in 1ms
Loading Fusion Reactions...Done in 0ms
Loading Asteroid Spectral Types...Done in 0ms
Loading Celestial Bodies...Done in 31ms
Loading Factions...Done in 3ms
Loading AI...Done in 1ms
Loading Concepts...Done in 30ms
Loading Design Messages...Done in 3ms
Loading Sound Effects...Done in 0ms
Loading Misc...Done in 1ms
Loading Designs...Done in 59ms
Loading User Designs...Done in 16ms
Loading Data Caches...Done in 361ms
Loading Craft Data Finalization...Done in 93ms
Loading Levels...Done in 16ms
Loading Dev Records...Done in 0ms
Loading User Records...Done in 0ms
Loading Mods...Done in 4ms
Loading SoundFiles...
Done in 2083ms
Loading Craft Models...Assertion at Common\Graphics\OpenGLUtilities.cpp(978): !LowerIsZero || !UpperIsZero
Error: EXCEPTION_BREAKPOINT
0 0x75f84772 DebugBreak Line Info Error 487
1 0x00155942 RenderSpline z:\documents\code\cde\cde\common\graphics\openglutilities.cpp(1055)
2 0x00290be2 ThermalRocketSubModule::BuildExhaustPlumeModel z:\documents\code\cde\cde\logistic\modules\enginemodules\thermalrocketpropulsionmodules.cpp(654)
3 0x00276385 CombustionRocketModule::BuildExhaustPlumeModel z:\documents\code\cde\cde\logistic\modules\enginemodules\combustionrocketmodules.cpp(137)
4 0x0027f869 EngineModule::GenerateModels z:\documents\code\cde\cde\logistic\modules\enginemodules\enginemodules.cpp(266)
5 0x0024a575 util::Foreach<Module *,<lambda_b32742841a4d717915a9dab0e8baf506> > z:\documents\code\cde\utilities\core\function.inl(12)
6 0x0024a740 util::Foreach<CraftBlueprint *,<lambda_ee99cb34f7bcca0abeea4ffee8e31431> > z:\documents\code\cde\utilities\core\function.inl(14)
7 0x00240036 CraftBlueprint::RegenerateAllModels z:\documents\code\cde\cde\logistic\crafts\craftblueprints.cpp(2177)
8 0x00254725 Load<<lambda_9305233eb59737caf9d13ef8cd98de36> > z:\documents\code\cde\cde\common\framework.h(56)
9 0x00253821 LogisticManager::LoadGraphicsResources z:\documents\code\cde\cde\logistic\logisticmanager.cpp(30)
10 0x0012ec78 GameManager::LoadGraphicsResources z:\documents\code\cde\cde\common\gameplay.cpp(116)
11 0x0012eaf0 GameManager::LoadAll z:\documents\code\cde\cde\common\gameplay.cpp(86)
12 0x0013217f Load<<lambda_743f4fe066c824f0dd90255ced836b0d> > z:\documents\code\cde\cde\common\framework.h(56)
13 0x0012edba GameManager::Tick z:\documents\code\cde\cde\common\gameplay.cpp(144)
14 0x001770e5 main z:\documents\code\cde\cde\common\main.cpp(395)
15 0x004f668f __tmainCRTStartup f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c(626)
16 0x752062c4 BaseThreadInitThunk Line Info Error 487
17 0x772c0609 RtlSubscribeWnfStateChangeNotification Line Info Error 487
18 0x772c05d4 RtlSubscribeWnfStateChangeNotification Line Info Error 487
And the crash report after going through my UserDesigns -
Version: CDE 1.0.6 Windows
Loading Themes...Done in 7ms
4.5.0 NVIDIA 373.06
Max Texture Image Units: 32
Max Combined Texture Image Units: 192
Max Vertex Texture Image Units: 32
Max Draw Buffers: 8
Loading Shaders...Done in 63ms
Loading Craft Models...Done in 0ms
Loading Pre-generated City Light Textures...Done in 111ms
Loading Pre-generated Particle Textures...Done in 18ms
Loading Pre-generated Damage Scar Textures...Done in 1ms
Loading Game
...Loading Tooltips...Done in 1ms
Loading Star Chart...Done in 54ms
Loading Refractive Index Spectra...Done in 99ms
Loading Emission Spectra...Done in 112ms
Loading Elements...Done in 11ms
Loading Metals...Done in 3ms
Loading Nonmetals...Done in 0ms
Loading Compounds...Done in 0ms
Loading Alloys...Done in 3ms
Loading Ceramics...Done in 2ms
Loading Fibers...Done in 1ms
Loading Crystals...Done in 2ms
Loading Radionuclides...Done in 0ms
Loading Ions...Done in 0ms
Loading Fissiles...Done in 1ms
Loading Fusiles...Done in 0ms
Loading Fluids...Done in 2ms
Loading Minerals...Done in 1ms
Loading Organic Compounds...Done in 1ms
Loading Noble Gases...Done in 0ms
Loading Coolants...Done in 0ms
Loading Combustables...Done in 0ms
Loading Paints...Done in 0ms
Loading Chemical Reactions...Done in 1ms
Loading Fusion Reactions...Done in 0ms
Loading Asteroid Spectral Types...Done in 0ms
Loading Celestial Bodies...Done in 13ms
Loading Factions...Done in 2ms
Loading AI...Done in 1ms
Loading Concepts...Done in 21ms
Loading Design Messages...Done in 3ms
Loading Sound Effects...Done in 0ms
Loading Misc...Done in 0ms
Loading Designs...Done in 23ms
Loading User Designs...Done in 7ms
Loading Data Caches...Done in 326ms
Loading Craft Data Finalization...Done in 75ms
Loading Levels...Done in 16ms
Loading Dev Records...Done in 0ms
Loading User Records...Done in 0ms
Loading Mods...Done in 0ms
Loading SoundFiles...
Done in 1856ms
Loading Craft Models...Done in 688ms
Loading Pre-generated City Light Textures...Done in 0ms
Loading Pre-generated Particle Textures...Done in 0ms
Loading Pre-generated Damage Scar Textures...Done in 0ms
Loading Solar Echoes...Done in 4749ms
Done in 8656ms
Steam Stats Received
Assertion at Common\Graphics\OpenGLUtilities.cpp(978): !LowerIsZero || !UpperIsZero
Error: EXCEPTION_BREAKPOINT
0 0x75f84772 DebugBreak Line Info Error 487
1 0x00155942 RenderSpline z:\documents\code\cde\cde\common\graphics\openglutilities.cpp(1055)
2 0x00290be2 ThermalRocketSubModule::BuildExhaustPlumeModel z:\documents\code\cde\cde\logistic\modules\enginemodules\thermalrocketpropulsionmodules.cpp(654)
3 0x00276385 CombustionRocketModule::BuildExhaustPlumeModel z:\documents\code\cde\cde\logistic\modules\enginemodules\combustionrocketmodules.cpp(137)
4 0x0027f869 EngineModule::GenerateModels z:\documents\code\cde\cde\logistic\modules\enginemodules\enginemodules.cpp(266)
5 0x0025fe5a util::Foreach<Module *,<lambda_966b4f926dccd2195a59accf515ca634> > z:\documents\code\cde\utilities\core\function.inl(12)
6 0x0025f804 ModuleDesignManager::RefreshAllModules z:\documents\code\cde\cde\logistic\moduledesign\moduledesign.cpp(591)
7 0x0025aa38 ModuleDesignManager::BuildModuleList z:\documents\code\cde\cde\logistic\moduledesign\moduledesign.cpp(109)
8 0x001c3034 Interface::NewScreen z:\documents\code\cde\cde\common\uiframework\interface.cpp(745)
9 0x00373c5a MainManager::OpenModuleDesign z:\documents\code\cde\cde\main\mainmanager.cpp(260)
10 0x001a7cb0 UISimpleButton::OnAction z:\documents\code\cde\cde\common\uiframework\buttonui.cpp(156)
11 0x001a7a18 UISimpleButton::MouseUp z:\documents\code\cde\cde\common\uiframework\buttonui.cpp(128)
12 0x001c14be Interface::TriggerMouseUp z:\documents\code\cde\cde\common\uiframework\interface.cpp(407)
13 0x001c09dc Interface::HandleMouseInput z:\documents\code\cde\cde\common\uiframework\interface.cpp(226)
14 0x0012f592 GameManager::HandleMouseInput z:\documents\code\cde\cde\common\gameplay.cpp(355)
15 0x00176477 MouseCallback z:\documents\code\cde\cde\common\main.cpp(183)
16 0x004eed5a __glfwInputMouseClick Line Info Error 487
17 0x004f27be __glfwUnregisterWindowClassWin32 Line Info Error 487
18 0x7673d273 SetManipulationInputTarget Line Info Error 487
19 0x7671e84a DispatchMessageW Line Info Error 487
20 0x7671ded7 CallWindowProcW Line Info Error 487
21 0x5ce7ce43 glDebugEntry Line Info Error 487
22 0x7673d273 SetManipulationInputTarget Line Info Error 487
23 0x7671e84a DispatchMessageW Line Info Error 487
24 0x7671e1a4 DispatchMessageW Line Info Error 487
25 0x7671df60 DispatchMessageW Line Info Error 487
26 0x0f2a1e80 OverlayHookD3D3 Line Info Error 487
27 0x004f0f37 __glfwPlatformPollEvents Line Info Error 487
28 0x00177144 main z:\documents\code\cde\cde\common\main.cpp(401)
29 0x004f668f __tmainCRTStartup f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c(626)
30 0x752062c4 BaseThreadInitThunk Line Info Error 487
31 0x772c0609 RtlSubscribeWnfStateChangeNotification Line Info Error 487
32 0x772c05d4 RtlSubscribeWnfStateChangeNotification Line Info Error 487
It started out as a crash on game startup, which I was able to resolve by deleting my user designs. I subsequently went through my designs, and found what I believe to be the offending module. If add the design back in through copy/paste, the game will start, but it crashes on selecting ship or module design. If I do so by manually recreating the module, the game appears to function normally. Once I exit and restart, it will once again crash on selecting ship or module design.
The module design and crash reports (before and after going through my user designs) -
CombustionRocketModule 3.84 km/s Fluorine Methane Gimballed Combustion Rocket 3
Reaction Fluorine Methane
StoichiometricMixtureRatio 1
ThermalRocket
ChamberComposition Boron
ThroatRadius_m 0.002
ChamberWallThickness_m 0.00064
ChamberContractionRatio 100
NozzleExpansionRatio 85
NozzleExpansionAngle_degrees 12
RegenerativeCooling_Percent 1
Injector
Composition Lithium
PumpRadius_m 0.047
RotationalSpeed_RPM 38
Gimbal
InnerRadius_m 0.068
ArmorComposition Lithium
ArmorThickness_m 0.0001
ReactionWheels
Composition Lithium
RotationalSpeed_RPM 1600
GimbalAngle_degrees 3.1
The original crash report -
Version: CDE 1.0.6 Windows
Loading Themes...Done in 6ms
4.5.0 NVIDIA 373.06
Max Texture Image Units: 32
Max Combined Texture Image Units: 192
Max Vertex Texture Image Units: 32
Max Draw Buffers: 8
Loading Shaders...Done in 73ms
Loading Craft Models...Done in 0ms
Loading Pre-generated City Light Textures...Done in 102ms
Loading Pre-generated Particle Textures...Done in 2ms
Loading Pre-generated Damage Scar Textures...Done in 1ms
Loading Game
...Loading Tooltips...Done in 8ms
Loading Star Chart...Done in 77ms
Loading Refractive Index Spectra...Done in 97ms
Loading Emission Spectra...Done in 109ms
Loading Elements...Done in 10ms
Loading Metals...Done in 3ms
Loading Nonmetals...Done in 0ms
Loading Compounds...Done in 0ms
Loading Alloys...Done in 3ms
Loading Ceramics...Done in 2ms
Loading Fibers...Done in 1ms
Loading Crystals...Done in 2ms
Loading Radionuclides...Done in 0ms
Loading Ions...Done in 0ms
Loading Fissiles...Done in 1ms
Loading Fusiles...Done in 0ms
Loading Fluids...Done in 2ms
Loading Minerals...Done in 1ms
Loading Organic Compounds...Done in 1ms
Loading Noble Gases...Done in 0ms
Loading Coolants...Done in 0ms
Loading Combustables...Done in 0ms
Loading Paints...Done in 0ms
Loading Chemical Reactions...Done in 1ms
Loading Fusion Reactions...Done in 0ms
Loading Asteroid Spectral Types...Done in 0ms
Loading Celestial Bodies...Done in 31ms
Loading Factions...Done in 3ms
Loading AI...Done in 1ms
Loading Concepts...Done in 30ms
Loading Design Messages...Done in 3ms
Loading Sound Effects...Done in 0ms
Loading Misc...Done in 1ms
Loading Designs...Done in 59ms
Loading User Designs...Done in 16ms
Loading Data Caches...Done in 361ms
Loading Craft Data Finalization...Done in 93ms
Loading Levels...Done in 16ms
Loading Dev Records...Done in 0ms
Loading User Records...Done in 0ms
Loading Mods...Done in 4ms
Loading SoundFiles...
Done in 2083ms
Loading Craft Models...Assertion at Common\Graphics\OpenGLUtilities.cpp(978): !LowerIsZero || !UpperIsZero
Error: EXCEPTION_BREAKPOINT
0 0x75f84772 DebugBreak Line Info Error 487
1 0x00155942 RenderSpline z:\documents\code\cde\cde\common\graphics\openglutilities.cpp(1055)
2 0x00290be2 ThermalRocketSubModule::BuildExhaustPlumeModel z:\documents\code\cde\cde\logistic\modules\enginemodules\thermalrocketpropulsionmodules.cpp(654)
3 0x00276385 CombustionRocketModule::BuildExhaustPlumeModel z:\documents\code\cde\cde\logistic\modules\enginemodules\combustionrocketmodules.cpp(137)
4 0x0027f869 EngineModule::GenerateModels z:\documents\code\cde\cde\logistic\modules\enginemodules\enginemodules.cpp(266)
5 0x0024a575 util::Foreach<Module *,<lambda_b32742841a4d717915a9dab0e8baf506> > z:\documents\code\cde\utilities\core\function.inl(12)
6 0x0024a740 util::Foreach<CraftBlueprint *,<lambda_ee99cb34f7bcca0abeea4ffee8e31431> > z:\documents\code\cde\utilities\core\function.inl(14)
7 0x00240036 CraftBlueprint::RegenerateAllModels z:\documents\code\cde\cde\logistic\crafts\craftblueprints.cpp(2177)
8 0x00254725 Load<<lambda_9305233eb59737caf9d13ef8cd98de36> > z:\documents\code\cde\cde\common\framework.h(56)
9 0x00253821 LogisticManager::LoadGraphicsResources z:\documents\code\cde\cde\logistic\logisticmanager.cpp(30)
10 0x0012ec78 GameManager::LoadGraphicsResources z:\documents\code\cde\cde\common\gameplay.cpp(116)
11 0x0012eaf0 GameManager::LoadAll z:\documents\code\cde\cde\common\gameplay.cpp(86)
12 0x0013217f Load<<lambda_743f4fe066c824f0dd90255ced836b0d> > z:\documents\code\cde\cde\common\framework.h(56)
13 0x0012edba GameManager::Tick z:\documents\code\cde\cde\common\gameplay.cpp(144)
14 0x001770e5 main z:\documents\code\cde\cde\common\main.cpp(395)
15 0x004f668f __tmainCRTStartup f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c(626)
16 0x752062c4 BaseThreadInitThunk Line Info Error 487
17 0x772c0609 RtlSubscribeWnfStateChangeNotification Line Info Error 487
18 0x772c05d4 RtlSubscribeWnfStateChangeNotification Line Info Error 487
And the crash report after going through my UserDesigns -
Version: CDE 1.0.6 Windows
Loading Themes...Done in 7ms
4.5.0 NVIDIA 373.06
Max Texture Image Units: 32
Max Combined Texture Image Units: 192
Max Vertex Texture Image Units: 32
Max Draw Buffers: 8
Loading Shaders...Done in 63ms
Loading Craft Models...Done in 0ms
Loading Pre-generated City Light Textures...Done in 111ms
Loading Pre-generated Particle Textures...Done in 18ms
Loading Pre-generated Damage Scar Textures...Done in 1ms
Loading Game
...Loading Tooltips...Done in 1ms
Loading Star Chart...Done in 54ms
Loading Refractive Index Spectra...Done in 99ms
Loading Emission Spectra...Done in 112ms
Loading Elements...Done in 11ms
Loading Metals...Done in 3ms
Loading Nonmetals...Done in 0ms
Loading Compounds...Done in 0ms
Loading Alloys...Done in 3ms
Loading Ceramics...Done in 2ms
Loading Fibers...Done in 1ms
Loading Crystals...Done in 2ms
Loading Radionuclides...Done in 0ms
Loading Ions...Done in 0ms
Loading Fissiles...Done in 1ms
Loading Fusiles...Done in 0ms
Loading Fluids...Done in 2ms
Loading Minerals...Done in 1ms
Loading Organic Compounds...Done in 1ms
Loading Noble Gases...Done in 0ms
Loading Coolants...Done in 0ms
Loading Combustables...Done in 0ms
Loading Paints...Done in 0ms
Loading Chemical Reactions...Done in 1ms
Loading Fusion Reactions...Done in 0ms
Loading Asteroid Spectral Types...Done in 0ms
Loading Celestial Bodies...Done in 13ms
Loading Factions...Done in 2ms
Loading AI...Done in 1ms
Loading Concepts...Done in 21ms
Loading Design Messages...Done in 3ms
Loading Sound Effects...Done in 0ms
Loading Misc...Done in 0ms
Loading Designs...Done in 23ms
Loading User Designs...Done in 7ms
Loading Data Caches...Done in 326ms
Loading Craft Data Finalization...Done in 75ms
Loading Levels...Done in 16ms
Loading Dev Records...Done in 0ms
Loading User Records...Done in 0ms
Loading Mods...Done in 0ms
Loading SoundFiles...
Done in 1856ms
Loading Craft Models...Done in 688ms
Loading Pre-generated City Light Textures...Done in 0ms
Loading Pre-generated Particle Textures...Done in 0ms
Loading Pre-generated Damage Scar Textures...Done in 0ms
Loading Solar Echoes...Done in 4749ms
Done in 8656ms
Steam Stats Received
Assertion at Common\Graphics\OpenGLUtilities.cpp(978): !LowerIsZero || !UpperIsZero
Error: EXCEPTION_BREAKPOINT
0 0x75f84772 DebugBreak Line Info Error 487
1 0x00155942 RenderSpline z:\documents\code\cde\cde\common\graphics\openglutilities.cpp(1055)
2 0x00290be2 ThermalRocketSubModule::BuildExhaustPlumeModel z:\documents\code\cde\cde\logistic\modules\enginemodules\thermalrocketpropulsionmodules.cpp(654)
3 0x00276385 CombustionRocketModule::BuildExhaustPlumeModel z:\documents\code\cde\cde\logistic\modules\enginemodules\combustionrocketmodules.cpp(137)
4 0x0027f869 EngineModule::GenerateModels z:\documents\code\cde\cde\logistic\modules\enginemodules\enginemodules.cpp(266)
5 0x0025fe5a util::Foreach<Module *,<lambda_966b4f926dccd2195a59accf515ca634> > z:\documents\code\cde\utilities\core\function.inl(12)
6 0x0025f804 ModuleDesignManager::RefreshAllModules z:\documents\code\cde\cde\logistic\moduledesign\moduledesign.cpp(591)
7 0x0025aa38 ModuleDesignManager::BuildModuleList z:\documents\code\cde\cde\logistic\moduledesign\moduledesign.cpp(109)
8 0x001c3034 Interface::NewScreen z:\documents\code\cde\cde\common\uiframework\interface.cpp(745)
9 0x00373c5a MainManager::OpenModuleDesign z:\documents\code\cde\cde\main\mainmanager.cpp(260)
10 0x001a7cb0 UISimpleButton::OnAction z:\documents\code\cde\cde\common\uiframework\buttonui.cpp(156)
11 0x001a7a18 UISimpleButton::MouseUp z:\documents\code\cde\cde\common\uiframework\buttonui.cpp(128)
12 0x001c14be Interface::TriggerMouseUp z:\documents\code\cde\cde\common\uiframework\interface.cpp(407)
13 0x001c09dc Interface::HandleMouseInput z:\documents\code\cde\cde\common\uiframework\interface.cpp(226)
14 0x0012f592 GameManager::HandleMouseInput z:\documents\code\cde\cde\common\gameplay.cpp(355)
15 0x00176477 MouseCallback z:\documents\code\cde\cde\common\main.cpp(183)
16 0x004eed5a __glfwInputMouseClick Line Info Error 487
17 0x004f27be __glfwUnregisterWindowClassWin32 Line Info Error 487
18 0x7673d273 SetManipulationInputTarget Line Info Error 487
19 0x7671e84a DispatchMessageW Line Info Error 487
20 0x7671ded7 CallWindowProcW Line Info Error 487
21 0x5ce7ce43 glDebugEntry Line Info Error 487
22 0x7673d273 SetManipulationInputTarget Line Info Error 487
23 0x7671e84a DispatchMessageW Line Info Error 487
24 0x7671e1a4 DispatchMessageW Line Info Error 487
25 0x7671df60 DispatchMessageW Line Info Error 487
26 0x0f2a1e80 OverlayHookD3D3 Line Info Error 487
27 0x004f0f37 __glfwPlatformPollEvents Line Info Error 487
28 0x00177144 main z:\documents\code\cde\cde\common\main.cpp(401)
29 0x004f668f __tmainCRTStartup f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c(626)
30 0x752062c4 BaseThreadInitThunk Line Info Error 487
31 0x772c0609 RtlSubscribeWnfStateChangeNotification Line Info Error 487
32 0x772c05d4 RtlSubscribeWnfStateChangeNotification Line Info Error 487