Post by The Astronomer on Apr 26, 2017 17:07:33 GMT
childrenofadeadearth.boards.net/post/19160/thread
'Modding multistar solar systems is now possible'
I faced some trouble here. I modded in Alpha Centauri A and B, with B's unconfirmed planet Bc, then make a mission that revolves around it. However, then I tested, it crashes. I attempted to confirm the error by going to Sandbox Mode and trying to get to Alpha Centauri Bc, and it crashes, again.
Modded Campaign
Sandbox Mode
This is my Alpha Centauri star system's code. Please check, and see if the problem repeats. Note that Alpha Centauri B is in orbit around Alpha Centauri A.
Bonus: Alpha Centauri B (you'll crash instantly if you choose it or Alpha Centauri Bc. You can still play around other celestial bodies, though. Test on Cael- Uranus and Mercury.)
'Modding multistar solar systems is now possible'
I faced some trouble here. I modded in Alpha Centauri A and B, with B's unconfirmed planet Bc, then make a mission that revolves around it. However, then I tested, it crashes. I attempted to confirm the error by going to Sandbox Mode and trying to get to Alpha Centauri Bc, and it crashes, again.
Modded Campaign
Version: CDE 1.1.0.3 Windows
Loading Themes...Done in 12ms
4.0.0 - Build 10.18.10.4425
Max Texture Image Units: 16
Max Combined Texture Image Units: 96
Max Vertex Texture Image Units: 16
Max Draw Buffers: 8
Max Texture Size: 16384
Loading Shaders...Done in 1083ms
Loading Craft Models...Done in 0ms
Loading Pre-generated City Light Textures...Done in 172ms
Loading Pre-generated Particle Textures...Done in 0ms
Loading Pre-generated Damage Scar Textures...Done in 0ms
Loading Game
...Loading Tooltips...Done in 5ms
Loading Star Chart...Done in 117ms
Loading Refraction Indices...Done in 264ms
Loading Emission Lines...Done in 311ms
Loading Elements...Done in 25ms
Loading Metals...Done in 9ms
Loading Nonmetals...Done in 4ms
Loading Compounds...Done in 2ms
Loading Alloys...Done in 6ms
Loading Ceramics...Done in 6ms
Loading Fibers...Done in 4ms
Loading Crystals...Done in 8ms
Loading Radionuclides...Done in 1ms
Loading Ions...Done in 2ms
Loading Fissiles...Done in 5ms
Loading Fusiles...Done in 1ms
Loading Fluids...Done in 10ms
Loading Minerals...Done in 3ms
Loading Organic Compounds...Done in 4ms
Loading Noble Gases...Done in 3ms
Loading Coolants...Done in 2ms
Loading Combustables...Done in 2ms
Loading Paints...Done in 2ms
Loading Chemical Reactions...Done in 4ms
Loading Fusion Reactions...Done in 1ms
Loading Asteroid Spectral Types...Done in 1ms
Loading Celestial Bodies...Done in 1455ms
Loading Factions...Done in 7ms
Loading AI...Done in 6ms
Loading Concepts...Done in 52ms
Loading Design Messages...Done in 8ms
Loading Sound Effects...Done in 2ms
Loading Misc...Done in 1ms
Loading Designs...Done in 50ms
Loading Imports...Done in 0ms
Loading User Designs...Done in 35ms
Loading Data Caches...Done in 1398ms
Loading Craft Data Finalization...Done in 1208ms
Loading Levels...Done in 1915ms
Loading Dev Records...Done in 1ms
Loading User Records...Done in 2ms
Loading SoundFiles...
Done in 3972ms
Loading Craft Models...Done in 1039ms
Loading Pre-generated City Light Textures...Done in 0ms
Loading Pre-generated Particle Textures...Done in 0ms
Loading Pre-generated Damage Scar Textures...Done in 0ms
Loading Solar Echoes...Done in 9490ms
Done in 23152ms
Steam Stats Received
Loading Solar Echoes Reprise...Done in 6810ms
Assertion at \mac\home\documents\code\utilities\utilities\core\ReferenceCounting.inl(270): FilteredArray.Num() <= 1
Error: EXCEPTION_BREAKPOINT
0 0x778f3297 DebugBreak Line Info Error 487
1 0x00e18f5b StrategicManager::SetupShadows \\mac\home\documents\code\cde\cde\strategic\strategicmanager.cpp(400)
2 0x00e18ed8 StrategicManager::SetupShadows \\mac\home\documents\code\cde\cde\strategic\strategicmanager.cpp(395)
3 0x00bdfce4 RenderGame \\mac\home\documents\code\cde\cde\common\render.cpp(145)
4 0x00b5ea8a EngineCoreLoop \\mac\home\documents\code\cde\cde\common\engine.cpp(397)
5 0x00bb1a1c main \\mac\home\documents\code\cde\cde\common\main.cpp(54)
6 0x00f1879f __tmainCRTStartup f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c(626)
7 0x76ee495d BaseThreadInitThunk Line Info Error 487
8 0x77e398ee RtlInitializeExceptionChain Line Info Error 487
9 0x77e398c4 RtlInitializeExceptionChain Line Info Error 487
Sandbox Mode
Version: CDE 1.1.0.3 Windows
Loading Themes...Done in 14ms
4.0.0 - Build 10.18.10.4425
Max Texture Image Units: 16
Max Combined Texture Image Units: 96
Max Vertex Texture Image Units: 16
Max Draw Buffers: 8
Max Texture Size: 16384
Loading Shaders...Done in 1073ms
Loading Craft Models...Done in 0ms
Loading Pre-generated City Light Textures...Done in 166ms
Loading Pre-generated Particle Textures...Done in 0ms
Loading Pre-generated Damage Scar Textures...Done in 0ms
Loading Game
...Loading Tooltips...Done in 4ms
Loading Star Chart...Done in 119ms
Loading Refraction Indices...Done in 244ms
Loading Emission Lines...Done in 269ms
Loading Elements...Done in 24ms
Loading Metals...Done in 12ms
Loading Nonmetals...Done in 4ms
Loading Compounds...Done in 2ms
Loading Alloys...Done in 8ms
Loading Ceramics...Done in 6ms
Loading Fibers...Done in 3ms
Loading Crystals...Done in 6ms
Loading Radionuclides...Done in 1ms
Loading Ions...Done in 2ms
Loading Fissiles...Done in 4ms
Loading Fusiles...Done in 1ms
Loading Fluids...Done in 7ms
Loading Minerals...Done in 2ms
Loading Organic Compounds...Done in 3ms
Loading Noble Gases...Done in 2ms
Loading Coolants...Done in 1ms
Loading Combustables...Done in 2ms
Loading Paints...Done in 1ms
Loading Chemical Reactions...Done in 3ms
Loading Fusion Reactions...Done in 1ms
Loading Asteroid Spectral Types...Done in 1ms
Loading Celestial Bodies...Done in 1584ms
Loading Factions...Done in 7ms
Loading AI...Done in 6ms
Loading Concepts...Done in 46ms
Loading Design Messages...Done in 7ms
Loading Sound Effects...Done in 2ms
Loading Misc...Done in 1ms
Loading Designs...Done in 65ms
Loading Imports...Done in 0ms
Loading User Designs...Done in 33ms
Loading Data Caches...Done in 1287ms
Loading Craft Data Finalization...Done in 1025ms
Loading Levels...Done in 1776ms
Loading Dev Records...Done in 1ms
Loading User Records...Done in 2ms
Loading SoundFiles...
Done in 3737ms
Loading Craft Models...Done in 1086ms
Loading Pre-generated City Light Textures...Done in 0ms
Loading Pre-generated Particle Textures...Done in 0ms
Loading Pre-generated Damage Scar Textures...Done in 0ms
Loading Solar Echoes...Done in 9110ms
Done in 22011ms
Steam Stats Received
Loading Entropy...Done in 7463ms
Assertion at \mac\home\documents\code\utilities\utilities\core\ReferenceCounting.inl(270): FilteredArray.Num() <= 1
Error: EXCEPTION_BREAKPOINT
0 0x778f3297 DebugBreak Line Info Error 487
1 0x00e18f5b StrategicManager::SetupShadows \\mac\home\documents\code\cde\cde\strategic\strategicmanager.cpp(400)
2 0x00e18ed8 StrategicManager::SetupShadows \\mac\home\documents\code\cde\cde\strategic\strategicmanager.cpp(395)
3 0x00bdfce4 RenderGame \\mac\home\documents\code\cde\cde\common\render.cpp(145)
4 0x00b5ea8a EngineCoreLoop \\mac\home\documents\code\cde\cde\common\engine.cpp(397)
5 0x00bb1a1c main \\mac\home\documents\code\cde\cde\common\main.cpp(54)
6 0x00f1879f __tmainCRTStartup f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c(626)
7 0x76ee495d BaseThreadInitThunk Line Info Error 487
8 0x77e398ee RtlInitializeExceptionChain Line Info Error 487
9 0x77e398c4 RtlInitializeExceptionChain Line Info Error 487
This is my Alpha Centauri star system's code. Please check, and see if the problem repeats. Note that Alpha Centauri B is in orbit around Alpha Centauri A.
CelestialBody Alpha Centauri A
Mass_kg 2.187405e30
Radius_km 854412
SurfaceTemperature_K 5790
IsGasComposition true
Rotation
AxialTilt_degrees 0
SiderealRotationPeriod_s 1.9008e6
CelestialBody Alpha Centauri B
Mass_kg 1.80361485e30
Radius_km 602336
SurfaceTemperature_K 5260
IsGasComposition true
Orbit
ParentBody Alpha Centauri A
Elements
Epoch_JulianYears 2000
SemiMajorAxis_km 3.51e9
Eccentricity 0.5179
ArgumentOfPeriapsis_degrees 231.65
LongitudeOfAscendingNode_degrees 204.85
MeanAnomaly_degrees 0
InclinationToRelativePlane_degrees 79.205
Rotation
AxialTilt_degrees 0
SiderealRotationPeriod_s 3.5424e6
CelestialBody Alpha Centauri Bc
Mass_kg 4.317e24
Radius_km 5861
Albedo .2
Orbit
ParentBody Alpha Centauri B
Elements
Epoch_JulianYears 2000
SemiMajorAxis_km 21150000
Eccentricity 0
ArgumentOfPeriapsis_degrees 0
LongitudeOfAscendingNode_degrees 0
MeanAnomaly_degrees 0
InclinationToRelativePlane_degrees 0
Rotation
AxialTilt_degrees 0
SiderealRotationPeriod_s 1762560
Bonus: Alpha Centauri B (you'll crash instantly if you choose it or Alpha Centauri Bc. You can still play around other celestial bodies, though. Test on Cael- Uranus and Mercury.)