se5a
New Member
Posts: 1
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Post by se5a on Aug 11, 2017 20:42:45 GMT
This feature could be very useful, but there's currently not enough fine control over it, it moves too much with just a small motion of the mouse in some cases. - I suspect the amount of change is being multiplied by something it should not. Even worse is that it deletes nodes *before* the current node if you move too far 'back' in time and go past a previous node. Compounding that problem is that unlike the other widgets, right clicking does not 'undo' the change. These combined problems screw up carefully planned sequential burns and has become extremely frustrating, especially with the "On the surface of giants" mission. (trying to line up the out of plane burn to bring it inline with the target's orbit for example)
To reproduce the first problem, start the on the surface of giants mission. create a node to deorbit Polyphemus. the amount of temporal move is ok here. create a node a quarter or so around the neptune orbit to give a high apoapsis on the other side of neptune and about in line with the target. create a node at the apoapsis and change the tangential and out of plane to bring the periapsis close to the targets orbit. Here is where you'll likely want to tweak the temporal, to help line up the orbit with the targets orbit. however any adjustments done on this node delete all previous nodes.
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