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Post by someusername6 on Jan 7, 2017 13:31:12 GMT
Wait, that missile only has turretless thruster, how do you use that? Aim *very* carefully. More seriously, I think it can be done as long as you put more than one engine, off the center of mass -- and then it can turn some on and some off to make it turn.
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Post by Rocket Witch on Jan 7, 2017 14:51:03 GMT
Wait, that missile only has turretless thruster, how do you use that? Multiple engines will differentiate their thrust to turn any vehicle. Three is probably minimum (even though the game will let you use only two I can't see how that's going to work), six is nice since it makes a ring to turn as quickly as possible without the additional mass of a central engine.
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Post by lawson on Jan 7, 2017 15:11:58 GMT
First a missile of dubious effectiveness, but you could always field a few... million. *Snips* Unintuitively, a larger calibre and thinner barrel stresses the gun less. Seems you realised already, well, here's my design anyway. Size of the gun below by itself is 2.28x2.28x35.1 *snips* Wait, that missile only has turretless thruster, how do you use that? Two words, "differential thrust". I.e. shut down or pulse an engine whenever you want to turn.
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Post by tessfield on Jan 7, 2017 15:26:03 GMT
David367th I only use 100 bullets on the drone; however, after changing to conventional gun, the dV went up to 3.41km/s including bullets, so, if I wanted I could add more bullets even.
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Post by David367th on Jan 7, 2017 15:54:54 GMT
David367th I only use 100 bullets on the drone; however, after changing to conventional gun, the dV went up to 3.41km/s including bullets, so, if I wanted I could add more bullets even. IIRC I use 800 but that might be too many. You could also increase barrel length quite a bit too, if you wanted even more velocity.
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Post by dragonkid11 on Jan 7, 2017 16:05:57 GMT
So, to support my recent design of tank class combat drone, I have built a new design that I shall called as Pod Bomber. To simply put, tank class drones are the ground attack plane, while the Pod Bomber are the bomber. As an example, here's a 90 ton class 'light' class Pod Bomber Using neon as fuel, the Pod Bomber has sufficient amount of it for a decent MPD drive travel, though it is not recommended at all to set a course to a high gravity planet or moon with this drone. Containing over 1500 light class missiles with three different kinds of warhead, the Pod Bomber-Arrow Series can deliver missiles for almost any situation. In comparison to the older but improved Pod Carrier, the new generations of Pod Bomber have more than sufficient payload to deal with any fleet with a squad of them around to support the Tank class drone. Annnnd over the course of building this thing, I quickly found that the character limit for the name of a vessel is.... kinda too short. Since I was supposed to name my heavy Pod Carrier as ARMED Pod Carrier because I was about to make an unarmored and ungunned version before, but then character limit struck and I have to shorten their name. EDIT: I have also designed what might be the most adorable crewed combat craft ever. So smoll, so cute. Also incredibly hard to hit with decent anti kinetic armor. Most definitely designed for monitor duty due to how smoll it was. Now, I challenge you guys to make the most adorable combat viable craft ever!
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Post by Rocket Witch on Jan 7, 2017 22:10:18 GMT
Now, I challenge you guys to make the most adorable combat viable craft ever! My 500t gunboat is more sleek than cute but it might qualify. The number of nukes onboard is too damn high.jpg I'm gonna try to make a ball-shaped ship (think of Gundam's RB-79), but it'll need bespoke components to fit the form-factor.
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Post by midnightdreary on Jan 7, 2017 23:36:55 GMT
I think this drone is fairly cute. It sports a little 50kW railgun w/~1000 ammo and when these come out it looks like a cloud of angry wasps. (They're so cheap and light there's no reason every ship can't have a few escort drones. My actual hive ship has much more advanced drones.) "Oh, that's a nice intercept you have there. Here's a few hundred drones for warm up."
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Post by beta on Jan 8, 2017 1:05:40 GMT
Big issue I have with all these tiny drones ...
Where exactly does it have the sensors to locate and engage ships to it's front? Unless it plans on flipping to it's every time it wants to see again, it is literally all gun barrel forward facing ...
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Post by David367th on Jan 8, 2017 1:14:15 GMT
Big issue I have with all these tiny drones ... Where exactly does it have the sensors to locate and engage ships to it's front? Unless it plans on flipping to it's every time it wants to see again, it is literally all gun barrel forward facing ... If we can make 4k Cameras for small quadcopters now, I think we can put some decent sensors on military fighting vehicles far into the future..
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Post by dragonkid11 on Jan 8, 2017 1:21:10 GMT
Big issue I have with all these tiny drones ... Where exactly does it have the sensors to locate and engage ships to it's front? Unless it plans on flipping to it's every time it wants to see again, it is literally all gun barrel forward facing ... Mount a GoPro on the gun itself? I meant really, camera has been miniaturized by so much since the last decade and CoaDE is set in two century away...
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Post by newageofpower on Jan 8, 2017 1:28:00 GMT
-snip- The number of nukes onboard is too damn high.jpg I'm gonna try to make a ball-shaped ship (think of Gundam's RB-79), but it'll need bespoke components to fit the form-factor. What are the stats on your nuclear missiles? For that matter, what is the rate of fire on your missile launchers? I personally love sleek designs. I've designed my (drone) missile carrier series with the exact same sleek hull form, dV, and performance characteristics. I'm dubious about the viability of gun-carrying microdrone swarms, but I went ahead and developed one as well. Due to the different way mass is distributed in the drone carrier, the turnaround time is different, but other performance characteristics (as well as hull form) are identical.
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Post by Rocket Witch on Jan 8, 2017 1:44:32 GMT
newageofpower I like to imagine it sounds like a Katyusha launcher. Now how about that sub-4c missile of yours.
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Post by beta on Jan 8, 2017 1:44:38 GMT
Well, it has already been established by the developer that a 10x10cm sensor is sufficient to detect ships at interplanetary ranges and conduct the required (Mm level) firing solutions. Problem is, 10x10cm is larger than the front of that drone. Which is taken up by all gun.
Really looking forward to sensors being modeled as discrete entities you need to place on craft and payloads, will make things a lot more interesting and a whole lot less gamey.
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Post by David367th on Jan 8, 2017 1:58:45 GMT
Well, it has already been established by the developer that a 10x10cm sensor is sufficient to detect ships at interplanetary ranges and conduct the required (Mm level) firing solutions. Problem is, 10x10cm is larger than the front of that drone. Which is taken up by all gun. Really looking forward to sensors being modeled as discrete entities you need to place on craft and payloads, will make things a lot more interesting and a whole lot less gamey. If it were a problem for the drone, maybe it's the mothership doing calculations and targeting for the drones. Get the target position, drone position, and calculate firing direction. Send it to drone. Probably wouldn't be able to target modules but you could put accurate shots into the ship's cross section. Oh Rocket Witch I find Water works better on launchers and not sodium.
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