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Post by L5Resident on Jun 14, 2017 5:02:21 GMT
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Post by qswitched on Jun 14, 2017 18:54:39 GMT
Can you please post which mods you are using? Thanks.
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Post by L5Resident on Jun 14, 2017 22:17:54 GMT
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Post by L5Resident on Jun 14, 2017 22:19:21 GMT
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Post by L5Resident on Jun 14, 2017 22:21:35 GMT
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Post by L5Resident on Jun 16, 2017 0:18:27 GMT
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Post by qswitched on Jun 16, 2017 3:12:21 GMT
In Fluids.txt, "Rocket Proton" refers to its element as "p" when it should be "p+".
In ChemicalReactions.txt, "Fusion Deuterium Deuterium" refers to "Monatomic Tritium", which does not exist in any of your other files, and "Fusion Deuterium Helium-3" refers to "Helium-3 (Fusion Reactant)" which also does not exist anywhere else, and "Fusion proton Boron-11" refers to nonexistent material "Boron-11 (Fusion Reactant)".
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Post by AdmiralObvious on Jun 16, 2017 6:01:26 GMT
In Fluids.txt, "Rocket Proton" refers to its element as "p" when it should be "p+". In ChemicalReactions.txt, "Fusion Deuterium Deuterium" refers to "Monatomic Tritium", which does not exist in any of your other files, and "Fusion Deuterium Helium-3" refers to "Helium-3 (Fusion Reactant)" which also does not exist anywhere else, and "Fusion proton Boron-11" refers to nonexistent material "Boron-11 (Fusion Reactant)". Is there a way to make the game easily display such issues in layman's terms, like you have here? I distinctly remember the game warning me about a Disociation error when I tried modding the game for the first time (which I later learned the issue was that I forgot to put a space in one of the disociation products). For example "x item refers to y, but y doesn't exist".
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Post by morrigi on Jun 16, 2017 10:16:34 GMT
In Fluids.txt, "Rocket Proton" refers to its element as "p" when it should be "p+". In ChemicalReactions.txt, "Fusion Deuterium Deuterium" refers to "Monatomic Tritium", which does not exist in any of your other files, and "Fusion Deuterium Helium-3" refers to "Helium-3 (Fusion Reactant)" which also does not exist anywhere else, and "Fusion proton Boron-11" refers to nonexistent material "Boron-11 (Fusion Reactant)". Is there a way to make the game easily display such issues in layman's terms, like you have here? I distinctly remember the game warning me about a Disociation error when I tried modding the game for the first time (which I later learned the issue was that I forgot to put a space in one of the disociation products). For example "x item refers to y, but y doesn't exist". Yeah, crash logs with that kind of information would be a godsend.
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Post by qswitched on Jun 16, 2017 17:11:50 GMT
In future patches, the info will be printed in the ImportLog without crashing.
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