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Post by jasonvance on Dec 2, 2016 14:53:16 GMT
I made 2 videos showing how quickly the drones can melt through the best anti-laser armor in the game, aramid fiber (to my knowledge at least if anyone knows a better material I am all ears and would love to run the test against it ) 1 Meter Aramid fiber test: 50 Meter Aramid Fiber Test:
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Post by targetx on Dec 2, 2016 18:01:45 GMT
Here's a very effective 100 km capital range turreted coilgun I have made. It's capable of very accurate fire at that distance, and I recently timed it dispatching 10 stock corvettes in two minutes, or about the time the corvettes hit the 50 km mark. Instead of projectiles, it uses a special payload consisting of a 250g Potassium "flak" bomb that only creates one piece of flak, effectively making them small shape charges. Also, it wont be acting as a shape charge at all, remember in CoaDE, the flaks are cylinders, when the explosive goes off the shrapnel spreads out radially, parallel with the target armour, to create a spread of shrapnel all at the same velocity. The idea is the shrapnel increases the probability of a hit compared to an inert projectile You could do without the explosive and get the exact same result
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Post by themohawkninja on Dec 2, 2016 19:45:12 GMT
Here's a very effective 100 km capital range turreted coilgun I have made. It's capable of very accurate fire at that distance, and I recently timed it dispatching 10 stock corvettes in two minutes, or about the time the corvettes hit the 50 km mark. Instead of projectiles, it uses a special payload consisting of a 250g Potassium "flak" bomb that only creates one piece of flak, effectively making them small shape charges. Also, it wont be acting as a shape charge at all, remember in CoaDE, the flaks are cylinders, when the explosive goes off the shrapnel spreads out radially, parallel with the target armour, to create a spread of shrapnel all at the same velocity. The idea is the shrapnel increases the probability of a hit compared to an inert projectile You could do without the explosive and get the exact same result True, true. I tried a non-explosive variant, but it cost a bit more with no apparent increase in performance, so I think this will do.
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Post by dragonkid11 on Dec 3, 2016 3:59:01 GMT
So erm, when I said NTR micromissile is too expensive to be worth it? Well, I was doing it wrong. Instead of looking it as trying to fit more delta-V into a micromissile, I should be looking at it as miniaturization of my bigger missile. So I made this. A cheap NTR micromissile that can resist laserfire to a degree, hoping to improve that aspect of it soon. Considering that it weighs 5 times less and costs 5 times less as my next medium sized missile, I say this is very much worth the price tag. Though it's recommended to have 20 of them to fight each warship because even if they get past the laser fire (Which is often), they individually doesn't have enough power to go through the armor. Here's the NTR if anyone needs it. Lithium for gimball. Attachments:
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Post by dragonkid11 on Dec 3, 2016 9:52:20 GMT
Sorry for double post, but the attachment limit is annoying. But anyway, I did something completely insane again. Yes, it's a flying saucer shaped missiles. Yes, it works perfectly fine, and can kill warships as effective as a normal missile. It was insanely maneuverable but also jiggled around like mad, as it was near uncontrollable and yet it still hit the target most of the time. It's erm... incredibly stupid idea that somehow works.
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Post by amimai on Dec 3, 2016 10:00:20 GMT
It's, it's perfect! Since flack detonates in a ring larger versions may well be able to cut ships in half... quite good for capitalising on the "I will cut you" threat! nuclear boosted shrapnel bombs using this design are fun, they will cut you good, and conveniently now instead of leaving simple holes in hulls they leave nice long scars, occasional length wise... im waiting for one of these to simple cut a ship lengthwise from fore to aft like a baguette
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Post by dragonkid11 on Dec 3, 2016 13:58:29 GMT
Well, sadly. It seems to require a ton of balancing and even a minor change can caused the whole thing to crash.
And it didn't give me the scar effect that I wanted, it still give a radial flak burst effect.
Annnnd it requires a whole lot more missile just for a hit.
The game isn't really made to handle this but it still kind works, badly.
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Post by amimai on Dec 3, 2016 15:18:44 GMT
I worked out how to balance em. Put 1x19 fuel stack in middle and place payloads to sandwich em, then add thrust so it just falls off the fuel stack to get perfect balance. I'll post a screenshot later ------------------------------ since laser drones are the thing nowadays, I have made a laser drone to end all laser drones components: Laser (Optimised 90MW) LaserModule 90.0 MW Nd:YAG Green Laser ArcLamp GasComposition Krypton EnvelopeComposition Diamond PowerSupplied_W 9e+007 Radius_m 0.01 CavityWallComposition Molybdenum CavityCoolantComposition Hydrogen CavitySemimajorAxis_m 0.68 CavitySemiminorAxis_m 0.67 GainMedium Nd:YAG OpticalNodes 2000000 LasingRodRadius_m 0.021 Mirror Composition Tungsten OutputCoupler Composition Diamond CoolantTurbopump Composition Amorphous Carbon PumpRadius_m 0.45 RotationalSpeed_RPM 320 CoolantInletTemperature_K 2200 FrequencyDoubler NonlinearOptic Composition Silver Gallium Selenide OpticLength_m 0.035 OpticRadius_m 0.0083 ApertureRadius_m 0.22 FocusingMirror Composition Silver Turret InnerRadius_m 0.78 ArmorComposition Boron ArmorThickness_m 0.18 ReactionWheels Composition Polyethylene RotationalSpeed_RPM 5100 EngagementRange_km 200 TargetsShips true TargetsShots true
reactor (mini 1.5t/91MW) ThermoelectricFissionReactorModule 91.1 MW Thermoelectric Fission Reactor ReactorCoreDimensions_m 0.1 0.1 NuclearReactor Coolant Sodium Moderator Diamond ModeratorMass_kg 9 Fuel U-233 Dioxide FuelMass_kg 1 FuelEnrichment_Percent 0.97 ControlRodComposition U-233 Dioxide ControlRodMass_kg 2 NeutronReflector Diamond ReflectorThickness_m 0 AverageNeutronFlux__m2_s 2e+020 InnerTurbopump Composition Amorphous Carbon PumpRadius_m 0.42 RotationalSpeed_RPM 600 ThermocoupleInnerDimensions_m 1 3.5 Thermocouple PTypeComposition Tungsten NTypeComposition Tantalum Length_m 0.001 ThermocoupleExitTemperature_K 2500 OuterCoolant Sodium OuterTurbopump Composition Calcium PumpRadius_m 0.18 RotationalSpeed_RPM 340
thruster (armoured 30MW resistor) ResistojetModule 6.32 km/s 30.0 MW Decane Gimballed Resistojet PowerSupplied_W 3e+007 Propellant Decane CoilComposition Tantalum Hafnium Carbide ChamberLength_m 0.01 CoilRadius_m 0.0001 ThermalRocket ChamberComposition Diamond ThroatRadius_m 0.029 ChamberWallThickness_m 0.02 ChamberContractionRatio 17 NozzleExpansionRatio 60 NozzleExpansionAngle_degrees 8.8 RegenerativeCooling_Percent 1 Injector Composition Diamond PumpRadius_m 0.07 RotationalSpeed_RPM 6000 Gimbal InnerRadius_m 0.12 ArmorComposition Boron ArmorThickness_m 0.17 ReactionWheels Composition Nickel RotationalSpeed_RPM 29000 GimbalAngle_degrees 25
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Post by dragonkid11 on Dec 6, 2016 14:14:32 GMT
Well, I'm going the other way instead. By making MORE super micro gundrone. In this case, super micro RAILgundrone. With this railgun weighing at 5.6 kg with 1000 rounds. Main purpose of this railgun drone is to see if railgun could give any more advantage than conventional gun at micro scale, the answer was yes. The drone basically has enough firepower from the railgun that it can kill ships via brute force instead of relying on precision targeting all the time, which is good for a failsafe. And considering each of these drones are dirt cheap as hell, putting 50 of them in a swarm isn't bad at all.
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Post by newageofpower on Dec 6, 2016 16:14:55 GMT
The problem is the cyclic rate of fire of rails and coils is ludicrously high for a given power input right now. Once Qswitched fixes them, I don't think they'll be more effective at low power anymore.
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Post by amimai on Dec 6, 2016 16:28:30 GMT
if you want to save a couple of grams you could use aluminium copper for the barrel, it is a bit lighter and give twice the fire rate if you add swapping to osmium shells you can even get faster velocity and roughly the same price tag because ammo is cheaper osmium becomes better as power input goes up, you can in theory with many many kW of input power shrink the size of that rail gun to below 2kg it also satisfies the "realism criteria" since you can adjust input power as needed tiny tinyer
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Post by dragonkid11 on Dec 6, 2016 22:32:28 GMT
The problem is reactor with more power than 10kw get heavier obviously.
I will try to balance it out later today
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Post by dragonkid11 on Dec 9, 2016 7:31:10 GMT
Okay, soooo I have another idea yet again. After being satisfied with my sub-capital drone and drone carrier being able to outdo conventional warship while saving cost and mass, I wondered... "Hey, why don't we let drone do everything since they are so good at it?" So I made this as a spin on an old idea. Introducing, the passive combat warship concept. Basically, what you do is pack EVERYTHING you want on your warship into a drone, and let the drone do its job by making your crewed warship a single pack drone carrier. It has one drone and one 20 MW laser for missile and drone defense, and that's fine. Because that's more than enough already. Costing less than 2 million credit, the drone can easily fly out, send out its payload, or even go on suicide run without the crew in any danger what so ever. And if all else failed, the crew can run like frak with a delta-V of 6.8 kilometer. And as always, I made a carrier that launches drone that launches drones. Weighing only 900 tons, it saved nearly half of the mass of the original warships, so this investment is totally worth it. Use it now to keep your crew safe! EDIT: This concept is less efficient on warship heavier than 5 kiloton, but it still save a bit of material cost and mass.
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Post by The Astronomer on Dec 9, 2016 14:01:09 GMT
Poking around 12 MW guns, but then I got these guns. Are they physics-defying? I really like them, because they are (my novel) enemies' railguns, and they can make fighting even more interesting.
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Post by lawson on Dec 9, 2016 17:13:06 GMT
The Astronomer: Yup, the top gun is about 300% efficient. (roughly 38.4MW of kinetic energy leaving the barrel when firing) I've stopped worrying about it because power is so cheap in CoaDE. Basically big EM gun ships will look more like doom laser ships once this gets fixed or they will fire slower. Bump the reload time to 24ms and you have a realistic and still very nasty gun.
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