|
Post by Rocket Witch on Apr 30, 2017 13:33:57 GMT
Given that the immediate post-patch period is filled with hotfixes (for which I am grateful), a custom limits.txt is prone to getting overwritten without warning, however it doesn't appear that it can be placed in the appdata mods directory as doing so crashes the game. Is there a way to make this work, or is there just not support for it?
|
|
|
Post by The Astronomer on Apr 30, 2017 13:58:09 GMT
I am able to replicate this. Here's the log.
Version: CDE 1.1.1.1 Windows
Loading Themes...Done in 15ms 4.0.0 - Build 10.18.10.4425 Max Texture Image Units: 16 Max Combined Texture Image Units: 96 Max Vertex Texture Image Units: 16 Max Draw Buffers: 8 Max Texture Size: 16384
Loading Shaders...Done in 1065ms Loading Game ...Loading Tooltips...Done in 5ms Loading Limits...Assertion at Reflection\SimpleSerializationManager.cpp(48): Property == nullptr Error: EXCEPTION_BREAKPOINT 0 0x756a3297 DebugBreak Line Info Error 487 1 0x00fca11d ?LoadNumericalLimits@FileIO@@QBE?AU?$tuple2@_NV?$Str@D@util@@@util@@PAVDataParser@@ABV?$Str@D@3@_N@Z Line Info Error 487 2 0x00f9183c ??$CustomLoad@V<lambda_9c01128416d4423b1659f10c6617a674>@@@GameManager@@QAEXABV?$Str@D@util@@PAV12@V<lambda_9c01128416d4423b1659f10c6617a674>@@0@Z Line Info Error 487 3 0x00f8f35d ?LoadAll@GameManager@@QAEXXZ Line Info Error 487 4 0x00f91bbf ??$Foreach@PAVManager@@V<lambda_7f9ca5e68bf4d3f62d21ae1ada32e03a>@@@util@@YAXABV?$Darray@PAVManager@@@0@V<lambda_7f9ca5e68bf4d3f62d21ae1ada32e03a>@@@Z Line Info Error 487 5 0x00f8f5ba ?Tick@GameManager@@QAEXXZ Line Info Error 487 6 0x00f812a4 ?EngineCoreLoop@@YAXXZ Line Info Error 487 7 0x00c2c7f1 _main Line Info Error 487 8 0x010018af __tmainCRTStartup f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c(626) 9 0x74b0495d BaseThreadInitThunk Line Info Error 487 10 0x76f398ee RtlInitializeExceptionChain Line Info Error 487 11 0x76f398c4 RtlInitializeExceptionChain Line Info Error 487
|
|