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Post by randomletters on Dec 11, 2016 22:04:54 GMT
Not to mention that the sheer amount of thermal energy in that 8000k mercury would cause huge issues with designing functional thrusters. Meanwhile lighter fuels need only a handwavium coil.
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Post by The Astronomer on Dec 13, 2016 14:44:59 GMT
This is the Nuke Drone Operation Station, AKA NDO Station or "OH SHIT MISSILE-DRONE HYBRID MOTHER STATION". It is equipped with defensive lasers and obviously, those terrifying nuke drones. FUNCTIONS: 1. Deploy Nuke Drones 2. Destroy hostile force nearby (will upgrade later, later.) 3. Refuel the surviving drones. Put about 100 of them, those mighty Saturn-Uranian forces will be blown away like a leaf.
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Post by newageofpower on Dec 13, 2016 16:50:49 GMT
Eh. That thing looks gigantic. Like I could hit it at 1mm even with my PD coilguns.
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Post by dragonkid11 on Dec 13, 2016 23:01:24 GMT
Honestly looks like something that can be easily defeated by laser resistant missile or drones.
6MW for a missile launcher seems excessive unless that missile weighs several hundred tons.
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Post by The Astronomer on Dec 13, 2016 23:38:08 GMT
Eh. That thing looks gigantic. Like I could hit it at 1mm even with my PD coilguns. Yep, so it was mostly a ranged station, and in reality, if the enemy got close enough, it is doomed. I am fixing this, though.
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Post by Dhan on Dec 18, 2016 7:19:17 GMT
The new patch gave us an interesting new tool with drop tanks. And as is tradition, we must find ways to weaponize these tools in ways which they are not intended. Allow me to present to you, the latest in cluster missile technology. The drop tank: The missile (a repurposed missile with no warhead or penetrator): The result: This is a single missile on a target with 4cm boron (inner), 1.4m graphite gel, 3cm borom (outer) The missile's impact hole is somewhere in the center of the ring of drop tank impacts. It looks like a nuke went off inside the target.. not really sure if that's the result of the nitromethane in the drop tanks, or something else. Edit: Looks like the fuel in the tank doesn't matter all that much. It appears that you get the same ridiculous internal effect with 100g of argon that you do with 100g of nitromethane. So you are better of going with fuel that's cheap and inert.
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Post by dragonkid11 on Dec 18, 2016 8:00:01 GMT
...Congratulation, you managed to make a bomb rack.
WEAPONIZED EVERYTHING, FUCK YEAH!!!
Meanwhile, I made a dick ship that I will not post here, tiny yayyyyy,
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Post by newageofpower on Dec 18, 2016 8:00:06 GMT
In my experience, even KKV hits cause glowing patches around impact site. Nukeflash usually glows much brighter.
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Nuclear Handgrenade
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Post by Nuclear Handgrenade on Dec 20, 2016 20:26:33 GMT
I got it down to a 101t P-Fission 6.3cm x 12-something cm handball. And I built a pair of 50m Osmium railguns to fire them at 2kps, one with a standard grenade and remote in an aerogel shell and the other to fire the as of yet untested NEFP version sporting an osmium puck in the nosecap. They're 706 grams and 73 credits for a 424GJ warhead with an effective flash radius of about 50m from a 33.7kJ/m^2 Fluence; I've had to scale back the reload cycle to a full second to properly stagger the stream so they don't chain each other. The turret is something like 50kT and 111Mc with an 82-degree traverse offside at about 2.8 dps and all the armor.
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Post by jonen on Dec 20, 2016 21:25:07 GMT
This design beat Vesta. (It was derived from experience from this failed experiment.) (Well, mostly failed.) ... Mind you, the Flashlight 3 needs to have a better way to deal with missiles than running them out of deltaV or slowly melting them. It is also ludicrously overpowered (and thus could save a lot of weight on radiators).
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Post by dragonkid11 on Dec 26, 2016 3:30:48 GMT
Okay, I decided to experiment with my missile drone design today and I have some nice result. First design, I tried to improve the drone by using heavier missiles (10kg to 30kg) instead of dozens of micro missiles and the drone can realiabiliy kill heavily armoured vessel that micro missiles armed drone failed to penetrate. Next, I tried to see if using dozen of super light weight launcher would help my micro missile drone. It did not work. As the rings of missile will crash into each other, ended up homing the damaged missiles and generally being useless. That concluded my today experiment.
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Post by lieste on Dec 27, 2016 6:49:57 GMT
Still playing with big guns, small ships... And came up with this crewed mini-beast: I added a few hundred kg of spare ammunition (and as a result will re-tune weapons to higher rates of fire as this method of increasing combat persistence is much more efficient than increasing weapon numbers at low rates of fire). Weight (and cost) is highly concentrated in weapon systems, so savings will be helpful. Power is insufficient for all weapons and engines in use at once, but adequate for the continuous operation of lasers and the duty cycle of the railguns.. MPDs are hard to use while operating a reasonable sized vessel and fighting though. Weapons are optimised for point defence range, which also gives long(ish) engagement ranges - 1 and 2g railguns staggered from 176km to 289km for 1000m^2 and 31.3km to 51.3km for 1m^2 to encourage multiple target engagements. 75g Coilgun 80.4km and 13km for 1000 and 1m^2. All weapons use the 100MW of the violet lasers, but have low duty cycles (net power input for all weapons is less than 65,000,000 to attain their combined fire).
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Post by dragonkid11 on Dec 27, 2016 9:16:51 GMT
Well that looks ferociously adorable.
*Is a fan of big gun, small ship*
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Post by shiolle on Dec 27, 2016 12:06:21 GMT
Here is my ultra-conservative design of a missile craft. Nor the craft itself or its missiles are crazily optimized (that is intentional), yet it has a number of features that I like. Its armor is light, but together with reasonable component armor and bulkheads offer reasonable protection against nuclear blasts, light shrapnel and most light railguns which don't break conservation of energy. Its pointy nose, a special anti-laser armor layer and anti-laser bulkhead offer some protection if powerful lasers start dwelling on it, though if they do, that means mistakes have been made. Both types of nukes can cross 1000 km distance relatively fast and Sparrow S kinetic missiles provide so much clutter the ship itself is rarely targeted. Nuclear missiles are meant to soften the target, while Sparrows and railguns are meant to finish-off stragglers (although direct combat is best relegated to dedicated gunships). While both Everbright and Sparrow missiles are both considered counter missiles, Sparrows can be used offensively too, while Everbright are dedicated flare missiles. The latter still need more work. Not a powerhouse by any means, this ship is meant to be reasonably light, reasonably cheap and offer good saturation.
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Post by newageofpower on Dec 27, 2016 19:55:39 GMT
In my own experience, medium/small nukes are better than flak at point defense, while high velocity flak is actually superior to nukes at penetrating armor. Unless the nuke can manage a direct hit; but that almost never happens.
Giant nukes do both pretty well, but are hilariously expensive.
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