Post by newageofpower on Mar 17, 2017 0:08:34 GMT
I swear, I wasn't even using a high velocity weapon or something. Just your average 200 micromissile swarm backed up by a bunch of NEFPs.
Crash log attached below.
No mods have been installed. I am using the latest GPU drivers on a discrete (and pretty good) card.
Crash log attached below.
Version: CDE 1.1.0.2 Windows
Loading Themes...Done in 12ms
4.5.0 NVIDIA 368.81
Max Texture Image Units: 32
Max Combined Texture Image Units: 192
Max Vertex Texture Image Units: 32
Max Draw Buffers: 8
Max Texture Size: 16384
Loading Shaders...Done in 128ms
Loading Craft Models...Done in 0ms
Loading Pre-generated City Light Textures...Done in 165ms
Loading Pre-generated Particle Textures...Done in 1ms
Loading Pre-generated Damage Scar Textures...Done in 2ms
Loading Game
...Loading Tooltips...Done in 2ms
Loading Star Chart...Done in 76ms
Loading Refraction Indices...Done in 164ms
Loading Emission Lines...Done in 162ms
Loading Elements...Done in 14ms
Loading Metals...Done in 4ms
Loading Nonmetals...Done in 1ms
Loading Compounds...Done in 1ms
Loading Alloys...Done in 4ms
Loading Ceramics...Done in 3ms
Loading Fibers...Done in 1ms
Loading Crystals...Done in 4ms
Loading Radionuclides...Done in 0ms
Loading Ions...Done in 0ms
Loading Fissiles...Done in 2ms
Loading Fusiles...Done in 0ms
Loading Fluids...Done in 3ms
Loading Minerals...Done in 1ms
Loading Organic Compounds...Done in 2ms
Loading Noble Gases...Done in 1ms
Loading Coolants...Done in 0ms
Loading Combustables...Done in 1ms
Loading Paints...Done in 0ms
Loading Chemical Reactions...Done in 2ms
Loading Fusion Reactions...Done in 0ms
Loading Asteroid Spectral Types...Done in 0ms
Loading Celestial Bodies...Done in 15ms
Loading Factions...Done in 3ms
Loading AI...Done in 3ms
Loading Concepts...Done in 27ms
Loading Design Messages...Done in 5ms
Loading Sound Effects...Done in 1ms
Loading Misc...Done in 0ms
Loading Designs...Done in 32ms
Loading Imports...Done in 0ms
Loading User Designs...Done in 99ms
Loading Data Caches...Done in 1389ms
Loading Craft Data Finalization...Done in 323ms
Loading Levels...Done in 21ms
Loading Dev Records...Done in 1ms
Loading User Records...Done in 0ms
Loading SoundFiles...
Done in 2543ms
Loading Craft Models...Done in 3150ms
Loading Pre-generated City Light Textures...Done in 0ms
Loading Pre-generated Particle Textures...Done in 0ms
Loading Pre-generated Damage Scar Textures...Done in 0ms
Loading Solar Echoes...Done in 6250ms
Done in 15059ms
Steam Stats Received
Loading The Edge Reprise...Done in 3963ms
Error: EXCEPTION_ACCESS_VIOLATION
0 0x00576175 util::Map<util::WeakPtr<Body>,util::WeakPtr<SpacecraftComponent>,<lambda_5e73b4f5c1d34c32c29c8f76b877ad26> > \\mac\home\documents\code\cde\utilities\core\function.inl(126)
1 0x00571020 TacticalManager::GetSelectedBodiesVelocity_km__s_MemoizedFunction \\mac\home\documents\code\cde\cde\tactical\tacticalmanager.cpp(1455)
2 0x00570fc4 TacticalManager::GetSelectedBodiesVelocity_km__s_Memoize \\mac\home\documents\code\cde\cde\tactical\tacticalmanager.cpp(1454)
3 0x00572460 TacticalManager::GetCameraVelocity_km__s \\mac\home\documents\code\cde\cde\tactical\tacticalmanager.cpp(1655)
4 0x0056e777 TacticalManager::OriginShiftEverything \\mac\home\documents\code\cde\cde\tactical\tacticalmanager.cpp(1074)
5 0x0056f30a TacticalManager::SelectBodies \\mac\home\documents\code\cde\cde\tactical\tacticalmanager.cpp(1255)
6 0x0056f119 TacticalManager::SelectBody \\mac\home\documents\code\cde\cde\tactical\tacticalmanager.cpp(1216)
7 0x0056f7a0 TacticalManager::SelectNearestBody \\mac\home\documents\code\cde\cde\tactical\tacticalmanager.cpp(1306)
8 0x0056d15c TacticalManager::KillBody \\mac\home\documents\code\cde\cde\tactical\tacticalmanager.cpp(872)
9 0x00524568 Body::Destroy \\mac\home\documents\code\cde\cde\tactical\body.cpp(423)
10 0x0052442f Body::DestroyAtPoint \\mac\home\documents\code\cde\cde\tactical\body.cpp(408)
11 0x003c3707 ExplosiveCompartment::RunActions \\mac\home\documents\code\cde\cde\logistic\modules\payloadmodules\explosivemodules.cpp(337)
12 0x0054da98 util::Foreach<util::WeakPtr<ModuleCompartment>,<lambda_f72920e4ab51fe1cc85e935b571c2a07> > \\mac\home\documents\code\cde\utilities\core\function.inl(12)
13 0x0053d0b4 SpacecraftComponent::Tick \\mac\home\documents\code\cde\cde\tactical\components\spacecraft.cpp(134)
14 0x0052936d util::Foreach<util::SharedPtr<Component>,<lambda_08092f4742eb20d088744e469b497f6b> > \\mac\home\documents\code\cde\utilities\core\function.inl(12)
15 0x00523cf0 Body::Tick \\mac\home\documents\code\cde\cde\tactical\body.cpp(303)
16 0x00271d34 util::Foreach<util::SharedPtr<Actor>,<lambda_a7c563afe1311fc87f6fd85b115366c7> > \\mac\home\documents\code\cde\utilities\core\function.inl(12)
17 0x0027101f ActorHandler::PostCollisionTick \\mac\home\documents\code\cde\cde\common\manager.cpp(94)
18 0x00568f27 TacticalManager::Tick \\mac\home\documents\code\cde\cde\tactical\tacticalmanager.cpp(145)
19 0x00227b03 GameManager::Tick \\mac\home\documents\code\cde\cde\common\gameplay.cpp(188)
20 0x00270545 main \\mac\home\documents\code\cde\cde\common\main.cpp(410)
21 0x005d26cf __tmainCRTStartup f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c(626)
22 0x763862c4 BaseThreadInitThunk Line Info Error 487
23 0x771c0fd9 RtlSubscribeWnfStateChangeNotification Line Info Error 487
24 0x771c0fa4 RtlSubscribeWnfStateChangeNotification Line Info Error 487
No mods have been installed. I am using the latest GPU drivers on a discrete (and pretty good) card.