Post by Turburk on Sept 30, 2016 22:31:08 GMT
After a fight were a friendly drone intercept an enemy drone fleet the game crash when the back button is pressed. This was the engagement in the mission. Same crash have occured 4 times.
one of the logs:
one of the logs:
Version: CDE 1.0.3 Windows
Loading Themes...Done in 10ms
4.5.0 NVIDIA 368.39
Max Texture Image Units: 32
Max Combined Texture Image Units: 192
Max Vertex Texture Image Units: 32
Max Draw Buffers: 8
Loading Shaders...Done in 99ms
Loading Craft Models...Done in 0ms
Loading Pre-generated City Light Textures...Done in 145ms
Loading Pre-generated Particle Textures...Done in 8ms
Loading Pre-generated Damage Scar Textures...Done in 2ms
Loading Game
...Loading Tooltips...Done in 2ms
Loading Star Chart...Done in 74ms
Loading Refractive Index Spectra...Done in 136ms
Loading Emission Spectra...Done in 157ms
Loading Elements...Done in 14ms
Loading Metals...Done in 5ms
Loading Nonmetals...Done in 1ms
Loading Compounds...Done in 1ms
Loading Alloys...Done in 4ms
Loading Ceramics...Done in 3ms
Loading Fibers...Done in 1ms
Loading Crystals...Done in 3ms
Loading Radionuclides...Done in 0ms
Loading Ions...Done in 0ms
Loading Fissiles...Done in 2ms
Loading Fusiles...Done in 0ms
Loading Fluids...Done in 4ms
Loading Minerals...Done in 1ms
Loading Organic Compounds...Done in 2ms
Loading Noble Gases...Done in 1ms
Loading Coolants...Done in 0ms
Loading Combustables...Done in 1ms
Loading Paints...Done in 0ms
Loading Chemical Reactions...Done in 2ms
Loading Fusion Reactions...Done in 0ms
Loading Asteroid Spectral Types...Done in 0ms
Loading Celestial Bodies...Done in 19ms
Loading Factions...Done in 3ms
Loading AI...Done in 1ms
Loading Concepts...Done in 31ms
Loading Design Messages...Done in 5ms
Loading Sound Effects...Done in 1ms
Loading Misc...Done in 0ms
Loading Designs...Done in 31ms
Loading User Designs...Done in 0ms
Loading Data Caches...Done in 331ms
Loading Craft Data Finalization...Done in 106ms
Loading Levels...Done in 22ms
Loading Dev Records...Done in 1ms
Loading User Records...Done in 0ms
Loading Mods...Done in 0ms
Loading SoundFiles...
Done in 2564ms
Loading Craft Models...Done in 923ms
Loading Pre-generated City Light Textures...Done in 0ms
Loading Pre-generated Particle Textures...Done in 0ms
Loading Pre-generated Damage Scar Textures...Done in 0ms
Loading Solar Echoes...Done in 6518ms
Done in 11775ms
Steam Stats Received
Loading Deep Space...Done in 3842ms
Error: EXCEPTION_ACCESS_VIOLATION
0 0x01192561 StrategicManager::GetCurrentUpAxis z:\documents\code\cde\cde\strategic\strategicmanager.cpp(1747)
1 0x01192630 StrategicManager::GetForcedCameraUp z:\documents\code\cde\cde\strategic\strategicmanager.cpp(1754)
2 0x00f7a1d8 CameraManager::LockCameraToPlane z:\documents\code\cde\cde\common\uiframework\cameramanager.cpp(178)
3 0x01191c7e StrategicManager::SetReferenceObject z:\documents\code\cde\cde\strategic\strategicmanager.cpp(1660)
4 0x0118d36c StrategicManager::KillFleet z:\documents\code\cde\cde\strategic\strategicmanager.cpp(941)
5 0x01197fad util::Foreach<util::WeakPtr<Fleet>,<lambda_835534064ac0342e93ef40785a1c0961> > z:\documents\code\cde\utilities\core\function.inl(12)
6 0x0118c31d StrategicManager::GenerateNewFleets z:\documents\code\cde\cde\strategic\strategicmanager.cpp(838)
7 0x0118cf15 StrategicManager::ExitFromTacticalGame z:\documents\code\cde\cde\strategic\strategicmanager.cpp(894)
8 0x01219346 TacticalManager::EndTacticalSession z:\documents\code\cde\cde\tactical\tacticalmanager.cpp(661)
9 0x00f77b60 UISimpleButton::OnAction z:\documents\code\cde\cde\common\uiframework\buttonui.cpp(156)
10 0x00f778c8 UISimpleButton::MouseUp z:\documents\code\cde\cde\common\uiframework\buttonui.cpp(128)
11 0x00f9137e Interface::TriggerMouseUp z:\documents\code\cde\cde\common\uiframework\interface.cpp(407)
12 0x00f9089c Interface::HandleMouseInput z:\documents\code\cde\cde\common\uiframework\interface.cpp(226)
13 0x00eff592 GameManager::HandleMouseInput z:\documents\code\cde\cde\common\gameplay.cpp(349)
14 0x00f46357 MouseCallback z:\documents\code\cde\cde\common\main.cpp(183)
15 0x012bd75a __glfwInputMouseClick Line Info Error 487
16 0x012c11be __glfwUnregisterWindowClassWin32 Line Info Error 487
17 0x751284f3 SetManipulationInputTarget Line Info Error 487
18 0x75106c40 CallWindowProcW Line Info Error 487
19 0x751069d7 CallWindowProcW Line Info Error 487
20 0x6a93ce43 glDebugEntry Line Info Error 487
21 0x751284f3 SetManipulationInputTarget Line Info Error 487
22 0x75106c40 CallWindowProcW Line Info Error 487
23 0x75106541 DispatchMessageW Line Info Error 487
24 0x75106300 DispatchMessageW Line Info Error 487
25 0x5b9c1f00 OverlayHookD3D3 Line Info Error 487
26 0x012bf937 __glfwPlatformPollEvents Line Info Error 487
27 0x00f47014 main z:\documents\code\cde\cde\common\main.cpp(400)
28 0x012c50a1 __tmainCRTStartup f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c(626)
29 0x750238f4 BaseThreadInitThunk Line Info Error 487
30 0x77385de3 RtlUnicodeStringToInteger Line Info Error 487
31 0x77385dae RtlUnicodeStringToInteger Line Info Error 487