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Post by RiftandRend on Jan 3, 2018 13:49:38 GMT
With the reduced mass of the Remote control, I was able to create an incredibly light and cheap missile, the Quill KKV. It can kill a gunship in one hit and can easily withstand its laser. Further improvements would likely require limiting editing (higher aspect ratio for the RC and smaller tanks for less mass). If it was possible to reduce the wet mass to ~4.9 kg you would get ~26% less mass in exchange for ~12.6% less Delta-V. Partial armor leads to some questionably light armor layouts so I'm not sure if that should be allowed. Well, at least it's cheap! It only gains .6 kg if it is set to cover the entire missile, so I don't think it's bugged. It's still a perfectly functional weapon either way.
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Post by jtyotjotjipaefvj on Jan 3, 2018 14:35:36 GMT
Partial armor leads to some questionably light armor layouts so I'm not sure if that should be allowed. Well, at least it's cheap! It only gains .6 kg if it is set to cover the entire missile, so I don't think it's bugged. It's still a perfectly functional weapon either way. I know for a fact that the previous version allowed for grossly underweight partial armor. I had warships coated with half a meter of U-235 dioxide just because it cost next to nothing. See here for roughly 1500 m³, or 50 Gc worth of uranium on a ship costing 2.7 Mc: dl.dropbox.com/s/y2bb4xlh79bzmot/20170802000004_1.jpg?dl=0I can't be certain but I'm guessing the game computes armor volume somehow discretized, possibly using the mean of partial armor segment sizes regardless of the actual size. You can see how the armor cost stays flat from around 75% to 50%, but gets halved when you go to 76% of armor start. Also, it's a bit of a stretch to claim that losing a few km/s of dv and doubling the cost of your craft is "only" .6 kg increase. If partial armor is allowed, it will obviously be the optimal choice as it allows you to cut off 5-10% of your mass for free.
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Post by RiftandRend on Jan 3, 2018 23:00:56 GMT
It only gains .6 kg if it is set to cover the entire missile, so I don't think it's bugged. It's still a perfectly functional weapon either way. I know for a fact that the previous version allowed for grossly underweight partial armor. I had warships coated with half a meter of U-235 dioxide just because it cost next to nothing. See here for roughly 1500 m³, or 50 Gc worth of uranium on a ship costing 2.7 Mc: dl.dropbox.com/s/y2bb4xlh79bzmot/20170802000004_1.jpg?dl=0I can't be certain but I'm guessing the game computes armor volume somehow discretized, possibly using the mean of partial armor segment sizes regardless of the actual size. You can see how the armor cost stays flat from around 75% to 50%, but gets halved when you go to 76% of armor start. Also, it's a bit of a stretch to claim that losing a few km/s of dv and doubling the cost of your craft is "only" .6 kg increase. If partial armor is allowed, it will obviously be the optimal choice as it allows you to cut off 5-10% of your mass for free. I am well aware that high start % partial armor is bugged. After some math my missile probably has ~100 grams of magic massless armor. Regardless, partial armor is allowed. If it is banned, most of the submitted designs will be disqualified.
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xoury
New Member
Posts: 1
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Post by xoury on Jan 4, 2018 10:33:18 GMT
I'm somewhat new and this seem like fun, so I made Bees. Beees
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