Post by Rocket Witch on Dec 20, 2017 12:03:17 GMT
The ship has core modules only and was set up to fight a Corvette with aggressive AI. The crash is reproducible, though it doesn't occur from every hit.
Log
Ship
Log
Version: CDE 1.2.0.1 Windows
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4.6.0 NVIDIA 388.31
Max Texture Image Units: 32
Max Combined Texture Image Units: 192
Max Vertex Texture Image Units: 32
Max Draw Buffers: 8
Max Texture Size: 16384
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Assertion at z:\documents\code\utilities\utilities\coremath\Plane.h(67): IsValid()
Error: EXCEPTION_BREAKPOINT
0 0x76a0338d DebugBreak Line Info Error 487
1 0x0155efa5 SpacecraftComponent::CollideDamageRayWithShip z:\documents\code\cde\cde\tactical\components\spacecraft.cpp(820)
2 0x0154e5ed util::Foreach<util::Line3<double>,<lambda_7d60c680a00bec11a6d296b2abfcaa48> > z:\documents\code\utilities\utilities\core\function.inl(14)
3 0x0154a98c Collision::ApplyDamageInDiscreteParts_km<1,<lambda_def50fa9c925be92b21fba1ea4ebb7f0> > z:\documents\code\cde\cde\tactical\collision.cpp(120)
4 0x01543a06 Collision::MatterImpact z:\documents\code\cde\cde\tactical\collision.cpp(288)
5 0x0154671e Collision::ShipVsMatter z:\documents\code\cde\cde\tactical\collision.cpp(480)
6 0x01548ccb Collision::RunCollision z:\documents\code\cde\cde\tactical\collision.cpp(636)
7 0x0154a2ce <lambda_42a2017b1465b7bf0467be87c08ec217>::operator() z:\documents\code\cde\cde\tactical\collision.cpp(732)
8 0x015494c7 Collision::FindCollision z:\documents\code\cde\cde\tactical\collision.cpp(726)
9 0x01561067 SpacecraftComponent::RunCollision z:\documents\code\cde\cde\tactical\components\spacecraft.cpp(957)
10 0x0153c867 Body::TickCollision z:\documents\code\cde\cde\tactical\body.cpp(292)
11 0x0127a7d2 util::Darray<util::SharedPtr<UIWidget> >::Add z:\documents\code\utilities\utilities\core\darray.inl(282)
12 0x016129fa ActorHandler::GetAllAliveActors z:\documents\code\engine\infrastructure\manager.cpp(156)
13 0x11111111 Function Error 126 Line Info Error 126
14 0x015936b9 TacticalManager::Tick z:\documents\code\cde\cde\tactical\tacticalmanager.cpp(149)
15 0x0160c044 GameManager::Tick z:\documents\code\engine\infrastructure\gameplay.cpp(271)
16 0x0122c1e5 main z:\documents\code\cde\cde\common\main.cpp(83)
17 0x016dd8f7 __scrt_common_main_seh f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl(283)
18 0x7590336a BaseThreadInitThunk Line Info Error 487
19 0x77039902 RtlInitializeExceptionChain Line Info Error 487
20 0x770398d5 RtlInitializeExceptionChain Line Info Error 487
Ship
CraftBlueprint [Core] Armored Orbital Craft
Description Armoured light ship incorporating a double-layer fibre whipple shield.
Modules
2.60 km/s LOX Methane Gimballed Combustion Rocket 1 -32.496 null 0 0
234 kW Thermoelectric Fission Reactor 1 43.11 null 0 0
3x1 Silicon Dioxide Radiator 4 19.05 234 kW Thermoelectric Fission Reactor 0 0
40.0 t Oxygen Tank 7 16.122 null 0 0
10.0 t Methane Tank 7 15.902 null 0 0
40 Crew Module 1 15.116 null 0 0
50.0 kW Flak Missile Launcher 4 27.456 null 0 0
60mm Turreted Cannon 4 27.44 null 0.7854 0
6x5 Aluminum Radiator 4 6.7458 40 Crew Module 0 0
2x1 Silicon Carbide Radiator 4 21.822 50.0 kW Flak Missile Launcher 0 0
10.0 t Methane Tank 1 15.682 null 0 0
40.0 t Oxygen Tank 1 17.547 null 0 0
6x5 Aluminum Radiator 4 11.866 40 Crew Module 0 0
3x1 Silicon Dioxide Radiator 4 16.489 234 kW Thermoelectric Fission Reactor 0 0
5.00 m x 0 m Spacer 1 68.672 null 0 0
Armor
Shape Octagonal
Concave true
ArmorLayers
Boron Filament 0.05 0 0 1 1 0
Liquid Crystal Polymer Fiber 0.005 0.5 0 1 1 0
Liquid Crystal Polymer Fiber 0.005 0.5 0 1 1 0