|
Post by beta on Sept 25, 2016 16:52:23 GMT
Hi,
Awesome game so far. Have a question about power consumption from weapon systems. I have a ship with 50.5MW of power available, and 4 50MW railguns firing simultaneously. Is this intended behaviour? Would you not require 200MW of power to run this setup?
Can post screenshot of ship if required.
|
|
|
Post by argonbalt on Sept 25, 2016 19:12:58 GMT
Hi, Awesome game so far. Have a question about power consumption from weapon systems. I have a ship with 50.5MW of power available, and 4 50MW railguns firing simultaneously. Is this intended behaviour? Would you not require 200MW of power to run this setup? Can post screenshot of ship if required. This should probably go in the game play section, hmm, how much of the 50 MW is the linear motors, and how much is the reaction wheels? As it currently stands there are many guns which have a 200 kw range cannon, but the turret reaction wheels are set to consume 10+ MW of power. It might be that the turret needs the majority power not necessarily the gun itself.
|
|
|
Post by beta on Sept 25, 2016 20:58:06 GMT
Designed the gun myself, there is roughly a 50/50 split between rails and the reaction wheels. Is this why it is able to fire all 4?
I honestly thought it was a bug as a similar thing is happening to a friend except with lasers.
|
|
|
Post by argonbalt on Sept 25, 2016 21:30:21 GMT
Designed the gun myself, there is roughly a 50/50 split between rails and the reaction wheels. Is this why it is able to fire all 4? I honestly thought it was a bug as a similar thing is happening to a friend except with lasers. Hmm that does sound strange, i however have had the same problem, yet on another laser ship i did not have enough power and could only fire two lasers a time. Can you post a screenshot of the ship firing with the module section shown as well(specifically the railguns)
|
|
|
Post by beta on Sept 25, 2016 22:51:10 GMT
|
|
|
Post by qswitched on Sept 26, 2016 4:23:01 GMT
If a weapon consumes it power very quickly, like many mass drivers do, then multiple shots can be fired within a single frame, because they are alternating firing quicker than you can see.
|
|
|
Post by RA2lover on Sept 26, 2016 4:33:03 GMT
I assumed mass drivers would have a built-in capacitor bank to average power draw between shots. This doesn't rule out the possibility of the effective fire rate being reduced due to power overdraw, though.
|
|
|
Post by beta on Sept 26, 2016 10:02:08 GMT
If a weapon consumes it power very quickly, like many mass drivers do, then multiple shots can be fired within a single frame, because they are alternating firing quicker than you can see. That's what I assumed was happening, at 17ms between shots, it is ... quite fast. Just wanted to make sure this wasn't a bug. Thanks!
|
|
|
Post by shiolle on Sept 28, 2016 6:06:10 GMT
Ok, I understand how that works with rail guns, but how does this work with MPD thusters? Don't they require constant input? I also don't understand why does crew requirements scale linearly with the number of thrusters. Does every one of those technicians have his's own little thruster to work on? That however is nitpicking.
|
|
|
Post by qswitched on Sept 28, 2016 6:14:43 GMT
Ok, I understand how that works with rail guns, but how does this work with MPD thusters? Don't they require constant input? Only when executing burns, so if you're dodging in combat, you won't be able power your weapons.
|
|
|
Post by shiolle on Sept 28, 2016 6:24:33 GMT
Only when executing burns, so if you're dodging in combat, you won't be able power your weapons. Sorry, I should have been more concise. I have 6 MPD thrusters each requiring 13 MW of power. I have one reactor with 13.5 MWe output which has no problem powering all six thrusters. Is this correct?
|
|
|
Post by qswitched on Sept 28, 2016 7:15:29 GMT
Only when executing burns, so if you're dodging in combat, you won't be able power your weapons. Sorry, I should have been more concise. I have 6 MPD thrusters each requiring 13 MW of power. I have one reactor with 13.5 MWe output which has no problem powering all six thrusters. Is this correct? No, only one thruster can burn at a time then.
|
|
|
Post by shiolle on Sept 28, 2016 19:16:49 GMT
I've tested this, and it appears there is a problem. I've made a variant of the vessel above with one MPD thruster instead of six and compared their performance in the "Homecoming" mission. To the left is the spacecraft with six thrusters; to the right is the spacecraft with one thruster (B variant). They both have the same one 13.5MW reactor. They start from different positions in their initial orbit, but I've tried to make the burns as close as possible.
|
|
|
Post by qswitched on Sept 28, 2016 19:43:33 GMT
I've tested this, and it appears there is a problem. I've made a variant of the vessel above with one MPD thruster instead of six and compared their performance in the "Homecoming" mission. To the left is the spacecraft with six thrusters; to the right is the spacecraft with one thruster (B variant). They both have the same one 13.5MW reactor. They start from different positions in their initial orbit, but I've tried to make the burns as close as possible. Looks like a bug then, thanks!
|
|