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Post by Pttg on Sept 4, 2017 18:39:04 GMT
Is the Hafnia really needed? BOPP is generally lighter and much cheaper per joule, in my experience.
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Post by madmike on Sept 4, 2017 18:40:02 GMT
9 kilogram slug at 7.77 kmps with only 303 ton railgun!? Christ, I'm getting rusty and fallen out with the game but that sounds amazing. Mind if I have a look at the blueprint? It's reload is once every 2.5 seconds and it shoots 9.05 kg nukes instead of solid slugs, but here it is. Strange. I tried replicating your design but it keeps throwing an "Internal pressure will rupture barrel" error unless I dial back the muzzle velocity to 2-3km/s. Oh, by the way, I tested out that offensively massive flak idea. I couldn't dial in the spread to really delete whole fleets, but it does do pretty significant damage to individual ships. ExplosiveModule 1.10 t Octogen Flak Bomb
UsesCustomName false
Length_m 1
ExplosiveMass_kg 100
ExplosiveComposition Octogen
ShrapnelMass_kg 1000
ShrapnelComposition Osmium
Detonator
HardRange_km 0.5
ActivationRange_km 10
MinimumRange_km 7
OverrideTimer_s 0
TargetsShips true
TargetsShots true
CraftBlueprint 351mm Osmium Flak
Modules
1.10 t Octogen Flak Bomb 1 0 null 0
Armor
ConventionalGunModule 351mm Osmium Flak Turreted Cannon
UsesCustomName false
Barrel
Composition Vanadium Chromium Steel
Length_m 50
Thickness_m 0.5
BarrelArmor
Composition Diamond
Thickness_m 1
Propellant
Composition Nitrocellulose
Mass_kg 400
GrainRadius_m 0.011
Projectile
Composition Osmium
BoreRadius_m 0.176
Mass_kg 0.001
Tracer null
Payload 351mm Osmium Flak
Loader
PowerConsumption_W 1e+008
ExternalMount false
InternalMount false
Turret
InnerRadius_m 9.3
Extruded false
ArmorComposition Aramid Fiber
ArmorThickness_m 0.25
MomentumWheels
Composition Vanadium Chromium Steel
RotationalSpeed_RPM 18
TargetsShips true
TargetsShots false
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Post by jtyotjotjipaefvj on Sept 4, 2017 20:28:23 GMT
Strange. I tried replicating your design but it keeps throwing an "Internal pressure will rupture barrel" error unless I dial back the muzzle velocity to 2-3km/s. That might be due to the payload. You can make far lighter railguns by exploiting how CoaDE handles railgun stress for payloads. Apophys's PD flak railguns use the same exploit, they're around 10 times lighter than they should be with a properly handled stress load. Using aerogels as barrels supports is fairly questionable as well, but that's another story.
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Post by Rocket Witch on Sept 4, 2017 21:16:40 GMT
Is the Hafnia really needed? BOPP is generally lighter and much cheaper per joule, in my experience. And bigger. It depends how you want to mount it. A hafnia capacitor is more ideal for nose weapons (width is limited to the barrel's unless you want more flat armour area than necessary) and those mounted straight 'on top' of modules (increased hull armour mass to encompass weapon bulges may negate BOPP cost saving). For weapons inside inlets formed by spacers and narrow modules you probably will have the space for a AlON, BOPP, or water capacitor.
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Post by jtyotjotjipaefvj on Sept 4, 2017 23:54:24 GMT
I wanted to make something a bit different so I made a railgun that shoots pencils. Design: Pencil design: Railgun design: And ship design: Weapons test: Pencil about to hit my standard target with a 1m VCS plate. The hit sparks look fairly different from standard bullets, plus there are no ricochets. Clearly ship collisions work a little differently from bullets. After a fairly short while, the pencils manage to drill through the armor and the target dies:
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Post by execute13 on Sept 5, 2017 11:59:14 GMT
I wanted to make something a bit different so I made a railgun that shoots pencils. Holy! That's an expensive pencil. For the price of two pencils I could buy a micromissile. What is the body of the pencil made from? Edit: Also, the dead target appears to have severe acne. It should get that checked out.
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Post by madmike on Sept 5, 2017 12:17:31 GMT
Edit: Also, the dead target appears to have severe acne. It should get that checked out. Hah, nerd!
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Post by jtyotjotjipaefvj on Sept 5, 2017 15:52:45 GMT
I wanted to make something a bit different so I made a railgun that shoots pencils. Holy! That's an expensive pencil. For the price of two pencils I could buy a micromissile. What is the body of the pencil made from? Edit: Also, the dead target appears to have severe acne. It should get that checked out. It was some platinum alloy, I don't remember which one. Probably not far from the price of platinum either way. I just wanted it to have a good amount of mass, and besides, who doesn't want a pencil made out of solid platinum?
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Post by jtyotjotjipaefvj on Sept 5, 2017 22:17:04 GMT
After experimenting with mechanical pencils, I moved to the traditional wooden design. New pencil. Sadly it can't be to scale due to the large RC module. Modified railgun: Gunship radiator about to get a taste of the might of the pen:
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Post by jtyotjotjipaefvj on Sept 6, 2017 23:51:03 GMT
I made a dumbfire rocket launcher out of a conventional gun with a 2 km/s muzzle velocity and a 17.5 kg rocket with a dv of 3.51 km/s. In the end you get a 9 kg, 5.5 km/s projectile, giving a fairly good projectile velocity, combined with a very nice 140 MJ projectile energy, while retaining the negligent energy draw of a conventional gun. The result is pretty much a middle ground between a railgun and a conventional gun, having some benefits from both categories. This 20-ton gun puts out 420 MW of projectiles downstream while only using 1.2 MW of electricity, thanks to the chemical energy storage in the fuel and gun propellant, which is far better than any railgun even close to its weight can do, and with no need for heavy generators and radiators. Designs: Rocket design: Gun design: Ship design. It can spit out 60 rockets per second and has a storage of 2000 rockets, enough to take down a dozen or so heavily armored capitals. Combat test: Rocket salvo approaching target. The tight formation has the neat benefit that some salvos collide and detonate midway through, causing a constant fragment cloud which you can see here too. What's left of the target after 600 rockets, most of which hit it quite accurately. You can see how the hole in armor follows the armor grid overlay. Apparently the displayed tiles are the internal FEM discretisation used by the damage model. Neat. Here's an even bigger hole from another test, you can see it more clearly now:
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Post by Rocket Witch on Sept 7, 2017 15:57:36 GMT
I made a dumbfire rocket launcher out of a conventional gun with a 2 km/s muzzle velocity and a 17.5 kg rocket with a dv of 3.51 km/s. In the end you get a 9 kg, 5.5 km/s projectile, giving a fairly good projectile velocity, combined with a very nice 140 MJ projectile energy, while retaining the negligent energy draw of a conventional gun. The result is pretty much a middle ground between a railgun and a conventional gun, having some benefits from both categories. This 20-ton gun puts out 420 MW of projectiles downstream while only using 1.2 MW of electricity, thanks to the chemical energy storage in the fuel and gun propellant, which is far better than any railgun even close to its weight can do, and with no need for heavy generators and radiators. I was always put off from these by the kilogram remote, since achieving more ideal velocities of 3-4km/s (gun) and 5-10km/s (rocket) would demand a very heavy assembly, but it seems it may be lighter than I thought. How is accuracy, though — does the targetting AI account for the acceleration and final velocity of the rocket?
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Post by jtyotjotjipaefvj on Sept 7, 2017 16:32:11 GMT
I was always put off from these by the kilogram remote, since achieving more ideal velocities of 3-4km/s (gun) and 5-10km/s (rocket) would demand a very heavy assembly, but it seems it may be lighter than I thought. How is accuracy, though — does the targetting AI account for the acceleration and final velocity of the rocket? Acceleration and dv are not taken into account, but accuracy is fine as long as tangential velocity relative to the target stays small enough. It's not really usable in general cases, but as a short-range weapon against big capitals it works well enough, since you can get an exact intercept on the launching ship. I've been able to take down gunships with no issues, since the first few hits will generally disable the ship, or at least the engines. Math wise, taking the projectile's acceleration into account wouldn't be too hard to do either, but would require a separate targeting routine for powered projectiles, so I guess we won't be getting that anytime soon. I'm also not sure how much you'd have to increase the gun size to fit a rocket with 10 km/s dv. It should also be noted that you want the rocket to accelerate to its top speed within a few seconds. Otherwise you'll have to fire from hundreds of kilometers away, and that would make the rockets very inaccurate.
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Post by dragonkid11 on Sept 7, 2017 16:38:45 GMT
Congratulation, you have finally successfully made a holy bolter worthy of the god emperor of the mankind.
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Post by Enderminion on Sept 7, 2017 18:28:00 GMT
Congratulation, you have finally successfully made a holy bolter worthy of the god emperor of the mankind. I have guided missiles small enough for super-mega-hyper-extreme bolters
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Post by Kerr on Sept 7, 2017 18:34:07 GMT
Congratulation, you have finally successfully made a holy bolter worthy of the god emperor of the mankind. I have guided missiles small enough for super-mega-hyper-extreme bolters pics or heresy.
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