Post by RiftandRend on Mar 22, 2017 20:49:38 GMT
When testing my drones on a souped up corvette the game kept crashing. I don't really know why this happens but it seems to only be effecting ships with cone profiles and complex layered armor. Partial armor layers also seem to trigger it.
Version: CDE 1.1.0.2 Windows
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4.5.0 NVIDIA 376.53
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Assertion at Logistic\Physics\Damage.cpp(335): PenetrationDepth_m > 0
Error: EXCEPTION_BREAKPOINT
0 0x76474902 DebugBreak Line Info Error 487
1 0x00c7eebe ArmorPlate::ApplyDamage \\mac\home\documents\code\cde\cde\logistic\physics\damage.cpp(171)
2 0x00bbeead ModuleCompartment::OnDamage \\mac\home\documents\code\cde\cde\logistic\modules\compartments.cpp(262)
3 0x00d91718 SpacecraftComponent::CollideDamageWithCompartmentShell \\mac\home\documents\code\cde\cde\tactical\components\spacecraft.cpp(783)
4 0x00d91136 <lambda_f5dfb3a1451a226737e4aa54d40d9ca2>::operator() \\mac\home\documents\code\cde\cde\tactical\components\spacecraft.cpp(743)
5 0x00d9f047 util::Foreach<util::SharedPtr<CollisionHit>,<lambda_f5dfb3a1451a226737e4aa54d40d9ca2> > \\mac\home\documents\code\cde\utilities\core\function.inl(14)
6 0x00d90a66 SpacecraftComponent::CollideDamageRayWithShip \\mac\home\documents\code\cde\cde\tactical\components\spacecraft.cpp(755)
7 0x00d84f97 util::Foreach<util::Line3<double>,<lambda_26762210096226861217c2c195032c4d> > \\mac\home\documents\code\cde\utilities\core\function.inl(14)
8 0x00d84064 Collision::CollideDamageRays<<lambda_22d175fa1909e05c176b2317ef466f49> > \\mac\home\documents\code\cde\cde\tactical\collision.cpp(63)
9 0x00d80c4a Collision::ApplyDamageInDiscreteParts_km<1,<lambda_22d175fa1909e05c176b2317ef466f49> > \\mac\home\documents\code\cde\cde\tactical\collision.cpp(120)
10 0x00d7c35c Collision::MatterImpact \\mac\home\documents\code\cde\cde\tactical\collision.cpp(289)
11 0x00d7e542 Collision::ShipVsMatter \\mac\home\documents\code\cde\cde\tactical\collision.cpp(480)
12 0x00d801db Collision::RunCollision \\mac\home\documents\code\cde\cde\tactical\collision.cpp(636)
13 0x00d83b47 util::Foreach<util::tuple3<util::WeakPtr<Body>,double,double>,<lambda_6886e67adf053c6f338fa5b6fa430802> > \\mac\home\documents\code\cde\utilities\core\function.inl(14)
14 0x00d80575 Collision::FindCollision \\mac\home\documents\code\cde\cde\tactical\collision.cpp(736)
15 0x00d91db7 SpacecraftComponent::RunCollision \\mac\home\documents\code\cde\cde\tactical\components\spacecraft.cpp(842)
16 0x00d792bd util::Foreach<util::SharedPtr<Component>,<lambda_282e1ff91603a8ac95027f536cfaf0a9> > \\mac\home\documents\code\cde\utilities\core\function.inl(12)
17 0x00d73c50 Body::TickCollision \\mac\home\documents\code\cde\cde\tactical\body.cpp(293)
18 0x00ac1cc4 util::Foreach<util::SharedPtr<Actor>,<lambda_3e942caf3061508ed44d00c5da4b5d8a> > \\mac\home\documents\code\cde\utilities\core\function.inl(12)
19 0x00ac1010 ActorHandler::PostCollisionTick \\mac\home\documents\code\cde\cde\common\manager.cpp(93)
20 0x00db8f27 TacticalManager::Tick \\mac\home\documents\code\cde\cde\tactical\tacticalmanager.cpp(145)
21 0x00a77b03 GameManager::Tick \\mac\home\documents\code\cde\cde\common\gameplay.cpp(188)
22 0x00ac0545 main \\mac\home\documents\code\cde\cde\common\main.cpp(410)
23 0x00e226cf __tmainCRTStartup f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c(626)
24 0x74cf62c4 BaseThreadInitThunk Line Info Error 487
25 0x77d40fd9 RtlSubscribeWnfStateChangeNotification Line Info Error 487
26 0x77d40fa4 RtlSubscribeWnfStateChangeNotification Line Info Error 487