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Post by jtyotjotjipaefvj on Dec 20, 2017 1:59:34 GMT
When testing my dumbfire missiles I noticed that every time I would try to record them in combat with Shadowplay, the game would crash within a few seconds. I tried a few different settings (4k@60fps, full HD @ 30fps) so it shouldn't be anything as simple as running out of VRAM. 4 times out of 4, the game would crash when recording. When not recording, I haven't crashed a single time out of several tests. It seems shadowplay doesn't work too well together with CDE in general. I've had lots of issues with crashing before, but it has never been this repeatable in the past. Below are crash reports from 2 of the crashes, although all 4 stack traces look identical, crashing on Plane.h:67. Also included is an export of the ship I used, in case you want to repeat my test case. The scenario I ran is just sandbox with all default settings, with one of my designs against a stock Gunship, and I either intercept the gunship or let its missiles intercept me, recording the resulting combat. I'll also add two youtube videos of the recordings I took of these two crashed runs. CrashLog-2017-12-19-17.39.03.txt (4.05 KB) CrashLog-2017-12-19-17.42.28.txt (4.04 KB) New Spacecraft.txt (2.36 KB) Edit: now that I look at it, the stack traces are not quite identical. Only the first one is different though, with the ShipVsPhotons collision, all the other three look like the other one, with a ShipVsShip collision.
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