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Post by talvieno on Sept 29, 2016 3:27:50 GMT
It's happened on three separate occasions at this point and it's keeping me from advancing in the campaign. While it's seemingly reproducible, I'm not sure what I'm doing wrong (because it's clearly not happening to everybody). It only occurs after I've completely finished killing all the enemy ships. When I press the "back" button to go back to space view from combat view, the game closes without an error message and doesn't save my progress. System specs: support.hp.com/us-en/document/c03511038Is there a log or dump file anywhere in the game files that I could post to help solve this issue? I looked but didn't see anything.
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Post by qswitched on Sept 29, 2016 3:31:34 GMT
Crash logs can be found at in .../Users/[Username]/AppData/Roaming/CDE/Crashes on windows or in .../[Username]/Library/Application Support/CDE/Crashes on mac.
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Post by talvieno on Sept 29, 2016 3:50:16 GMT
Here you are. All the crash logs are identical, so I would think I'd only need to post one. (correct me if I'm wrong and I'll post the others as well) Thanks so much for the quick reply, by the way. Much impressed. I'll keep an eye on this thread in case there's anything else I can do to help.
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Post by Zach W. on Oct 1, 2016 2:50:49 GMT
I'm running into a similar issue on the same level, but instead of at the end, it happens after a drone or missile engagement.
The methods in common between my stacktrace and talvieno's appear to be KillFleet.
Note that I have two crash logs, and the stacktraces appear to be identical, down to and including the following line & lambda method:
5 0x015c832d util::Foreach<util::WeakPtr<Fleet>,<lambda_835534064ac0342e93ef40785a1c0961> > z:\documents\code\cde\utilities\core\function.inl(12)
5 0x012e7fad util::Foreach<util::WeakPtr<Fleet>,<lambda_835534064ac0342e93ef40785a1c0961> > z:\documents\code\cde\utilities\core\function.inl(12) I've included the most recent crash report below. I'll also try to keep an eye on the thread; I'd really like to finish this mission because designing spaceships and modules is a major reason I got the game.
Version: CDE 1.0.4 Windows
Loading Themes...Done in 15ms
4.5.13416 Compatibility Profile Context 15.300.1025.0
Max Texture Image Units: 32
Max Combined Texture Image Units: 192
Max Vertex Texture Image Units: 32
Max Draw Buffers: 8
Loading Shaders...Done in 159ms
Loading Craft Models...Done in 0ms
Loading Pre-generated City Light Textures...Done in 204ms
Loading Pre-generated Particle Textures...Done in 0ms
Loading Pre-generated Damage Scar Textures...Done in 0ms
Loading Game
...Loading Tooltips...Done in 3ms
Loading Star Chart...Done in 117ms
Loading Refractive Index Spectra...Done in 213ms
Loading Emission Spectra...Done in 231ms
Loading Elements...Done in 20ms
Loading Metals...Done in 7ms
Loading Nonmetals...Done in 1ms
Loading Compounds...Done in 1ms
Loading Alloys...Done in 6ms
Loading Ceramics...Done in 5ms
Loading Fibers...Done in 2ms
Loading Crystals...Done in 5ms
Loading Radionuclides...Done in 0ms
Loading Ions...Done in 1ms
Loading Fissiles...Done in 3ms
Loading Fusiles...Done in 0ms
Loading Fluids...Done in 5ms
Loading Minerals...Done in 2ms
Loading Organic Compounds...Done in 2ms
Loading Noble Gases...Done in 1ms
Loading Coolants...Done in 0ms
Loading Combustables...Done in 1ms
Loading Paints...Done in 1ms
Loading Chemical Reactions...Done in 2ms
Loading Fusion Reactions...Done in 0ms
Loading Asteroid Spectral Types...Done in 0ms
Loading Celestial Bodies...Done in 45ms
Loading Factions...Done in 5ms
Loading AI...Done in 2ms
Loading Concepts...Done in 45ms
Loading Design Messages...Done in 6ms
Loading Sound Effects...Done in 1ms
Loading Misc...Done in 0ms
Loading Designs...Done in 48ms
Loading User Designs...Done in 0ms
Loading Data Caches...Done in 483ms
Loading Craft Data Finalization...Done in 160ms
Loading Levels...Done in 32ms
Loading Dev Records...Done in 1ms
Loading User Records...Done in 0ms
Loading Mods...Done in 0ms
Loading SoundFiles...
Done in 3868ms
Loading Craft Models...Done in 571ms
Loading Pre-generated City Light Textures...Done in 0ms
Loading Pre-generated Particle Textures...Done in 0ms
Loading Pre-generated Damage Scar Textures...Done in 0ms
Loading Solar Echoes...Done in 9258ms
Done in 16361ms
Steam Stats Received
Loading The Edge Reprise...Done in 5868ms
Error: EXCEPTION_ACCESS_VIOLATION
0 0x015c28e1 StrategicManager::GetCurrentUpAxis z:\documents\code\cde\cde\strategic\strategicmanager.cpp(1747)
1 0x015c29b0 StrategicManager::GetForcedCameraUp z:\documents\code\cde\cde\strategic\strategicmanager.cpp(1754)
2 0x013aa1d8 CameraManager::LockCameraToPlane z:\documents\code\cde\cde\common\uiframework\cameramanager.cpp(178)
3 0x015c1ffe StrategicManager::SetReferenceObject z:\documents\code\cde\cde\strategic\strategicmanager.cpp(1660)
4 0x015bd6ec StrategicManager::KillFleet z:\documents\code\cde\cde\strategic\strategicmanager.cpp(941)
5 0x015c832d util::Foreach<util::WeakPtr<Fleet>,<lambda_835534064ac0342e93ef40785a1c0961> > z:\documents\code\cde\utilities\core\function.inl(12)
6 0x015bc69d StrategicManager::GenerateNewFleets z:\documents\code\cde\cde\strategic\strategicmanager.cpp(838)
7 0x015bd295 StrategicManager::ExitFromTacticalGame z:\documents\code\cde\cde\strategic\strategicmanager.cpp(894)
8 0x01649756 TacticalManager::EndTacticalSession z:\documents\code\cde\cde\tactical\tacticalmanager.cpp(661)
9 0x013a7b60 UISimpleButton::OnAction z:\documents\code\cde\cde\common\uiframework\buttonui.cpp(156)
10 0x013a78c8 UISimpleButton::MouseUp z:\documents\code\cde\cde\common\uiframework\buttonui.cpp(128)
11 0x013c137e Interface::TriggerMouseUp z:\documents\code\cde\cde\common\uiframework\interface.cpp(407)
12 0x013c089c Interface::HandleMouseInput z:\documents\code\cde\cde\common\uiframework\interface.cpp(226)
13 0x0132f592 GameManager::HandleMouseInput z:\documents\code\cde\cde\common\gameplay.cpp(349)
14 0x01376357 MouseCallback z:\documents\code\cde\cde\common\main.cpp(183)
15 0x016edb7a __glfwInputMouseClick Line Info Error 487
16 0x016f15de __glfwUnregisterWindowClassWin32 Line Info Error 487
17 0x775b8e71 CallNextHookEx Line Info Error 487
18 0x775b90d1 CallNextHookEx Line Info Error 487
19 0x775bd6c5 CallWindowProcW Line Info Error 487
20 0x6fe2c747 glDebugEntry Line Info Error 487
21 0x775b8e71 CallNextHookEx Line Info Error 487
22 0x775b90d1 CallNextHookEx Line Info Error 487
23 0x775ba62a GetMessageW Line Info Error 487
24 0x775ba680 DispatchMessageW Line Info Error 487
25 0x5dd21f00 OverlayHookD3D3 Line Info Error 487
26 0x016efd57 __glfwPlatformPollEvents Line Info Error 487
27 0x01377014 main z:\documents\code\cde\cde\common\main.cpp(400)
28 0x016f54af __tmainCRTStartup f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c(626)
29 0x75dc7c04 BaseThreadInitThunk Line Info Error 487
30 0x77b6ad5f RtlInitializeExceptionChain Line Info Error 487
31 0x77b6ad2a RtlInitializeExceptionChain Line Info Error 487
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Post by nivik on Oct 1, 2016 13:10:13 GMT
I'm the same guy as the last post. Made an account.
Had another crash this morning, same stacktrace. It tends to happen for me after an enemy fleet consisting solely of flak missiles self-destructs. Though that might just be because that's the majority of my engagements so far.
I'm going to try turning off the plane-locked camera.
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Post by qswitched on Oct 1, 2016 18:14:43 GMT
I'm the same guy as the last post. Made an account. Had another crash this morning, same stacktrace. It tends to happen for me after an enemy fleet consisting solely of flak missiles self-destructs. Though that might just be because that's the majority of my engagements so far. I'm going to try turning off the plane-locked camera. It looks like it is related to the plane-locked camera. Will have a fix soon.
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Post by nivik on Oct 3, 2016 17:15:15 GMT
Great, glad I was able to help!
I've had one more KillFleet crash with the plane-locked camera turned off, but the rest of the stacktrace differed significantly and the issue is much less common. I don't have the trace on hand, but will try to remember to post it when I get home.
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Post by qswitched on Oct 4, 2016 0:52:49 GMT
These issues should all be resolved as of 1.0.5.
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Post by nivik on Oct 5, 2016 20:40:39 GMT
These issues should all be resolved as of 1.0.5. Excellent, thanks!
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Post by Astilious on Dec 17, 2016 2:48:12 GMT
Already put a post about this on the steam discussions, but I thought I might put it here as well. I am having this issue (crash log looks very similar) on 1.0.7. I've now had it three times in a row on retaking Ceres. I also had the crash on another mission, though I don't remember which one. I hope something can be done about this because I would really like to get to the module design part of the game.
If it helps I'm just shooting the enemy with a bunch of missiles to kill them under par time without getting damaged.
OS: Windows 10 Processor: Intel Core i7-6700K @ 4.00 GHz Memory: 32 GB RAM Graphics: Nvidia GTX 1080
I'm running in windowed mode with graphics settings on high.
First crash (unknown mission):
Version: CDE 1.0.7 Windows
Loading Themes...Done in 8ms 4.5.0 NVIDIA 375.95 Max Texture Image Units: 32 Max Combined Texture Image Units: 192 Max Vertex Texture Image Units: 32 Max Draw Buffers: 8
Loading Shaders...Done in 817ms Loading Craft Models...Done in 0ms Loading Pre-generated City Light Textures...Done in 110ms Loading Pre-generated Particle Textures...Done in 13ms Loading Pre-generated Damage Scar Textures...Done in 1ms Loading Game ...Loading Tooltips...Done in 2ms Loading Star Chart...Done in 55ms Loading Refractive Index Spectra...Done in 102ms Loading Emission Spectra...Done in 115ms Loading Elements...Done in 11ms Loading Metals...Done in 5ms Loading Nonmetals...Done in 1ms Loading Compounds...Done in 1ms Loading Alloys...Done in 4ms Loading Ceramics...Done in 3ms Loading Fibers...Done in 1ms Loading Crystals...Done in 3ms Loading Radionuclides...Done in 1ms Loading Ions...Done in 1ms Loading Fissiles...Done in 2ms Loading Fusiles...Done in 1ms Loading Fluids...Done in 3ms Loading Minerals...Done in 1ms Loading Organic Compounds...Done in 1ms Loading Noble Gases...Done in 1ms Loading Coolants...Done in 0ms Loading Combustables...Done in 1ms Loading Paints...Done in 0ms Loading Chemical Reactions...Done in 1ms Loading Fusion Reactions...Done in 0ms Loading Asteroid Spectral Types...Done in 1ms Loading Celestial Bodies...Done in 14ms Loading Factions...Done in 3ms Loading AI...Done in 1ms Loading Concepts...Done in 22ms Loading Design Messages...Done in 4ms Loading Sound Effects...Done in 1ms Loading Misc...Done in 0ms Loading Designs...Done in 25ms Loading User Designs...Done in 0ms Loading Data Caches...Done in 234ms Loading Craft Data Finalization...Done in 72ms Loading Levels...Done in 18ms Loading Dev Records...Done in 1ms Loading User Records...Done in 0ms Loading Mods...Done in 0ms Loading SoundFiles... Done in 1925ms Loading Craft Models...Done in 459ms Loading Pre-generated City Light Textures...Done in 0ms Loading Pre-generated Particle Textures...Done in 0ms Loading Pre-generated Damage Scar Textures...Done in 0ms Loading Solar Echoes...Done in 4786ms Done in 9399ms Steam Stats Received Loading Shaders...Done in 61ms Loading Craft Models...Done in 377ms Loading Pre-generated City Light Textures...Done in 93ms Loading Pre-generated Particle Textures...Done in 2ms Loading Pre-generated Damage Scar Textures...Done in 0ms Loading Far Centaurus Reprise...Done in 2590ms Steam Achievement Stored: CompletedTutorial Loading Deep Space Cut...Done in 2110ms Steam Achievement Stored: WonACombat Loading Entropy Reprise...Done in 3597ms Loading Solar Echoes Reprise...Done in 3362ms Loading Entropy...Done in 3724ms Loading The Edge...Done in 4011ms Loading Deep Space Reprise...Done in 1762ms Steam Achievement Stored: WonPrecisionCombat Loading Far Centaurus...Done in 5528ms Error: EXCEPTION_ACCESS_VIOLATION 0 0x0046c965 BalloonPopupManager::NewBalloonNotification \\mac\home\documents\code\cde\cde\common\ui\popupui.cpp(185) 1 0x006053f7 Itinerary::OnFleetChanged \\mac\home\documents\code\cde\cde\strategic\itinerary.cpp(620) 2 0x0062d493 util::Foreach<util::WeakPtr<Fleet>,<lambda_49fd215c8abfc9977432759473948e26> > \\mac\home\documents\code\cde\utilities\core\function.inl(12) 3 0x0062147e StrategicManager::OnFleetChanged \\mac\home\documents\code\cde\cde\strategic\strategicmanager.cpp(679) 4 0x00622b41 StrategicManager::KillFleet \\mac\home\documents\code\cde\cde\strategic\strategicmanager.cpp(981) 5 0x005fae55 Fleet::MergeFleetIntoThis \\mac\home\documents\code\cde\cde\strategic\fleet.cpp(384) 6 0x00609c42 Itinerary::OnCompleted \\mac\home\documents\code\cde\cde\strategic\itinerary.cpp(1348) 7 0x006098bf Itinerary::Update \\mac\home\documents\code\cde\cde\strategic\itinerary.cpp(1325) 8 0x005f9277 Fleet::Tick \\mac\home\documents\code\cde\cde\strategic\fleet.cpp(123) 9 0x003dbb94 util::Foreach<util::SharedPtr<Actor>,<lambda_a7c563afe1311fc87f6fd85b115366c7> > \\mac\home\documents\code\cde\utilities\core\function.inl(12) 10 0x003dae7f ActorHandler::PostCollisionTick \\mac\home\documents\code\cde\cde\common\manager.cpp(94) 11 0x0062118d StrategicManager::TickRunTime \\mac\home\documents\code\cde\cde\strategic\strategicmanager.cpp(613) 12 0x006ad3be TacticalManager::Tick \\mac\home\documents\code\cde\cde\tactical\tacticalmanager.cpp(175) 13 0x00392233 GameManager::Tick \\mac\home\documents\code\cde\cde\common\gameplay.cpp(188) 14 0x003da3a5 main \\mac\home\documents\code\cde\cde\common\main.cpp(397) 15 0x00712a8f __tmainCRTStartup f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c(626) 16 0x746f62c4 BaseThreadInitThunk Line Info Error 487 17 0x775a0719 RtlSubscribeWnfStateChangeNotification Line Info Error 487 18 0x775a06e4 RtlSubscribeWnfStateChangeNotification Line Info Error 487
Second crash (Retaking Ceres):
Version: CDE 1.0.7 Windows
Loading Themes...Done in 6ms 4.5.0 NVIDIA 375.95 Max Texture Image Units: 32 Max Combined Texture Image Units: 192 Max Vertex Texture Image Units: 32 Max Draw Buffers: 8
Loading Shaders...Done in 78ms Loading Craft Models...Done in 0ms Loading Pre-generated City Light Textures...Done in 104ms Loading Pre-generated Particle Textures...Done in 1ms Loading Pre-generated Damage Scar Textures...Done in 1ms Loading Game ...Loading Tooltips...Done in 2ms Loading Star Chart...Done in 55ms Loading Refractive Index Spectra...Done in 99ms Loading Emission Spectra...Done in 112ms Loading Elements...Done in 11ms Loading Metals...Done in 4ms Loading Nonmetals...Done in 1ms Loading Compounds...Done in 1ms Loading Alloys...Done in 3ms Loading Ceramics...Done in 3ms Loading Fibers...Done in 1ms Loading Crystals...Done in 3ms Loading Radionuclides...Done in 1ms Loading Ions...Done in 1ms Loading Fissiles...Done in 2ms Loading Fusiles...Done in 0ms Loading Fluids...Done in 3ms Loading Minerals...Done in 1ms Loading Organic Compounds...Done in 2ms Loading Noble Gases...Done in 1ms Loading Coolants...Done in 0ms Loading Combustables...Done in 1ms Loading Paints...Done in 0ms Loading Chemical Reactions...Done in 1ms Loading Fusion Reactions...Done in 0ms Loading Asteroid Spectral Types...Done in 1ms Loading Celestial Bodies...Done in 13ms Loading Factions...Done in 3ms Loading AI...Done in 2ms Loading Concepts...Done in 22ms Loading Design Messages...Done in 4ms Loading Sound Effects...Done in 1ms Loading Misc...Done in 1ms Loading Designs...Done in 30ms Loading User Designs...Done in 0ms Loading Data Caches...Done in 240ms Loading Craft Data Finalization...Done in 67ms Loading Levels...Done in 18ms Loading Dev Records...Done in 1ms Loading User Records...Done in 0ms Loading Mods...Done in 0ms Loading SoundFiles... Done in 2151ms Loading Craft Models...Done in 481ms Loading Pre-generated City Light Textures...Done in 0ms Loading Pre-generated Particle Textures...Done in 0ms Loading Pre-generated Damage Scar Textures...Done in 0ms Loading Solar Echoes...Done in 4812ms Done in 12661ms Steam Stats Received Loading The Edge Reprise...Done in 3067ms Error: EXCEPTION_ACCESS_VIOLATION 0 0x002bc965 BalloonPopupManager::NewBalloonNotification \\mac\home\documents\code\cde\cde\common\ui\popupui.cpp(185) 1 0x004553f7 Itinerary::OnFleetChanged \\mac\home\documents\code\cde\cde\strategic\itinerary.cpp(620) 2 0x0047d493 util::Foreach<util::WeakPtr<Fleet>,<lambda_49fd215c8abfc9977432759473948e26> > \\mac\home\documents\code\cde\utilities\core\function.inl(12) 3 0x0047147e StrategicManager::OnFleetChanged \\mac\home\documents\code\cde\cde\strategic\strategicmanager.cpp(679) 4 0x00472b41 StrategicManager::KillFleet \\mac\home\documents\code\cde\cde\strategic\strategicmanager.cpp(981) 5 0x0044ae55 Fleet::MergeFleetIntoThis \\mac\home\documents\code\cde\cde\strategic\fleet.cpp(384) 6 0x00459c42 Itinerary::OnCompleted \\mac\home\documents\code\cde\cde\strategic\itinerary.cpp(1348) 7 0x004598bf Itinerary::Update \\mac\home\documents\code\cde\cde\strategic\itinerary.cpp(1325) 8 0x00449277 Fleet::Tick \\mac\home\documents\code\cde\cde\strategic\fleet.cpp(123) 9 0x0022bb94 util::Foreach<util::SharedPtr<Actor>,<lambda_a7c563afe1311fc87f6fd85b115366c7> > \\mac\home\documents\code\cde\utilities\core\function.inl(12) 10 0x0022ae7f ActorHandler::PostCollisionTick \\mac\home\documents\code\cde\cde\common\manager.cpp(94) 11 0x0047118d StrategicManager::TickRunTime \\mac\home\documents\code\cde\cde\strategic\strategicmanager.cpp(613) 12 0x004fd3be TacticalManager::Tick \\mac\home\documents\code\cde\cde\tactical\tacticalmanager.cpp(175) 13 0x001e2233 GameManager::Tick \\mac\home\documents\code\cde\cde\common\gameplay.cpp(188) 14 0x0022a3a5 main \\mac\home\documents\code\cde\cde\common\main.cpp(397) 15 0x00562a8f __tmainCRTStartup f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c(626) 16 0x77c962c4 BaseThreadInitThunk Line Info Error 487 17 0x77eb0719 RtlSubscribeWnfStateChangeNotification Line Info Error 487 18 0x77eb06e4 RtlSubscribeWnfStateChangeNotification Line Info Error 487
Third Crash (Retaking Ceres):
Version: CDE 1.0.7 Windows
Loading Themes...Done in 6ms 4.5.0 NVIDIA 375.95 Max Texture Image Units: 32 Max Combined Texture Image Units: 192 Max Vertex Texture Image Units: 32 Max Draw Buffers: 8
Loading Shaders...Done in 77ms Loading Craft Models...Done in 0ms Loading Pre-generated City Light Textures...Done in 115ms Loading Pre-generated Particle Textures...Done in 0ms Loading Pre-generated Damage Scar Textures...Done in 2ms Loading Game ...Loading Tooltips...Done in 3ms Loading Star Chart...Done in 57ms Loading Refractive Index Spectra...Done in 100ms Loading Emission Spectra...Done in 115ms Loading Elements...Done in 11ms Loading Metals...Done in 5ms Loading Nonmetals...Done in 1ms Loading Compounds...Done in 1ms Loading Alloys...Done in 4ms Loading Ceramics...Done in 3ms Loading Fibers...Done in 1ms Loading Crystals...Done in 3ms Loading Radionuclides...Done in 0ms Loading Ions...Done in 1ms Loading Fissiles...Done in 2ms Loading Fusiles...Done in 0ms Loading Fluids...Done in 3ms Loading Minerals...Done in 1ms Loading Organic Compounds...Done in 2ms Loading Noble Gases...Done in 1ms Loading Coolants...Done in 1ms Loading Combustables...Done in 1ms Loading Paints...Done in 1ms Loading Chemical Reactions...Done in 2ms Loading Fusion Reactions...Done in 0ms Loading Asteroid Spectral Types...Done in 1ms Loading Celestial Bodies...Done in 14ms Loading Factions...Done in 3ms Loading AI...Done in 2ms Loading Concepts...Done in 22ms Loading Design Messages...Done in 4ms Loading Sound Effects...Done in 1ms Loading Misc...Done in 1ms Loading Designs...Done in 29ms Loading User Designs...Done in 0ms Loading Data Caches...Done in 238ms Loading Craft Data Finalization...Done in 67ms Loading Levels...Done in 18ms Loading Dev Records...Done in 1ms Loading User Records...Done in 0ms Loading Mods...Done in 0ms Loading SoundFiles... Done in 2134ms Loading Craft Models...Done in 471ms Loading Pre-generated City Light Textures...Done in 0ms Loading Pre-generated Particle Textures...Done in 0ms Loading Pre-generated Damage Scar Textures...Done in 0ms Loading Solar Echoes...Done in 4813ms Done in 9575ms Steam Stats Received Loading The Edge Reprise...Done in 3064ms Error: EXCEPTION_ACCESS_VIOLATION 0 0x0045c965 BalloonPopupManager::NewBalloonNotification \\mac\home\documents\code\cde\cde\common\ui\popupui.cpp(185) 1 0x005f53f7 Itinerary::OnFleetChanged \\mac\home\documents\code\cde\cde\strategic\itinerary.cpp(620) 2 0x0061d493 util::Foreach<util::WeakPtr<Fleet>,<lambda_49fd215c8abfc9977432759473948e26> > \\mac\home\documents\code\cde\utilities\core\function.inl(12) 3 0x0061147e StrategicManager::OnFleetChanged \\mac\home\documents\code\cde\cde\strategic\strategicmanager.cpp(679) 4 0x00612b41 StrategicManager::KillFleet \\mac\home\documents\code\cde\cde\strategic\strategicmanager.cpp(981) 5 0x005eae55 Fleet::MergeFleetIntoThis \\mac\home\documents\code\cde\cde\strategic\fleet.cpp(384) 6 0x005f9c42 Itinerary::OnCompleted \\mac\home\documents\code\cde\cde\strategic\itinerary.cpp(1348) 7 0x005f98bf Itinerary::Update \\mac\home\documents\code\cde\cde\strategic\itinerary.cpp(1325) 8 0x005e9277 Fleet::Tick \\mac\home\documents\code\cde\cde\strategic\fleet.cpp(123) 9 0x003cbb94 util::Foreach<util::SharedPtr<Actor>,<lambda_a7c563afe1311fc87f6fd85b115366c7> > \\mac\home\documents\code\cde\utilities\core\function.inl(12) 10 0x003cae7f ActorHandler::PostCollisionTick \\mac\home\documents\code\cde\cde\common\manager.cpp(94) 11 0x0061118d StrategicManager::TickRunTime \\mac\home\documents\code\cde\cde\strategic\strategicmanager.cpp(613) 12 0x0069d3be TacticalManager::Tick \\mac\home\documents\code\cde\cde\tactical\tacticalmanager.cpp(175) 13 0x00382233 GameManager::Tick \\mac\home\documents\code\cde\cde\common\gameplay.cpp(188) 14 0x003ca3a5 main \\mac\home\documents\code\cde\cde\common\main.cpp(397) 15 0x00702a8f __tmainCRTStartup f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c(626) 16 0x77c962c4 BaseThreadInitThunk Line Info Error 487 17 0x77eb0719 RtlSubscribeWnfStateChangeNotification Line Info Error 487 18 0x77eb06e4 RtlSubscribeWnfStateChangeNotification Line Info Error 487
Fourth crash (Retaking Ceres):
Version: CDE 1.0.7 Windows
Loading Themes...Done in 6ms 4.5.0 NVIDIA 375.95 Max Texture Image Units: 32 Max Combined Texture Image Units: 192 Max Vertex Texture Image Units: 32 Max Draw Buffers: 8
Loading Shaders...Done in 72ms Loading Craft Models...Done in 0ms Loading Pre-generated City Light Textures...Done in 110ms Loading Pre-generated Particle Textures...Done in 11ms Loading Pre-generated Damage Scar Textures...Done in 1ms Loading Game ...Loading Tooltips...Done in 1ms Loading Star Chart...Done in 53ms Loading Refractive Index Spectra...Done in 103ms Loading Emission Spectra...Done in 109ms Loading Elements...Done in 10ms Loading Metals...Done in 3ms Loading Nonmetals...Done in 0ms Loading Compounds...Done in 0ms Loading Alloys...Done in 3ms Loading Ceramics...Done in 2ms Loading Fibers...Done in 1ms Loading Crystals...Done in 2ms Loading Radionuclides...Done in 0ms Loading Ions...Done in 0ms Loading Fissiles...Done in 1ms Loading Fusiles...Done in 0ms Loading Fluids...Done in 2ms Loading Minerals...Done in 0ms Loading Organic Compounds...Done in 1ms Loading Noble Gases...Done in 0ms Loading Coolants...Done in 0ms Loading Combustables...Done in 0ms Loading Paints...Done in 0ms Loading Chemical Reactions...Done in 1ms Loading Fusion Reactions...Done in 0ms Loading Asteroid Spectral Types...Done in 0ms Loading Celestial Bodies...Done in 12ms Loading Factions...Done in 3ms Loading AI...Done in 1ms Loading Concepts...Done in 21ms Loading Design Messages...Done in 3ms Loading Sound Effects...Done in 0ms Loading Misc...Done in 0ms Loading Designs...Done in 25ms Loading User Designs...Done in 0ms Loading Data Caches...Done in 230ms Loading Craft Data Finalization...Done in 70ms Loading Levels...Done in 16ms Loading Dev Records...Done in 0ms Loading User Records...Done in 0ms Loading Mods...Done in 0ms Loading SoundFiles... Done in 1883ms Loading Craft Models...Done in 497ms Loading Pre-generated City Light Textures...Done in 0ms Loading Pre-generated Particle Textures...Done in 0ms Loading Pre-generated Damage Scar Textures...Done in 0ms Loading Solar Echoes...Done in 4809ms Done in 8438ms Steam Stats Received Loading The Edge Reprise...Done in 3076ms Error: EXCEPTION_ACCESS_VIOLATION 0 0x00eac965 BalloonPopupManager::NewBalloonNotification \\mac\home\documents\code\cde\cde\common\ui\popupui.cpp(185) 1 0x010453f7 Itinerary::OnFleetChanged \\mac\home\documents\code\cde\cde\strategic\itinerary.cpp(620) 2 0x0106d493 util::Foreach<util::WeakPtr<Fleet>,<lambda_49fd215c8abfc9977432759473948e26> > \\mac\home\documents\code\cde\utilities\core\function.inl(12) 3 0x0106147e StrategicManager::OnFleetChanged \\mac\home\documents\code\cde\cde\strategic\strategicmanager.cpp(679) 4 0x01062b41 StrategicManager::KillFleet \\mac\home\documents\code\cde\cde\strategic\strategicmanager.cpp(981) 5 0x0103ae55 Fleet::MergeFleetIntoThis \\mac\home\documents\code\cde\cde\strategic\fleet.cpp(384) 6 0x01049c42 Itinerary::OnCompleted \\mac\home\documents\code\cde\cde\strategic\itinerary.cpp(1348) 7 0x010498bf Itinerary::Update \\mac\home\documents\code\cde\cde\strategic\itinerary.cpp(1325) 8 0x01039277 Fleet::Tick \\mac\home\documents\code\cde\cde\strategic\fleet.cpp(123) 9 0x00e1bb94 util::Foreach<util::SharedPtr<Actor>,<lambda_a7c563afe1311fc87f6fd85b115366c7> > \\mac\home\documents\code\cde\utilities\core\function.inl(12) 10 0x00e1ae7f ActorHandler::PostCollisionTick \\mac\home\documents\code\cde\cde\common\manager.cpp(94) 11 0x0106118d StrategicManager::TickRunTime \\mac\home\documents\code\cde\cde\strategic\strategicmanager.cpp(613) 12 0x010ed3be TacticalManager::Tick \\mac\home\documents\code\cde\cde\tactical\tacticalmanager.cpp(175) 13 0x00dd2233 GameManager::Tick \\mac\home\documents\code\cde\cde\common\gameplay.cpp(188) 14 0x00e1a3a5 main \\mac\home\documents\code\cde\cde\common\main.cpp(397) 15 0x01152a8f __tmainCRTStartup f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c(626) 16 0x765f62c4 BaseThreadInitThunk Line Info Error 487 17 0x77740fd9 RtlSubscribeWnfStateChangeNotification Line Info Error 487 18 0x77740fa4 RtlSubscribeWnfStateChangeNotification Line Info Error 487
And, to be complete, here is my preferences file:
Preferences MainOptions Interface Theme Default VerboseTooltips true InvertMouseRotation true ShowCelestialGridWhenRotating true LockCameraToPlane false ProjectOrbitsOnToSelectedPlane false ProjectTrajectoryOnToReferenceFrame false ShowLagrangePoints true UseMouseDragForThrustManipulation false UseMultiaxialThrustManipulation false Gameplay PauseCombatAtStart true ShowCombatNotifications true ShipsMarqueeSelect false Audio MasterVolume_Percent 1 MusicVolume_Percent 1 InterfaceVolume_Percent 1 EffectsVolume_Percent 1 Graphics Fullscreen true ScreenScaling_Percent 1 VSync true Brightness_Percent 1 FieldOfView_degrees 70 Textures ArmorTextureQuality High ParallaxOcclusionMapQuality High TextureSelfShadowingQuality High Lighting ShadowMapQuality High RadiatorLighting true BounceLighting true PostProcessing Antialiasing true BloomAmount 3 DrawDiffractionSpikes true RenderDiffractionShimmer true DisableCustomCursor false
All but the last crash actually happened in windowed mode. The last one I tried fullscreen to see if it would help.
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Post by qswitched on Dec 17, 2016 19:42:41 GMT
Thanks. This issue has been fixed in the latest patch, which will drop soon.
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