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Post by David367th on Nov 22, 2017 16:54:01 GMT
Was looking to create a realistic Laser Range Finder using the laser modules we have hear. So after a few limit edits I eventually got a super tiny Er:Silica Class One LRF shooting out 1mW output on the 1550 nm wavelength. The idea was to have a realistic eye safe LRF that could dictate engagement ranges without actually doing damage. Keyword was without. Laser here: And the laser actually being field tested: If you haven't been able to tell, somethings a little off. I know limit edits are kind of off limits (heh) when it comes to bug support, because edits are guaranteed to make bugs, but I thought you guys would find this interesting.
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Post by Kerr on Nov 22, 2017 18:30:36 GMT
I find the intensities at ranges way more interesting than the effects on the ship. 18.3aW/m² at 1km, 18.3aW/m² at 10km, 18.9aW/m², 26.9m/². And your eye safe LRR appears to be able to shine up an entire planet at 1km distance. 1.05e15 aW / 18.9 aW. Also you have overcome the quantum effect of diffraction. The ablation is probably just the effects of having ANY laser intensity applied to something. The size is just the result of your entire ship being shined up.
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Post by David367th on Nov 22, 2017 18:40:51 GMT
I thought it was a bit of a focused laser exactly at 3M^2 but I guess that's not the case.
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Post by Kerr on Nov 22, 2017 18:48:45 GMT
I thought it was a bit of a focused laser exactly at 3M^2 but I guess that's not the case. It is a focused laser at an M² of 3. Still worse than the standards of a US Army Laser weapon system or an laser cutter but decent enough. Although a 560nm Lens is pretty much a non existant focusing lens/mirror. 0.61*Distance*Wavelength (in m)*/lens or mirror radius. It gives you spot size.
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