Post by someusername6 on Apr 26, 2017 3:43:02 GMT
I'm stumped by this one. I was experimenting with material mods, reverted them to the best of my ability, but I continue to experience this issue.
The "create new coilgun" always crashes the game, though I am able to view / copy / save other coilgun designs. The crash logs look like this:
The "create new coilgun" always crashes the game, though I am able to view / copy / save other coilgun designs. The crash logs look like this:
Assertion at Logistic\Modules\WeaponModules\CoilgunModules.cpp(184): EndPosition_m > StartPosition_m
Error: EXCEPTION_BREAKPOINT
0 0x770548a2 DebugBreak Line Info Error 487
1 0x011fdbe8 CoilgunModule::GetForceAt_N \\mac\home\documents\code\cde\cde\logistic\modules\weaponmodules\coilgunmodules.cpp(366)
2 0x011fdfb8 <lambda_6a873c6124e1c3ce6c8b3458fece530a>::operator() \\mac\home\documents\code\cde\cde\logistic\modules\weaponmodules\coilgunmodules.cpp(427)
3 0x01206765 <lambda_5fab383fbe7cfd1f11700bfd5228358b>::operator() \\mac\home\documents\code\cde\cde\logistic\modules\weaponmodules\weaponsubmodules.h(308)
4 0x01206378 ApproximateBallisticExitCharacteristics<<lambda_6a873c6124e1c3ce6c8b3458fece530a>,<lambda_9d8121ab8301c7a3bafa932fb53c8fd5> > \\mac\home\documents\code\cde\cde\logistic\modules\weaponmodules\weaponsubmodules.h(306)
5 0x011fddee CoilgunModule::GetFiringCharacteristics \\mac\home\documents\code\cde\cde\logistic\modules\weaponmodules\coilgunmodules.cpp(431)
6 0x011fe097 CoilgunModule::GetTotalFiringCharacteristics_Memoize \\mac\home\documents\code\cde\cde\logistic\modules\weaponmodules\coilgunmodules.cpp(433)
7 0x011fed00 CoilgunModule::GetKineticEfficiency_Percent \\mac\home\documents\code\cde\cde\logistic\modules\weaponmodules\coilgunmodules.cpp(562)
8 0x011fe3b1 CoilgunModule::GetEnergyLostToHeating_J \\mac\home\documents\code\cde\cde\logistic\modules\weaponmodules\coilgunmodules.cpp(483)
9 0x01203117 CoilgunModule::SetCachedData \\mac\home\documents\code\cde\cde\logistic\modules\weaponmodules\coilgunmodules.cpp(865)
10 0x0116fcb2 ModuleDesignManager::SelectModule \\mac\home\documents\code\cde\cde\logistic\moduledesign\moduledesign.cpp(359)
11 0x01172de2 ModuleDesignManager::NewModule \\mac\home\documents\code\cde\cde\logistic\moduledesign\moduledesign.cpp(671)
12 0x01173805 util::DelegateFactory<ModuleDesignManager,void,util::tuple2<util::Str<char>,void (__cdecl*)(void)> >::MethodCaller<&ModuleDesignManager::NewModule> \\mac\home\documents\code\utilities\utilities\core\delegates.h(84)
13 0x01176133 NewModuleButton::Select \\mac\home\documents\code\cde\cde\logistic\moduledesign\moduledesignui.cpp(197)
14 0x010b3785 UISimpleButton::OnAction \\mac\home\documents\code\cde\cde\common\uiframework\buttonui.cpp(156)
15 0x010b34f8 UISimpleButton::MouseUp \\mac\home\documents\code\cde\cde\common\uiframework\buttonui.cpp(128)
16 0x010cd7de Interface::TriggerMouseUp \\mac\home\documents\code\cde\cde\common\uiframework\interface.cpp(407)
17 0x010cccec Interface::HandleMouseInput \\mac\home\documents\code\cde\cde\common\uiframework\interface.cpp(226)
18 0x0103cb12 GameManager::HandleMouseInput \\mac\home\documents\code\cde\cde\common\gameplay.cpp(359)
19 0x0102dde7 MouseCallback \\mac\home\documents\code\cde\cde\common\engine.cpp(183)
20 0x013e1c1a __glfwInputMouseClick Line Info Error 487
21 0x013e48ce __glfwUnregisterWindowClassWin32 Line Info Error 487
22 0x76afd2b3 SetManipulationInputTarget Line Info Error 487
23 0x76ade88a DispatchMessageW Line Info Error 487
24 0x76addf17 CallWindowProcW Line Info Error 487
25 0x65f7ce43 glDebugEntry Line Info Error 487
26 0x76afd2b3 SetManipulationInputTarget Line Info Error 487
27 0x76ade88a DispatchMessageW Line Info Error 487
28 0x76ade1e4 DispatchMessageW Line Info Error 487
29 0x76addfa0 DispatchMessageW Line Info Error 487
30 0x0f512660 OverlayHookD3D3 Line Info Error 487
31 0x013e3047 __glfwPlatformPollEvents Line Info Error 487
32 0x776eecfa free Line Info Error 487
33 0x013baf81 util::Color::ConstructorTrigger::ConstructorTrigger \\mac\home\documents\code\utilities\utilities\math\color.h(37)