Post by qswitched on Sept 28, 2016 5:26:45 GMT
Figured this update was large enough to warrant a post.
General Notes:
Offline Mode is now supported for the game, as is the option for inverted rotation controls, and using the default OS cursor.
Nuclear blasts were incorrectly calculated as too low power, this has been resolved, which should remedy some of the issues with the level Orbital Fallout. Nuclear missiles are also made a little better at hitting the target too.
"Supergun" coilgun and railgun designs which were violating the laws of physics have been corrected now.
Finally, a slew of crashes and other bugs have been fixed.
Full Changelist
- Fixed Offline Mode.
- Added an option to invert the mouse look control.
- Added a graphics option to use the default OS cursor instead of the custom cursor.
- Fixed erroneously low ablation for nuclear blasts.
- Tweaked core module missiles for better acceleration for hitting, greatly increases their hit probability, at the cost of some added mass.
- Fixed a number of issues with projectile numerical integration. Certain designs were exploiting the integrator's inaccuracy to yield 100 km/s or more, which was physically inaccurate.
- Fixed incorrect recoil stress on long/thin coilguns and railguns.
- In several more levels like Ceres, Eros, etc. knocking the enemy out of orbit will cause a mission kill.
- Fixed payload costs being incorrect in launcher modules.
- Fixed crash when changing a black box module name.
- Fixed crash when using certain exotic materials for nuclear weapons.
- Removed satellite/other classifications of ships, so everything is drone, missile, or payload. Fixes some issues with their behavior in combat.
- Fixed tracer colors when on lowest graphical setting.
- Fixed several crashes with damage impacts.
- Fixed drones sometimes crashing into their carrier when launched.
- Minor UI bugs fixed.
- Made corrections to crash logging.
- Several other rare crashes fixed.
General Notes:
Offline Mode is now supported for the game, as is the option for inverted rotation controls, and using the default OS cursor.
Nuclear blasts were incorrectly calculated as too low power, this has been resolved, which should remedy some of the issues with the level Orbital Fallout. Nuclear missiles are also made a little better at hitting the target too.
"Supergun" coilgun and railgun designs which were violating the laws of physics have been corrected now.
Finally, a slew of crashes and other bugs have been fixed.
Full Changelist
- Fixed Offline Mode.
- Added an option to invert the mouse look control.
- Added a graphics option to use the default OS cursor instead of the custom cursor.
- Fixed erroneously low ablation for nuclear blasts.
- Tweaked core module missiles for better acceleration for hitting, greatly increases their hit probability, at the cost of some added mass.
- Fixed a number of issues with projectile numerical integration. Certain designs were exploiting the integrator's inaccuracy to yield 100 km/s or more, which was physically inaccurate.
- Fixed incorrect recoil stress on long/thin coilguns and railguns.
- In several more levels like Ceres, Eros, etc. knocking the enemy out of orbit will cause a mission kill.
- Fixed payload costs being incorrect in launcher modules.
- Fixed crash when changing a black box module name.
- Fixed crash when using certain exotic materials for nuclear weapons.
- Removed satellite/other classifications of ships, so everything is drone, missile, or payload. Fixes some issues with their behavior in combat.
- Fixed tracer colors when on lowest graphical setting.
- Fixed several crashes with damage impacts.
- Fixed drones sometimes crashing into their carrier when launched.
- Minor UI bugs fixed.
- Made corrections to crash logging.
- Several other rare crashes fixed.