seeingstripes
New Member
Starwolf Industries: Designer of the cheapest microdrone ever put on the CDE Steam Workshop.
Posts: 15
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Post by seeingstripes on Sept 23, 2017 22:17:16 GMT
That's a pretty nice design. KKVs are fun.I might suggest upping your fuel flow rate so you get even shorter burn times at higher thrust, no point in having any fuel left when it hits.
As for bringing down the price on my missiles, I've been tweaking my nuke designs. Sadly, I doubt I can get much more boom for my buck, my 12 kt nukes mass 52 kg and cost 2.16 kc, and that's probably the best I can get. Similarly, my 10 kg flak bombs use Nitrocellulose for the charge and oddly, platinum for the shrapnel, as it's the best balance between cheap and dense that I can find. They're maybe 150c apiece.
Oh, another thing: Is there any reason to use Aramid Fiber instead of Boron Filament? It just seems way more expensive for very little difference. Just switching the partial Aramid layer in my design for Boron filament cut the price by a round a kilocred.
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Post by jtyotjotjipaefvj on Sept 23, 2017 22:34:08 GMT
That's a pretty nice design. KKVs are fun.I might suggest upping your fuel flow rate so you get even shorter burn times at higher thrust, no point in having any fuel left when it hits. As for bringing down the price on my missiles, I've been tweaking my nuke designs. Sadly, I doubt I can get much more boom for my buck, my 12 kt nukes mass 52 kg and cost 2.16 kc, and that's probably the best I can get. Similarly, my 10 kg flak bombs use Nitrocellulose for the charge and oddly, platinum for the shrapnel, as it's the best balance between cheap and dense that I can find. They're maybe 150c apiece. Oh, another thing: Is there any reason to use Aramid Fiber instead of Boron Filament? It just seems way more expensive for very little difference. Just switching the partial Aramid layer in my design for Boron filament cut the price by a round a kilocred. You can make nukes both lighter and cheaper than yours. See here for reference: As for aramid vs boron fibers, I haven't noticed much difference between them either. I always use either boron filament or spider silk as my spall liners.
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Post by Enderminion on Sept 23, 2017 22:58:43 GMT
Aramid is too spendy, also with regards to missiles, if you have control modules of high aspect, put them in the front, it looks like you could save a few kilos by moving the remotes forwards and flak back
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seeingstripes
New Member
Starwolf Industries: Designer of the cheapest microdrone ever put on the CDE Steam Workshop.
Posts: 15
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Post by seeingstripes on Sept 23, 2017 23:20:15 GMT
Wow, that sure made a difference! With the new nukes, boron filament in place of aramid, and a bit of component rearrangement, the Pulsar IV is down to 5.4 kc apiece. The mass savings on the nukes improved the dV a bit, too. Here's the improved version:
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seeingstripes
New Member
Starwolf Industries: Designer of the cheapest microdrone ever put on the CDE Steam Workshop.
Posts: 15
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Post by seeingstripes on Sept 23, 2017 23:59:33 GMT
jtyotjotjipaefvj: One other thing: That video with the KKV swarm made me wonder, what kinda computer specs are you running on? My game *never* looks that crisp and smooth, and mine starts chugging once I've got even 100 missiles in transit to target.
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Post by The Astronomer on Sept 24, 2017 1:36:30 GMT
I wonder... Are multi-nukes possible? A while ago I heard someone saying it isn't possible.
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Post by Enderminion on Sept 24, 2017 2:35:53 GMT
I wonder... Are multi-nukes possible? A while ago I heard someone saying it isn't possible. why not?
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Post by The Astronomer on Sept 24, 2017 2:37:21 GMT
I wonder... Are multi-nukes possible? A while ago I heard someone saying it isn't possible. why not? Idk, they said when one went off it's disrupt others, something like that. Need special timing, I guess?
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Post by Enderminion on Sept 24, 2017 2:49:20 GMT
Idk, they said when one went off it's disrupt others, something like that. Need special timing, I guess? It's real easy to get that kind of timing, for example, USAF missile silos are hardened to 2kpsi (13.7Mpa) and the regan era plan to harden them to 10kpsi (68.9Mpa) and pack them in close was deafeated by the fact that the commies could you mechanical computers to time the nukes to kill the silos.
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seeingstripes
New Member
Starwolf Industries: Designer of the cheapest microdrone ever put on the CDE Steam Workshop.
Posts: 15
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Post by seeingstripes on Sept 24, 2017 18:13:33 GMT
The AstronomerJust make sure they're all set to the same hard range, they detonate perfectly simultaneously.
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Post by Kerr on Sept 24, 2017 19:41:40 GMT
@the Astrogator: Just make sure they're all set to the same hard range, they detonate perfectly simultaneously. And what if one warhead is placed above another one? One will enter the detonation range before the other.
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seeingstripes
New Member
Starwolf Industries: Designer of the cheapest microdrone ever put on the CDE Steam Workshop.
Posts: 15
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Post by seeingstripes on Sept 24, 2017 19:43:21 GMT
KerrIn my experience, the hard range is checked by the control unit, not the payloads. Once the control unit is within the labeled range, it detonates all payloads which had that range setting.
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seeingstripes
New Member
Starwolf Industries: Designer of the cheapest microdrone ever put on the CDE Steam Workshop.
Posts: 15
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Post by seeingstripes on Sept 25, 2017 2:05:48 GMT
Okay, so I might be late to this party, but I just had a horrifying/incredible revelation.
I stuck a drone control unit in one of my spacecraft that kept getting the crew module shot out. And voila, crew dead? Who cares! The drone unit operated the ship, and my craft kept fighting till the guns were shot off and the power generator was slagged.
So, have I stumbled on something new? Or have people known about 'zombie' ships like this for a long time?
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Post by Enderminion on Sept 25, 2017 2:42:21 GMT
that is not new, all my ships have single crew modules and multipule reduendent remote controls
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seeingstripes
New Member
Starwolf Industries: Designer of the cheapest microdrone ever put on the CDE Steam Workshop.
Posts: 15
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Post by seeingstripes on Sept 26, 2017 1:09:06 GMT
Ah, just late to the party then. Every ship I make from now on will have 2 or 3 remote controls to ensure the ship continues to fight even if the crew dies.
On a different note: Wow, that's grim. Redundancy system which effectively says "Yea, you're outgunned, probably you'll all die, but at least the shooty bits will keep going."
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