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Post by gedzilla on Apr 2, 2017 13:09:04 GMT
I am in desperate need of help in making my NEFP, namely, i have no idea where to start.
i get the basic idea, pair a nuke and a flak bomb and have the nuke propels the flak when it detonates, but i cant seem to make that work. do i use a tiny warhead, and a big flak bomb ? do i use a big warhead ? do i place them far apart ?
also, if you have working Nefp designs, feel free to show them.
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Post by Enderminion on Apr 2, 2017 13:40:47 GMT
I have no idea how NEFP works, I tried making one and saw no difference between NEFP and pure flak (their was a hole in one side and out the other on a gunship)
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Post by samchiu2000 on Apr 2, 2017 13:46:18 GMT
I have no idea how NEFP works, I tried making one and saw no difference between NEFP and pure flak (their was a hole in one side and out the other on a gunship) Yea and what make it different is that NEFP can be much more penetrative than flak. I saw a design on forum that can cut a stock gunship into >5 pieces within 5 km range when using 20 of them.
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Post by xenophon13 on Apr 2, 2017 15:27:51 GMT
To add to the question, how should one set up fuses and remote controls for an NEFP? I have a hard time designing remote controls that don't burn through all their fuel right away, let alone making ones that ensure the NEFP is pointed at the target before detonation. And how far away is a typical NEFP supposed to detonate?
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Post by samchiu2000 on Apr 2, 2017 15:30:34 GMT
To add to the question, how should one set up fuses and remote controls for an NEFP? I have a hard time designing remote controls that don't burn through all their fuel right away, let alone making ones that ensure the NEFP is pointed at the target before detonation. And how far away is a typical NEFP supposed to detonate? For detonation range you can have a 95t nuke version with 25m range or a 20x95t nuke version with 5km range. For remote control i am not sure about it as i rarely look into it.
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Post by newageofpower on Apr 2, 2017 16:14:58 GMT
20 small nukes being more effective than a single big nuke is quite buggy
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Post by RiftandRend on Apr 7, 2017 6:33:38 GMT
To add to the question, how should one set up fuses and remote controls for an NEFP? I have a hard time designing remote controls that don't burn through all their fuel right away, let alone making ones that ensure the NEFP is pointed at the target before detonation. And how far away is a typical NEFP supposed to detonate? For detonation range you can have a 95t nuke version with 25m range or a 20x95t nuke version with 5km range. For remote control i am not sure about it as i rarely look into it. If you have a good NEFP can you post it? I'm having trouble with mine.
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elukka
Junior Member
Posts: 73
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Post by elukka on Apr 7, 2017 7:37:21 GMT
I haven't seen any NEFP design I've been able to make work. While you can make a nuke vaporize a shrapnel bomb it won't impart any momentum on the shrapnel. This is easy to see if you pop the bomb at low velocity.
Does anyone have a NEFP design that's actually verified to work? I'd suggest using it at a very negligible relative speed towards the target, perhaps shooting at the launching ship, because otherwise the ensuing hole is easily accounted for by the kinetic energy of the missile.
edit: vvv Well, gonna test that one out!
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Post by samchiu2000 on Apr 7, 2017 9:59:13 GMT
For detonation range you can have a 95t nuke version with 25m range or a 20x95t nuke version with 5km range. For remote control i am not sure about it as i rarely look into it. If you have a good NEFP can you post it? I'm having trouble with mine. This may help~
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Post by ross128 on Apr 7, 2017 15:28:16 GMT
In its simplest form, you can just use any nuke you happen to have and put an Osmium or Tungsten plate in front of it (or a similarly dense, heat-resistant material). Adjust the thickness of the plate until it starts punching holes in things.
A station with several layers of excessively thick armor can be useful for testing high-penetration weapons, since against normal/practical ships all you get is often varying degrees of overkill that are difficult to tell apart. On an over-armored station you get to see more details like different penetration depths, damage characteristics (hole size, spalling, internal ricochet) and differences in behavior for off-center hits versus direct hits.
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Post by newageofpower on Apr 7, 2017 15:40:09 GMT
In its simplest form, you can just use any nuke you happen to have and put an Osmium or Tungsten plate in front of it (or a similarly dense, heat-resistant material). Adjust the thickness of the plate until it starts punching holes in things. A station with several layers of excessively thick armor can be useful for testing high-penetration weapons, since against normal/practical ships all you get is often varying degrees of overkill that are difficult to tell apart. On an over-armored station you get to see more details like different penetration depths, damage characteristics (hole size, spalling, internal ricochet) and differences in behavior for off-center hits versus direct hits. Yep. I prefer using multi-megaton osmoiridium asteroids for target testing; the most NEFP resistant materials (for a given thickness) and the contrasting coloration makes for easier wound track analysis.
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elukka
Junior Member
Posts: 73
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Post by elukka on Apr 7, 2017 17:00:07 GMT
I'm testing Amimai's design from the linked thread and can't get it to do anything. It sure looks like NEFP damage when you fly it fast enough, but as near as I can tell all that's happening is plain radiative nuclear damage and kinetic damage from the (non-accelerated) shrapnel. If you pop it at low speed it's obvious the nukes aren't doing anything to the shrapnel. My design isn't exactly the same though since I can't see all the parts there and my tests so far aren't super conclusive. Edit: Huh, okay, after some more testing I do think this works. There is penetration that isn't accounted for by kinetic effects. Edit 2: Some images which I believe show that these do indeed work and explain just what is going on. i.imgur.com/AVMNXOO.pngClose up of the same: i.imgur.com/NEjZq7p.png
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Post by Durandal on Apr 7, 2017 19:22:07 GMT
While not mounted on a missile, I have an NEFP Shell that I've been testing from a conventional cannon that's been getting good results.
It uses the 95t warhead from the standards thread below either a 400g or 600g osmium slug. I'm away from my computer but I know that with the control unit, nuke, and slug the entire package weighs just under 2kg and is 34cm long.
Fired at aprox 1.5km/s from a conventional cannon and set to detonate 5m from the target, it is HIGHLY effective at both slagging engines and cutting hulls in half. A single drone (which I'm fine tuning for display soonTM ) is able to cut my premier Gunship-derived warship (using some of the best meta techinques Ive come across) into sections.
Frame by frame observations (because it's a laggy-ass weapon) show that the KE effect is happening; individual sections of armor are penetrated while the hull itself is being irritated and weakened. While it has a short effective range I plan on developing some sort of EM gun able to fire the shell for increased range and reduced time to target.
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Post by RiftandRend on Apr 7, 2017 22:52:13 GMT
While not mounted on a missile, I have an NEFP Shell that I've been testing from a conventional cannon that's been getting good results. It uses the 95t warhead from the standards thread below either a 400g or 600g osmium slug. I'm away from my computer but I know that with the control unit, nuke, and slug the entire package weighs just under 2kg and is 34cm long. Fired at aprox 1.5km/s from a conventional cannon and set to detonate 5m from the target, it is HIGHLY effective at both slagging engines and cutting hulls in half. A single drone (which I'm fine tuning for display soonTM ) is able to cut my premier Gunship-derived warship (using some of the best meta techinques Ive come across) into sections. Frame by frame observations (because it's a laggy-ass weapon) show that the KE effect is happening; individual sections of armor are penetrated while the hull itself is being irritated and weakened. While it has a short effective range I plan on developing some sort of EM gun able to fire the shell for increased range and reduced time to target. Conventional cannons are vastly superior for anything less than 3.5 km/s. For velocities higher than that its better to fire missiles than use an EM payload gun.
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Post by Durandal on Apr 7, 2017 23:07:35 GMT
While not mounted on a missile, I have an NEFP Shell that I've been testing from a conventional cannon that's been getting good results. It uses the 95t warhead from the standards thread below either a 400g or 600g osmium slug. I'm away from my computer but I know that with the control unit, nuke, and slug the entire package weighs just under 2kg and is 34cm long. Fired at aprox 1.5km/s from a conventional cannon and set to detonate 5m from the target, it is HIGHLY effective at both slagging engines and cutting hulls in half. A single drone (which I'm fine tuning for display soonTM ) is able to cut my premier Gunship-derived warship (using some of the best meta techinques Ive come across) into sections. Frame by frame observations (because it's a laggy-ass weapon) show that the KE effect is happening; individual sections of armor are penetrated while the hull itself is being irritated and weakened. While it has a short effective range I plan on developing some sort of EM gun able to fire the shell for increased range and reduced time to target. Conventional cannons are vastly superior for anything less than 3.5 km/s. For velocities higher than that its better to fire missiles than use an EM payload gun. Agreed for the most part. I can think of a few tactical situations where an EM payload would be better than a missile. Anti-Missile work for one.
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