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Post by omnipotentvoid on Sept 28, 2017 17:00:42 GMT
In some circumstances (specifically: flybys planned using the flyby button in game that will usually start the engagement beyond 200km and ship to ship combat engagements over extreme ranges in which missiles are fired), missiles will burn all their fuel in a single burn. Once they start burning in these circumstances, they will not stop burning, regardless of forcing a phase or setting comand to hold. Only disabling the engines or disarming the guidance systems will stop the burn. This only appears to be an issue with high acceleration missiles.
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Post by cyborgleopard on Oct 8, 2017 15:59:50 GMT
Can confirm. It seems to only affect missiles with custom tweaked guidance missiles. If I use any of the three stock guidance modules they work as expected.
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tili
New Member
Posts: 5
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Post by tili on Oct 10, 2017 10:06:39 GMT
I had these issues when I didn't use the boost phase, presumably because the distance measurement assumes to be close enough for launching terminal phase right away.
It might also possible that since the improved targeting (fire at more targets at once), an evasion attempt of the missiles is triggered and all fuel waste here.
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