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Post by someusername6 on Oct 15, 2016 20:43:59 GMT
In the spirit of the thread, here's a fairly small nuke post-patch. Anyone can do better while keeping the mass under 1kg? Combining it with a remote control module makes the control module weight not insignificant, but you can still fire it off a coilgun and warm the general area around hostile ships.
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Post by blothorn on Oct 15, 2016 21:20:10 GMT
My two sub-kilogram designs. I would probably use the uranium in a missile and the plutonium in a coilgun (since the armature materials are so expensive, you can save money by using a lighter, more expensive bomb and reducing the armature mass). But these really get hit hard by the weight of the remote control; the smallest I have actually used thus far is 1.54kg, 541t yield.
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Post by goduranus on Oct 16, 2016 4:19:08 GMT
I was thinking nukes are all useless now because everyship's gonna have silica aerogel all around, but I didn't think to hit the engines.
Although, kinetic missiles are cheaper than flares, the enemy can't possibly have a flare for every missile you send at him. After 4-5 minutes all your missiles will get through.
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Post by concretedonkey on Oct 16, 2016 9:54:19 GMT
I had to go as small as possible in order to fit in the micro missile. Sure at 600g it would probably be much more powerful , but it would lead to a bigger missile , bigger cannon for the missile and a bigger drone to carry it. As small as it is , 5 drones each launching 40 of those means 200 , which is nothing to laugh at.
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Post by morrigi on Oct 16, 2016 11:05:03 GMT
Might want to reduce the detonator's range, 100 tons is going to do piss-all at 100 meters.
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Post by concretedonkey on Oct 16, 2016 11:08:02 GMT
Might as well, yeah . Missiles are hitting well enough though, didn't notice any far detonations, most of the time the problem was smashing in hull and not detonating. Edit: Which frankly happened only once or twice.
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Post by captinjoehenry on Oct 16, 2016 13:49:05 GMT
I was thinking nukes are all useless now because everyship's gonna have silica aerogel all around, but I didn't think to hit the engines. Although, kinetic missiles are cheaper than flares, the enemy can't possibly have a flare for every missile you send at him. After 4-5 minutes all your missiles will get through. Well in all honesty even remotely competent main hull armor is immune to even the biggest nuke. But the ships hull has never been the target of nukes. Nukes go after engines and radiators and that is more than enough to kill the enemy ship even if all of the innards and turrets are still intact as I have yet to come up with any design at all that can protect my radiators or engines from nuke missile attack. My hull gives 0 shits about multi gigaton nukes but the radiators are the things that die.
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Post by dwwolf on Oct 17, 2016 20:11:40 GMT
Might as well, yeah . Missiles are hitting well enough though, didn't notice any far detonations, most of the time the problem was smashing in hull and not detonating. Edit: Which frankly happened only once or twice. IMHO these mini nukes are begging for an EFP pill.
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Post by concretedonkey on Oct 17, 2016 20:13:37 GMT
Oh I will try , just you wait . Sadly too much work these days, usually restrict myself to armor testing.
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aiyel
Junior Member
Posts: 83
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Post by aiyel on Oct 17, 2016 20:43:34 GMT
so what's the smallest we can make a 1kt bomb now?
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Post by captinjoehenry on Oct 17, 2016 20:45:13 GMT
so what's the smallest we can make a 1kt bomb now? Well if it wasn't a boosted nuke then it should still be exactly the same as it was pre patch as it only effected boosted nukes I believe.
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Post by redparadize on Oct 18, 2016 2:47:15 GMT
Meh, I am terribad at nuke. I get squeeze 3kt out of 8.53 Kg. Can you call it boosted when fusion is only 1/6 of the boom ? Anyone have something better under 10kg?
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Post by RA2lover on Oct 18, 2016 2:50:20 GMT
You can call it boosted because the additional output from fusion allows you to get a higher fission efficiency regardless.
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Post by redparadize on Oct 18, 2016 2:59:34 GMT
Still, I am sure there is better, I think I don't get the slow explosive part right. On that scale it seem that doing without it is always better.
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Post by lawson on Oct 19, 2016 3:09:30 GMT
Well in all honesty even remotely competent main hull armor is immune to even the biggest nuke. But the ships hull has never been the target of nukes. Nukes go after engines and radiators and that is more than enough to kill the enemy ship even if all of the innards and turrets are still intact as I have yet to come up with any design at all that can protect my radiators or engines from nuke missile attack. My hull gives 0 shits about multi gigaton nukes but the radiators are the things that die. I'm a big fan of simply cooking enemy ships with nukes. I got one coil-gun that fires the light 1Mt nuke shown a few pages back. I set it to detonate at 1-2Km. With 10-20 rounds it can cook a small fleet of stock ships. (i.e. most systems are intact but all the crew is dead)
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