Post by hal on Oct 15, 2016 16:58:32 GMT
The game tooltip for slow explosive in the nuke module creator seems to state that the slow explosive is the inner layer of explosive which finally compresses the nuclear core (the cross-section shown in the editor seems to support this as well). As far as I am aware, this is not true for any known nuclear warheads. The purpose of the slow explosive is typically for use in 'explosive lenses' so that the explosive shockwave will form a perfect inwards sphere before reaching the inner layer of fast explosive to compress the warhead. These images demonstrate it pretty well. It is worth noting also that there are other methods to ensure that the explosive shockwave is spherical without the use of any slow explosives, such as with an air lens.
I would imagine that the exact equations for explosive lenses are probably classified, but I would suggest editing the tooltip and cross-section to reflect that if slow explosives are used, there are likely three layers of explosive, not two, with two layers of fast explosive, one outermost and one innermost.
Secondly, it'd be interesting to see more concepts applied to the nuke creator/editor. While some ideas such as heterocatalytic/staged/Teller-Ulam type warheads are probably a bit much to program, there are other more minor and straightforwards factors that should be relatively simple. (Note that I say that as someone who has never programmed anything.) Two that come to mind are levitated cores (where the nuclear core is seperated from the innermost layer of explosive, thus yielding higher core compression from the same explosive shell) and composite cores (where both a plutonium and uranium shell are used). Are there any plans for expanding the nuke module at this time?
I would imagine that the exact equations for explosive lenses are probably classified, but I would suggest editing the tooltip and cross-section to reflect that if slow explosives are used, there are likely three layers of explosive, not two, with two layers of fast explosive, one outermost and one innermost.
Secondly, it'd be interesting to see more concepts applied to the nuke creator/editor. While some ideas such as heterocatalytic/staged/Teller-Ulam type warheads are probably a bit much to program, there are other more minor and straightforwards factors that should be relatively simple. (Note that I say that as someone who has never programmed anything.) Two that come to mind are levitated cores (where the nuclear core is seperated from the innermost layer of explosive, thus yielding higher core compression from the same explosive shell) and composite cores (where both a plutonium and uranium shell are used). Are there any plans for expanding the nuke module at this time?