aiyel
Junior Member
Posts: 83
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Post by aiyel on Oct 13, 2016 17:56:13 GMT
This is a recurring problem with any high-acceleration missile fired within a tactical battle, but it's also intermittent. They launch, and before they even settle on course with their target ship, they just disappear. No explosion, no debris, no 'dead ship' icon. I've noticed it most commonly a few minutes into a battle, but not always.
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Post by captinjoehenry on Oct 20, 2016 1:45:45 GMT
Ah that is because the missiles have too short of a burn time and they self destruct as they run out of fuel. The missile ai is crap with managing minuscule fuel duration.
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aiyel
Junior Member
Posts: 83
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Post by aiyel on Oct 20, 2016 5:33:13 GMT
Ah that is because the missiles have too short of a burn time and they self destruct as they run out of fuel. The missile ai is crap with managing minuscule fuel duration. Not so much. The design I was using had a micro NTR with a dV of 6kps. And they vanished immediately after launch. I still have the problem with missiles vanishing if the two fleets are flying away from each other, even if the missiles have more than enough dV to chase the other fleet down.
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Post by beta on Oct 20, 2016 5:38:30 GMT
Similar problem, but with more ... explosion.
If the enemy fleet has passed you in a flyby (not sure the exact parameters still), and you are still within defined launcher engagement range but out of range for an acceptable intercept (not enough dV, not enough thrust, etc.) the missiles will detonate immediately after leaving the launcher. As you can imagine, this is detrimental to the launching ship ...
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