Post by The Astronomer on Jun 8, 2017 15:11:24 GMT
I made a new level and used Nigel Stanford - The Watchers as its game music. When I started the level, the game crashes.
SoundEffects.txt:
Crash log:
SoundEffects.txt:
SoundEffect Nigel Stanford - Aurora
Subcategory Music
Loop true
UI true
IsMusic true
Volume .25
SoundEffect Nigel Stanford - Cymatics
Subcategory Music
Loop true
UI true
IsMusic true
Volume .25
SoundEffect Nigel Stanford - Dark Sun
Subcategory Music
Loop true
UI true
IsMusic true
Volume .25
SoundEffect Nigel Stanford - Sea Of Tranquility
Subcategory Music
Loop true
UI true
IsMusic true
Volume .25
SoundEffect Nigel Stanford - The Watchers
Subcategory Music
Loop true
UI true
IsMusic true
Volume .25
Crash log:
Loading Game
...Loading Tooltips...Done in 5ms
Loading Limits...Done in 2ms
Loading Sound Effects...Done in 2ms
Loading SoundFiles...
Done in 3771ms
Loading Star Chart...Done in 118ms
Loading Refraction Indices...Done in 214ms
Loading Emission Lines...Done in 240ms
Loading Elements...Done in 24ms
Loading Metals...Done in 10ms
Loading Nonmetals...Done in 5ms
Loading Compounds...Done in 2ms
Loading Alloys...Done in 8ms
Loading Ceramics...Done in 5ms
Loading Fibers...Done in 3ms
Loading Crystals...Done in 5ms
Loading Radionuclides...Done in 1ms
Loading Ions...Done in 4ms
Loading Fissiles...Done in 6ms
Loading Fusiles...Done in 1ms
Loading Fluids...Done in 9ms
Loading Minerals...Done in 2ms
Loading Organic Compounds...Done in 4ms
Loading Noble Gases...Done in 2ms
Loading Coolants...Done in 1ms
Loading Combustables...Done in 6ms
Loading Paints...Done in 6ms
Loading Chemical Reactions...Done in 22ms
Loading Fusion Reactions...Done in 1ms
Loading Asteroid Spectral Types...Done in 1ms
Loading Celestial Bodies...Done in 1590ms
Loading Factions...Done in 8ms
Loading AI...Done in 7ms
Loading Concepts...Done in 48ms
Loading Design Messages...Done in 12ms
Loading Misc...Done in 1ms
Loading Designs...Done in 51ms
Loading Imports...Done in 0ms
Loading User Designs...Done in 53ms
Loading Data Caches...Done in 1198ms
Loading Craft Data Finalization...Done in 181ms
Loading Levels...Done in 2114ms
Loading Dev Records...Done in 2ms
Loading User Records...Done in 2ms
Loading Craft Models...Done in 1230ms
Loading Pre-generated City Light Textures...Done in 23ms
Loading Pre-generated Particle Textures...Done in 0ms
Loading Pre-generated Damage Scar Textures...Done in 0ms
Loading Solar Echoes Reprise...Done in 6224ms
Done in 18908ms
Steam Stats Received
Loading Nigel Stanford - The Watchers...Assertion at Audio\Audio.cpp(298): ReadSize == TotalFrames
Error: EXCEPTION_BREAKPOINT
0 0x756a3297 DebugBreak Line Info Error 487
1 0x016c3ba3 ?LoadSound@AudioManager@@QAE_NPAUSoundEffect@@@Z Line Info Error 487
2 0x016c437b ?PlayMusic@AudioManager@@QAE?AV?$Maybe@M@util@@PAUSoundEffect@@ABV?$Darray@PAUSoundEffect@@@3@@Z Line Info Error 487
3 0x016c6aa0 ??$Foreach@V?$SharedPtr@UAudioVoice@@@util@@V<lambda_29f831e73a1c992cfc5cf935e68b4ae3>@@@util@@YAXABV?$Darray@V?$SharedPtr@UAudioVoice@@@util@@@0@V<lambda_29f831e73a1c992cfc5cf935e68b4ae3>@@@Z Line Info Error 487
4 0x016c42c8 ?PlayMusic@AudioManager@@QAE?AV?$Maybe@M@util@@PAUSoundEffect@@ABV?$Darray@PAUSoundEffect@@@3@@Z Line Info Error 487
5 0x01588eb6 ?LoadCurrentLevel@StrategicManager@@QAEXXZ Line Info Error 487
6 0x01589e18 ?Tick@StrategicManager@@UAEXN@Z Line Info Error 487
7 0x0169f6e3 ?Tick@GameManager@@QAEXXZ Line Info Error 487
8 0x016912a4 ?EngineCoreLoop@@YAXXZ Line Info Error 487
9 0x0133c7f1 _main Line Info Error 487
10 0x017118af __tmainCRTStartup f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c(626)
11 0x74b0495d BaseThreadInitThunk Line Info Error 487
12 0x76f398ee RtlInitializeExceptionChain Line Info Error 487
13 0x76f398c4 RtlInitializeExceptionChain Line Info Error 487