ndeo
Junior Member
It's not a flashlight... It's a High-frequency relativistic boson cannon
Posts: 67
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Post by ndeo on Mar 25, 2017 13:24:17 GMT
So I looked around the forums and couldn't find a thread on custom themes so I gave making one a shot. To install, unzip and put the whole folder into appdata/roaming/CDE/Mods For additional themes just place the code under each theme Keep in mind some fonts don't support greek characters NDeo's Variant(v1.1) - by NDeo NDeos Var.zip (5.3 KB) The font is "White rabbit" by Matthew Welch under the MIT license v1.1 - Fixed font spacing Screenshots: Menu Options Module list Module design Sandbox options In battle Dataflow - by NDeo Dataflow.zip (5.29 KB) The font is "White rabbit" by Matthew Welch under the MIT license Screenshots: Menu Options Module design Sandbox options In battle To create your own, go to /appdata/roaming/CDE/Mods/Data and create "Themes.txt" Custom font files you want should be converted .otf and placed in /appdata/roaming/CDE/Mods/Fonts .ttf to .otf converter: everythingfonts.com/ttf-to-otfCopy a theme from the game files(/Resources/Data/Themes.txt) as a template The colour format is in HSV For easier conversion/colour choosing colorizer.org/Reference Image For even more control you can customize the UI GLSL fragment file in the game shaders folder Feel free to post your themes here Have fun colouring!
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ndeo
Junior Member
It's not a flashlight... It's a High-frequency relativistic boson cannon
Posts: 67
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Post by ndeo on Mar 26, 2017 4:10:17 GMT
Has anyone been able to get custom button sounds working?
To get button sounds working, create a folder "UI" for CDE/Mods/Audio and a file "SoundEffects.txt" in CDE/Mods/Data Rename your button sound and place it in folder "UI"
File should be .ogg
In Themes.txt, set the button sound to <File Name> In SoundEffects.txt, paste and modify the file name and volume if needed
SoundEffect <File Name> Subcategory UI Volume 1.0 UI true
Has anyone got a way to get the texture atlas for the icons?
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ndeo
Junior Member
It's not a flashlight... It's a High-frequency relativistic boson cannon
Posts: 67
|
Post by ndeo on Mar 28, 2017 4:03:48 GMT
For custom music and soundeffects,
File should be in .ogg
Soundeffects: Backup the Sounds in Resources/Audio and replace them
Music: Create a folder "Music" in CDE/Mods/Audio/ and place them in there AND edit in the GAME LOCATION, edit CDE/Resources/Data/Levels.txt
SoundEffects.txt
SoundEffect <Music Name> Subcategory Music Loop true UI true IsMusic true Volume .25 Levels.txt (bottom)
Level Sandbox JulianYear 2260 Location MainBody Herculina PlayerAlliance Republic of the Free People EnemyAlliance United Sol Trade Alliance AI Balanced Fleets null -1 Republic of the Free People null AlliedSandboxFleet null -1 United Sol Trade Alliance null EnemySandboxFleet Music <Sandbox Music Name> ------------------------------------------------------------------// Edit This
Campaign Default Campaign MainMenuMusic <Menu Music Name> ------------------------------------------------------------------// Edit This
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