Post by jedidia on Oct 2, 2016 11:18:04 GMT
Got a pretty severe issue here. It obviously can't be a widespread thing, otherwise I would have found something about it.
Essentially, when I win the ceres mission, the game crashes (at least the 2 times I won it so far... granted not the largest sample size, but enough to call it a pattern).
I finished the mission for the first time yesterday evening, and the game crashed to desktop on clicking ok on the mission win notification with a generalised windows error message (terminated due to unexpected error). The second time was today, when the game ctd'ed without error message the moment the last enemy combatant was defeated.
In the first case the mission was ended by my drone swarm cutting the remaining orbital defense vessels to pieces, today the end was brought about by a striker swarm nuking the lights out of support carrier who was the last man standing.
Here's some system info that might be helpful:
OS Name Microsoft Windows 10 Home
Version 10.0.14393 Build 14393
Processor Intel(R) Core(TM) i7-4510U CPU @ 2.00GHz, 2601 Mhz, 2 Core(s), 4 Logical Processor(s)
GPU NVIDIA GForce 840M
BaseBoard Manufacturer LENOVO
Installed Physical Memory (RAM) 8.00 GB
Total Physical Memory 7.89 GB
Available Physical Memory 3.88 GB
Total Virtual Memory 13.9 GB
Available Virtual Memory 8.29 GB
The whole thing wouldn't be too annoying if at least the game would save that I completed the mission first, but it doesn't, so I'm kind of stuck.
I think the first sensible thing to try would be a reinstall, but I'm not sure if I'll keep my progress. Please advise.
On a side note, the balancing seems a bit skewed after the 1.02 patch. I see in the patch notes that nukes now do the damage they're supposed to, and as a result the collateral damage a nuke swarm can cause is pretty epic. I would suggest to either limit the number of nukes that can be carried a bit (those things aren't cheap after all), or at least give the enemy the sensibility to spread out when confronted by a swarm of nukes.
Oh, oh wait! I just found a log file! (at least of the crash from today):
Essentially, when I win the ceres mission, the game crashes (at least the 2 times I won it so far... granted not the largest sample size, but enough to call it a pattern).
I finished the mission for the first time yesterday evening, and the game crashed to desktop on clicking ok on the mission win notification with a generalised windows error message (terminated due to unexpected error). The second time was today, when the game ctd'ed without error message the moment the last enemy combatant was defeated.
In the first case the mission was ended by my drone swarm cutting the remaining orbital defense vessels to pieces, today the end was brought about by a striker swarm nuking the lights out of support carrier who was the last man standing.
Here's some system info that might be helpful:
OS Name Microsoft Windows 10 Home
Version 10.0.14393 Build 14393
Processor Intel(R) Core(TM) i7-4510U CPU @ 2.00GHz, 2601 Mhz, 2 Core(s), 4 Logical Processor(s)
GPU NVIDIA GForce 840M
BaseBoard Manufacturer LENOVO
Installed Physical Memory (RAM) 8.00 GB
Total Physical Memory 7.89 GB
Available Physical Memory 3.88 GB
Total Virtual Memory 13.9 GB
Available Virtual Memory 8.29 GB
The whole thing wouldn't be too annoying if at least the game would save that I completed the mission first, but it doesn't, so I'm kind of stuck.
I think the first sensible thing to try would be a reinstall, but I'm not sure if I'll keep my progress. Please advise.
On a side note, the balancing seems a bit skewed after the 1.02 patch. I see in the patch notes that nukes now do the damage they're supposed to, and as a result the collateral damage a nuke swarm can cause is pretty epic. I would suggest to either limit the number of nukes that can be carried a bit (those things aren't cheap after all), or at least give the enemy the sensibility to spread out when confronted by a swarm of nukes.
Oh, oh wait! I just found a log file! (at least of the crash from today):
Version: CDE 1.0.3 Windows
Loading Themes...Done in 10ms
4.3.0 - Build 20.19.15.4444
Max Texture Image Units: 32
Max Combined Texture Image Units: 192
Max Vertex Texture Image Units: 32
Max Draw Buffers: 8
Loading Shaders...Done in 723ms
Loading Craft Models...Done in 0ms
Loading Pre-generated City Light Textures...Done in 147ms
Loading Pre-generated Particle Textures...Done in 0ms
Loading Pre-generated Damage Scar Textures...Done in 1ms
Loading Game
...Loading Tooltips...Done in 2ms
Loading Star Chart...Done in 85ms
Loading Refractive Index Spectra...Done in 156ms
Loading Emission Spectra...Done in 168ms
Loading Elements...Done in 15ms
Loading Metals...Done in 5ms
Loading Nonmetals...Done in 1ms
Loading Compounds...Done in 1ms
Loading Alloys...Done in 5ms
Loading Ceramics...Done in 4ms
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Steam Stats Received
Loading The Edge Reprise...Done in 4603ms
Error: EXCEPTION_ACCESS_VIOLATION
0 0x00d68ba5 BalloonPopupManager::NewBalloonNotification z:\documents\code\cde\cde\common\ui\popupui.cpp(185)
1 0x00f000ce Itinerary::OnFleetChanged z:\documents\code\cde\cde\strategic\itinerary.cpp(620)
2 0x00f27ad3 util::Foreach<util::WeakPtr<Fleet>,<lambda_49fd215c8abfc9977432759473948e26> > z:\documents\code\cde\utilities\core\function.inl(12)
3 0x00f1bdfe StrategicManager::OnFleetChanged z:\documents\code\cde\cde\strategic\strategicmanager.cpp(678)
4 0x00f1d1b1 StrategicManager::KillFleet z:\documents\code\cde\cde\strategic\strategicmanager.cpp(937)
5 0x00ef5c25 Fleet::MergeFleetIntoThis z:\documents\code\cde\cde\strategic\fleet.cpp(384)
6 0x00f048b2 Itinerary::OnCompleted z:\documents\code\cde\cde\strategic\itinerary.cpp(1343)
7 0x00f0452f Itinerary::Update z:\documents\code\cde\cde\strategic\itinerary.cpp(1320)
8 0x00ef4047 Fleet::Tick z:\documents\code\cde\cde\strategic\fleet.cpp(123)
9 0x00cd87a4 util::Foreach<util::SharedPtr<Actor>,<lambda_a7c563afe1311fc87f6fd85b115366c7> > z:\documents\code\cde\utilities\core\function.inl(12)
10 0x00cd7a8f ActorHandler::PostCollisionTick z:\documents\code\cde\cde\common\manager.cpp(94)
11 0x00f1bb0d StrategicManager::TickRunTime z:\documents\code\cde\cde\strategic\strategicmanager.cpp(612)
12 0x00fa682e TacticalManager::Tick z:\documents\code\cde\cde\tactical\tacticalmanager.cpp(175)
13 0x00c8eec3 GameManager::Tick z:\documents\code\cde\cde\common\gameplay.cpp(187)
14 0x00cd6fb5 main z:\documents\code\cde\cde\common\main.cpp(394)
15 0x010550a1 __tmainCRTStartup f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c(626)
16 0x76a162c4 BaseThreadInitThunk Line Info Error 487
17 0x77070609 RtlSubscribeWnfStateChangeNotification Line Info Error 487
18 0x770705d4 RtlSubscribeWnfStateChangeNotification Line Info Error 487