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Post by RiftandRend on Jun 14, 2017 6:48:52 GMT
There seems to be a hardcap on the rate of fire ingame. To test this, I created 2 railguns with rapid rates of fire. One of the weapons reloads in 171 μs and one reloads in 1 ms. After 10 seconds of firing they had both consumed 282 projectiles despite their different reload speeds of fire. Reducing the reload below 30 ms does not seem to increase ammunition consumption.
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Post by leerooooooy on Sept 6, 2017 14:39:56 GMT
Spawning multiple projectiles in a single frame might be a way to solve this, if that is not possible let's at least add some sort of in game warning about max fire rate. Pinging qswitched since it's rather serious
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Post by n2maniac on Sept 29, 2017 7:59:27 GMT
Woa... time to re-optimize all my railguns :/
Sidenote: creating that many objects per second might be asking for issues without a technically clever solution.
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Post by jtyotjotjipaefvj on Sept 29, 2017 16:43:46 GMT
Woa... time to re-optimize all my railguns :/ Sidenote: creating that many objects per second might be asking for issues without a technically clever solution. You can already get your game to freeze by having a bunch of drones with max RoF guns so it's not really going to change anything. You'll just have to be more careful with your designs.
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