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Post by Enderminion on Feb 5, 2017 20:24:58 GMT
I feel that that the appropriate response here is a quote from the bhagavad gita: "If the radiance of a thousand suns were to burst at once into the sky, that would be like the splendor of the mighty one..." Or, if you want something a bit more pithy, Fallout 3, addressed to an AI: "You're an abortion of science." "War, war never changes." The captain solemnly spoke, as he released an equivalent amount of energy to the entire first ten thousand years of human civilisation and armed conflict in about nine and a half minutes. you hate that quote.
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Post by mrsandman on Feb 5, 2017 21:29:46 GMT
I decided I wanted to make a really small engine for use in my missiles, but one that also had decent thrust, without costing too much money. The result of my mad scientist shenanigans are shown as follows. Attachments:
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Post by Enderminion on Feb 6, 2017 4:20:23 GMT
I lied, by big laser has a m^2 at 1000km of 150Kt of TNT, 10Mm is 15Kt
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Post by newageofpower on Feb 6, 2017 4:24:17 GMT
The big one has the power of 15MT of tnt (castle Bravo nuclear test) at 1Km and 15Kt of Tnt (Hiroshima nuclear strike) at 1000Km You are confusing energy power intensity with total energy.
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Post by Enderminion on Feb 6, 2017 5:34:25 GMT
The big one has the power of 15MT of tnt (castle Bravo nuclear test) at 1Km and 15Kt of Tnt (Hiroshima nuclear strike) at 1000Km You are confusing energy power intensity with total energy. yes and I don't care
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Post by theholyinquisition on Feb 6, 2017 17:36:38 GMT
I decided I wanted to make a really small engine for use in my missiles, but one that also had decent thrust, without costing too much money. The result of my mad scientist shenanigans are shown as follows. Someone already made a better one. Search for tiny engines.
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Post by shiolle on Feb 6, 2017 18:14:02 GMT
I decided I wanted to make a really small engine for use in my missiles, but one that also had decent thrust, without costing too much money. The result of my mad scientist shenanigans are shown as follows. Oh, this game never ceases to amaze me. An engine the mass of twenty paper airplanes that can lift a cat, and a sizable one at that.
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Post by newageofpower on Feb 6, 2017 18:23:24 GMT
I decided I wanted to make a really small engine for use in my missiles, but one that also had decent thrust, without costing too much money. The result of my mad scientist shenanigans are shown as follows. Oh, this game never ceases to amaze me. An engine the mass of twenty paper airplanes that can lift a cat, and a sizable one at that. We're only using one of the most dangerous chemicals ever in liquid form, then firing it through a highly reactive injector into a foil-thin bell nozzle. What could ever go wrong?
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Post by The Astronomer on Feb 7, 2017 0:32:07 GMT
I decided I wanted to make a really small engine for use in my missiles, but one that also had decent thrust, without costing too much money. The result of my mad scientist shenanigans are shown as follows. Oh, this game never ceases to amaze me. An engine the mass of twenty paper airplanes that can lift a cat, and a sizable one at that. It can also lift light adult female human!
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Post by newageofpower on Feb 7, 2017 1:32:09 GMT
shooting at an asteroid made out of Noble Metals So yesterday, I was testing my newest HV weaponry against my lineup of targets. For some reason, I failed to notice I had accidentally selected my heaviest NEFP target... After about 30 seconds of fire, I wondered why the target hadn't died yet. Then I hovered my mouse over the target, and realized my error - the target was basically a multi-megaton cylinder composed of Osmium that was supposed to be near-invulnerable to everything other than NEFP weaponry! Whoops. Before I exited the simulation, however, I decided to take a look at terminal effects. On the attack side, it looks.. within expectations. My rounds appeared to have slightly more effectiveness than I would have thought, but not by a huge margin. I rotate the camera... Wow. Holy crap; those spall trails. Wtf, how is the crew module not destroyed yet?!?! I look through the side view... Looks like the problem is the gun is having a hard time getting it's rounds centered on the crew module; rounds are being deflected by the sheer mass of the osmium and as a result hiding inside an Osmium asteroid appears to be working. Unfortunately, before I get to fire too many more rounds... ... qswitched -sama! Halp!
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Post by Enderminion on Feb 8, 2017 16:34:10 GMT
While others have gone with micromissiles, my computer cannot handle that so I built a missile that can survive long enough to reach the target, the Advanced Missile MK1 And the missiles motor This missile was tested aganist 9 600MW UV lasers and had a survival rate of 100% The missile was designed so that a Laser targeting its engines would not core the missile through and through, it also has two (or more) of everything for redundecy and more firepower, the nukes are from the standards thread. also 30.5mm of armour is hard for the lasers to shoot through
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Post by caiaphas on Feb 8, 2017 17:26:19 GMT
What's its survival rate against PD sandblasters?
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Post by Enderminion on Feb 8, 2017 18:20:04 GMT
20 Advanced missile MK1s were fired at a 154MW sandblaster coilgun (1 gram disk moving at ~30Km/s) 17 (+-1) survived the PD coilgun (they would all target the same missile if there was more then one coilgun so there was only one coilgun to fire (1666 1gram disks a second is a little laggy)), a few of the disks seemed to bounce off the armour and one missile in particular took a penatrating hit taking out 1 warhead and 1 motor as well as all of the propellant but the missile still had 2/3 of its payload and 100% of its command and control intact.
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Post by caiaphas on Feb 8, 2017 18:26:23 GMT
Hm. If you don't mind, what's the cross-sectional area of those missiles and the engagement range of that coilgun against those missiles? And to address the earlier point about "they would all target the same missile if there was more than one coilgun", uh, yes. That's the point of using multiple sandblasters, because the only way you're going to score a kill on anything with one of those is through sheer volume of fire.
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Post by Enderminion on Feb 8, 2017 18:54:18 GMT
the missiles have a cross section of 14.2m^2 the coilgun has a range of 32.2 to 34.6 km aganist the missile (closer to 34.6) I could get as close as 14.5m^2 and 13m^2 on the graph. aganist 6 (normal armerment of the ship carrying them) 6 (+1 maybe) were "Killed" by the coilguns, they were killed inthat they could no longer move on there own power, 1-2 of the ones "killed" were killed (warhead/control systems taken out) outright by the coilgun. I do not have good needle or new-fangled flect guns to test aganist that are any good.
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