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Post by redparadize on Oct 13, 2016 3:41:50 GMT
Ah! thanks morrigi and RA2lover. RTG won't cut it if they need 1t radiators. The 1.02kW reactor is nice. I will see if what I can do with these! Edit: Small improvement can make huge difference!
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Post by dragonkid11 on Oct 13, 2016 3:58:12 GMT
Hmm, it seems that minimum price of the reactor is hard locked around 3 kc
Unless weight saving is the point, then it's not really worth it to go any smaller.
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tuna
New Member
Posts: 33
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Post by tuna on Oct 13, 2016 4:02:44 GMT
You can go cheaper by moving to U-233
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Post by redparadize on Oct 13, 2016 4:05:19 GMT
Yep! I was about to post this: Edit: looks like I can raise it to 1.8kW and make it lighter... I probably can still buff it.
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Post by goduranus on Oct 16, 2016 16:52:12 GMT
At that kind of small size radiators only weight a couple of grams, might as well use a lower outlet temperature.
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Post by someusername6 on Oct 16, 2016 18:28:26 GMT
At that kind of small size radiators only weight a couple of grams, might as well use a lower outlet temperature. Can you show an example of that reactor with radiators that are that light? I have optimized in this power range for outlet temperature instead, getting something like this:
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Post by RA2lover on Oct 16, 2016 18:48:09 GMT
the reactor above your post was outputting 3.71kW. With a 1100 K exit temperature you only need 0.045m² of radiator area to cool it.
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Post by lawson on Oct 19, 2016 2:58:34 GMT
I tried to make a gigawatt reactor, and i don't think its possible with the current materials. I could probably shave some mass, but it exists. UPDATE: Now weighs only 15.6 tons. Same output and dimensions. ThermoelectricFissionReactorModule 1.01 GW Thermoelectric Fission Reactor ReactorCoreDimensions_m 0.1 0.1 NuclearReactor Coolant Sodium Moderator Diamond ModeratorMass_kg 4 Fuel U-235 Dioxide FuelMass_kg 10 FuelEnrichment_Percent 0.97 ControlRodComposition U-233 Dioxide ControlRodMass_kg 9 NeutronReflector Diamond ReflectorThickness_m 0.597 AverageNeutronFlux__m2_s 2e+020 InnerTurbopump Composition Amorphous Carbon PumpRadius_m 1 RotationalSpeed_RPM 570 ThermocoupleInnerDimensions_m 5 6.3 Thermocouple PTypeComposition Tungsten NTypeComposition Tantalum Length_m 0.001 ThermocoupleExitTemperature_K 2500 OuterCoolant Sodium OuterTurbopump Composition Calcium PumpRadius_m 0.5 RotationalSpeed_RPM 600
I think Sodium coolant at 3006K will be a GAS, so the 100W/mK thermal conductivity is unrealistic. But liquid Copper, Germainium, and Cerium are still liquid at 3006K so the general reactor design is still sound. Any chance we'll get nested thermocouples in a future update? The current single surface design gets a tad bulky at gigawatt power levels. I'd also love to have the option for 2-3 stages of thermocouples, thermionic generators, or gas-turbines. I think if we can push efficiency above 50%, cooler radiators start to become viable again. Lastly, this family of reactors makes MPD thrusters viable! Can easily get to 50mg0 and over 20km/s delta-V or over 100 km/s delta-V and 10mg0. Been making some super-deadly space light-bulbs that can catch anything given a day or two.
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Post by docdarson on Oct 21, 2016 9:03:08 GMT
Anyone have any good, high-efficiency radiator designs? I can't help but feel that the stock radiators are inefficient, though to be honest, I'm no engineer. Unfortunately, I'm only good at creating weapons modules, lol.
Though I do gotta say that I stole your design above, Lawson, and am absolutely loving the 1GW reactor - I've not been able to fiddle around with it quite yet to make it more temperature efficient, but it makes for an excellent test reactor for my weapons testing.
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Post by dragonkid11 on Oct 21, 2016 9:26:41 GMT
Use amorphous carbon radiator if you want cheap, efficient radiator for high temperature.
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Post by apophys on Oct 29, 2016 13:04:44 GMT
Though I do gotta say that I stole your design above, Lawson, and am absolutely loving the 1GW reactor - I've not been able to fiddle around with it quite yet to make it more temperature efficient, but it makes for an excellent test reactor for my weapons testing. Ahem... You may not have noticed the quote block there, but it's actually my reactor, and Lawson is commenting on it.
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Post by Rocket Witch on Nov 1, 2016 21:57:19 GMT
I thought I'd take on the opposite paradigm and make an extremely cold reactor. I also wanted to run it on depleted uranium just 'cause that's the sort of thing people tend to think of as not viable for use, but it might be a waste of mass anyway. I'm not sure the savings of hot reactors on radiator mass are really all that great when you can use very light polyethylene and lithium below 400K outlet temp (these are good neutron reflectors too, so could they reflect nuclear blast energy and take less damage than their listed properties would suggest?). You have to shape them so they stick out really far to minimise how much space they take on the ship's surface and maximise their own surface area, but this isn't a problem — in fact it's good since it doesn't increase cross-section anyway and means when the enemy targets your radiators they aim further away from the hull. Obviously though once you run into the hundred-megawatt & gigawatt power levels there may cease to be any reasonable thermal radiation solution. With that in mind, I think ships with optimised power draw instead of optimised power generation may be a very viable design philosophy — one I will explore at least. The negative coolant temperature appears not to be a bug, by the way: en.wikipedia.org/wiki/Negative_temperature
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Post by jonen on Nov 1, 2016 22:12:26 GMT
in fact it's good since it doesn't increase cross-section anyway and means when the enemy targets your radiators they aim further away from the hull. I'm not sure - in my experience with lasers, if you target radiators, the targeting algorithm seems to go for the base of the radiator, where it connects with the hull, ignoring most of the rest of the radiator. Best way to take out radiators quickly tends to be to order unfocused lasing on a ship, and just wait until a high powered laser wanders all over a radiator by chance (which is easier with big radiators). EDIT: The cold reactor is just cool, though. And I'm not convinced there isn't some kind of weirdness going on in that reactor cooling cycle.
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Post by Rocket Witch on Nov 1, 2016 22:27:17 GMT
I'm not sure - in my experience with lasers, if you target radiators, the targeting algorithm seems to go for the base of the radiator, where it connects with the hull, ignoring most of the rest of the radiator. Best way to take out radiators quickly tends to be to order unfocused lasing on a ship, and just wait until a high powered laser wanders all over a radiator by chance (which is easier with big radiators). Oh, interesting. Admittedly I've barely touched lasers yet, and up to this point not designed anything requiring large radiators. I wouldn't expect it since I've never seen AI in games be capable of picking a particular part of an object to target. Things in games are always oriented toward the centrepoints of other objects (or other objects attached to said objects, as with subsystems like radiators in CDE), or some angle on a plane. Kudos to Qswitched if he actually prepared the AI to cope with unshapely player designs.
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Post by jonen on Nov 1, 2016 22:33:14 GMT
I like to play around with overpowered long range lasers, and I've given them to the AI to see about what strategies you'd use to counter them, and the AI definitely uses the lasers to focus on subsystems (possibly they use this behavior with guns as well) - though it looks like they just prioritize all visible subsystems (like you can as well) and don't particularly bother to prioritize further.
EDIT: That is to say - they will automatically focus on the subsystem currently closest to them - even if that means boring through the entire vessel to get to it.
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