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Post by RiftandRend on Jun 4, 2017 10:35:41 GMT
New ship, heavily modded and uses limit editing but nothing too absurd. It pretty handily butchers any stock design, and if you glitch to within 10 km everything dies before it has a chance to fire. These are its weapons. I felt that graphene was reasonable here considering how small the projectiles are. Could you please post the properties of "Railgun Armature Graphene" ? childrenofadeadearth.boards.net/thread/1364/materials-mimicking-complex-armatures-experimental This is where I got it. It should be on the second page.
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Post by dwwolf on Jun 4, 2017 12:06:35 GMT
The Soviet Trumpeter, sort of a cheap missile frigate with strong emphasis on delta V - both for the ship itself and the missiles. It has around 13 km/s with the droptanks without its a bit above 10. Main weaponry are 3 variations of my current "reasonable" missile - that is to say reasonably effective, reasonably priced and with a reasonable mass and survivability : Variation A is without droptanks, delta V 10km/s , carries 2000 of those. B is A + 4x15kg droptanks , 16km/s delta V, 600 carried. C is the largest 3x40kg droptanks , 19km/s delta V, 400 carried. Missile defense is handled by upgraded version of my prepatch anti missile laser drone: As you can see it got fatter since missiles got significantly faster and it needed a larger laser... I suspect it will soon get a powerplant upgrade too, but for the moment it works. Also it has 2x50km/s railguns 6x10km/s railguns both purely secondary, its not supposed to rush anything just pound from a distance with missiles. What is in those missiles ? Methane NTR ?
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Post by concretedonkey on Jun 4, 2017 12:41:27 GMT
The Soviet Trumpeter, sort of a cheap missile frigate with strong emphasis on delta V - both for the ship itself and the missiles. It has around 13 km/s with the droptanks without its a bit above 10. Main weaponry are 3 variations of my current "reasonable" missile - that is to say reasonably effective, reasonably priced and with a reasonable mass and survivability : Variation A is without droptanks, delta V 10km/s , carries 2000 of those. B is A + 4x15kg droptanks , 16km/s delta V, 600 carried. C is the largest 3x40kg droptanks , 19km/s delta V, 400 carried. Missile defense is handled by upgraded version of my prepatch anti missile laser drone: As you can see it got fatter since missiles got significantly faster and it needed a larger laser... I suspect it will soon get a powerplant upgrade too, but for the moment it works. Also it has 2x50km/s railguns 6x10km/s railguns both purely secondary, its not supposed to rush anything just pound from a distance with missiles. What is in those missiles ? Methane NTR ? yep methane NTR, if you are interested I can post the designs... its my mainstream missile for the moment. edit: after a bit of optimization I managed to shrink the price to 23.6Mc. I switched the Li6 radiation shielding (unrealsitic) to polyethylene but still improved the weight by modifying the powerplants and engines with boron nitride neutron reflectors. Now if can get rid of the railguns and minmaxed missile engines it might be the most realsitic ship I've made to date :\. But those would really hurt.
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Post by randommechanicumguy on Jun 7, 2017 20:29:09 GMT
this is some ridiculous thing i made, weeb's like myself will like this. it really is terrible
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Post by Kerr on Jun 7, 2017 20:42:20 GMT
this is some ridiculous thing i made, weeb's like myself will like this. it really is terrible Are these KKV's? And why is the ship so ungodly expensive?
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Post by thorneel on Jun 7, 2017 21:00:25 GMT
The thinnest possible missile. I expect Hydrogen Peroxyde - RP1 to be the best combination for this kind of compactness. The engine has something like 0.5° of gimbal, as anything more causes the missile to go derp. Careful remote control settings may help, but this engine is more or less the smallest possible anyway, and it needs to stay below 1° to avoid increasing its radius too much. This is the KKV version, but it is trivial to add a small flak charge, or even a small <100t nuke for a small mass and dV price. edit: comparison for size and export file Minimal KKV missile.txt (1.99 KB)
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Post by randommechanicumguy on Jun 8, 2017 7:41:20 GMT
this is some ridiculous thing i made, weeb's like myself will like this. it really is terrible Are these KKV's? And why is the ship so ungodly expensive? there meant to be explosive swords attached to a drone. This is not practical at all
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Post by concretedonkey on Jun 11, 2017 19:06:27 GMT
So this is the drone and carrier version of the trumpeter: drone internals : price is 3.26Mc and it could be further optimized. Missile payload is decresed from the manned version to 130 M 9Cs 200 Bs and 200 As. Guns have been cut to modest 15km/s 565kg mounts that are not going to win any awards for speed or rate of fire, but are cheap, light and relatively accurate. Defensive laser drones have been cut to only 3, a newer decane fueled version to be able to refuel them from the capital drone. I added something that I was missing on the manned version - a laser. And the carrier itself: Price is 82Mc, mainly because of the drones. Ship itself is just a drone taxi, has minimal armor and no weapons. Its been ready for days now but I was going in circles with the new propellant. Methane, as good of a ballance as it was offering me for NTR, just wasn't cutting it for thrust for MPDs. Especially on low power. I tried Neon, Argon, Water but for the moment the best ballance I've got is with decane. Initially I tried switching to decane for the missiles too but for the moment I switched only the A version : even if its 10kg heavier it still a bit better in everything else. Not the same story for the B and C versions however: as you can see the mass and the price quickly escalated with the fuel amount and since there wasn't any armor around the drop tanks I wasn't really winning anything so for the moment I'll stick with methane for the longer legged versions. I rarely refuel missiles anyway. Both the drone and the carrier can do 1.8mg with the new MPDs and even if its hideously inneficient (for MPD) the drone's engines still give up to 30km/s delta V. The other thrusters there are NTRs with 8.4km/s delta V and modest 460mg acceleration. The carrier has another engine arrangement, since there was more power available the mpds there are much better, giving her about 57km/s delta V. I also gave her 5 relatively large resistojets for better delta V compared to NTRs. I tried the same arrangement with the drones, that gave me 10km/s delta V with 2x50mw resistojets but I prefered to be able to fire the laser while dodging so I stayed with the NTRs. This decane development was largely due to discussions in this forum after my last post.
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Post by dwwolf on Jun 12, 2017 10:00:16 GMT
The thinnest possible missile. I expect Hydrogen Peroxyde - RP1 to be the best combination for this kind of compactness. The engine has something like 0.5° of gimbal, as anything more causes the missile to go derp. Careful remote control settings may help, but this engine is more or less the smallest possible anyway, and it needs to stay below 1° to avoid increasing its radius too much. This is the KKV version, but it is trivial to add a small flak charge, or even a small <100t nuke for a small mass and dV price. View Attachmentedit: comparison for size and export file View AttachmentView AttachmentNice1...looks decent to counter enemy missiles. Any specific guidance changes on the controller?
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Post by dwwolf on Jun 12, 2017 20:47:18 GMT
So this is the drone and carrier version of the trumpeter: drone internals : price is 3.26Mc and it could be further optimized. Missile payload is decresed from the manned version to 130 M 9Cs 200 Bs and 200 As. Guns have been cut to modest 15km/s 565kg mounts that are not going to win any awards for speed or rate of fire, but are cheap, light and relatively accurate. Defensive laser drones have been cut to only 3, a newer decane fueled version to be able to refuel them from the capital drone. I added something that I was missing on the manned version - a laser. And the carrier itself: Price is 82Mc, mainly because of the drones. Ship itself is just a drone taxi, has minimal armor and no weapons. Its been ready for days now but I was going in circles with the new propellant. Methane, as good of a ballance as it was offering me for NTR, just wasn't cutting it for thrust for MPDs. Especially on low power. I tried Neon, Argon, Water but for the moment the best ballance I've got is with decane. Initially I tried switching to decane for the missiles too but for the moment I switched only the A version : even if its 10kg heavier it still a bit better in everything else. Not the same story for the B and C versions however: as you can see the mass and the price quickly escalated with the fuel amount and since there wasn't any armor around the drop tanks I wasn't really winning anything so for the moment I'll stick with methane for the longer legged versions. I rarely refuel missiles anyway. Both the drone and the carrier can do 1.8mg with the new MPDs and even if its hideously inneficient (for MPD) the drone's engines still give up to 30km/s delta V. The other thrusters there are NTRs with 8.4km/s delta V and modest 460mg acceleration. The carrier has another engine arrangement, since there was more power available the mpds there are much better, giving her about 57km/s delta V. I also gave her 5 relatively large resistojets for better delta V compared to NTRs. I tried the same arrangement with the drones, that gave me 10km/s delta V with 2x50mw resistojets but I prefered to be able to fire the laser while dodging so I stayed with the NTRs. This decane development was largely due to discussions in this forum after my last post. Peon...my warship has 1200 km/s dV.....at .35g Fusion 4tw!
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Post by AdmiralObvious on Jun 12, 2017 23:42:28 GMT
Peon...my warship has 1200 km/s dV.....at .35g Fusion 4tw! Fusion is cheating though... When concretedonkey only plays the base game.
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Post by The Astronomer on Jun 12, 2017 23:50:10 GMT
Peon...my warship has 1200 km/s dV.....at .35g Fusion 4tw! Fusion is cheating though... When concretedonkey only plays the base game. When you do fusion, you must get rid of all the waste heat. This usually makes your fusion ships very, very long. This is a big disadvantage.
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Post by Hicks on Jun 13, 2017 0:58:09 GMT
It really isn't. dwwolf has 3.9+ days of accelleration @ 0.35g, that's combat speed. NTR/MPD dual drive can only barely keep up with you for a few MINUTES, and can never run you dry. A fusion drive decides the engagement, it goes anywhere, and any chemical/NTR/MPD will never escape it.
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Post by The Astronomer on Jun 13, 2017 1:06:35 GMT
Where can I find dwwolf 's ship?
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Post by Hicks on Jun 13, 2017 2:53:54 GMT
Don't know; I just mathed the burn time from the stated dV and accelleration.
Edit: yay! 2 stars!
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