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Post by zuthal on May 7, 2017 0:19:56 GMT
If you make a ship that uses multiple stacked lasers (using the "count" slider on the laser module), the waste heat display, including the radiators not removing enough heat warning message, will be displayed as if you only had one laser. If you size your radiators according to that, the result is that shortly after opening fire, most of your lasers overheat and stop firing.
A workaround until this bug is fixed consists in either calculating the total needed radiator area from the waste heat and temperature, or in sizing the radiator area for one laser, and then multiplying that by the number of lasers you have.
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Post by newageofpower on May 9, 2017 18:45:15 GMT
I don't find this a big problem; it takes minutes to saturate an Amorphous Carbon radiator to operating temperatures, so some battlestars carrying only enough radiator to fire all lasers for 2 minutes instead of 5 is a perfectly valid design choice.
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Post by thorneel on May 9, 2017 21:10:44 GMT
I haven't used heavy laserstars much for a few patches, but in long engagements this could indeed become a very annoying problem, particularly as your lasers will suddenly stop working and flicker with no apparent reason.
Having erroneous indications that your radiators are enough a serious UI problem.
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Post by zuthal on May 10, 2017 10:13:39 GMT
I don't find this a big problem; it takes minutes to saturate an Amorphous Carbon radiator to operating temperatures, so some battlestars carrying only enough radiator to fire all lasers for 2 minutes instead of 5 is a perfectly valid design choice. True - so then have another warning if laser radiators are not enough to sustain full fire indefinitely, but as a yellow warning (so that it doesn't make the ship design invalid), and also display how long it takes to overheat assuming all lasers are firing, and how many lasers can fire indefinitely.
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