|
Post by cuddlefish on Jun 23, 2017 6:35:46 GMT
I was tooling about with a low-emission missile boat, with ~100kw total heat output, and roughly two thousand blast-rack 10MW/10s decoys set with a launch cap of 10 and a generous Shot engagement distance. The thought was, that would give me 2000 seconds of immunity to any missile with a target threshold of less than ~1%, which suited me nicely.
Well, it suited me nicely until a salvo came in (20x missiles) and my ship proceeded to ripple fire the entire magazine of decoys at ~800Hz (between the various bays) in one titanic fireworks display, which I was regrettably having too much lag to appreciate.
I suspect the issue is that the Decoy modules don't add to the player side, so the "amount on side" check always returns 0, so it hasn't yet met the cap and keeps firing.
|
|
|
Post by morrigi on Jul 1, 2017 3:13:51 GMT
Can confirm, had this issue as well.
|
|