|
Post by zappy99 on Jan 23, 2018 19:29:14 GMT
The munitions aren't as evenly spread as in jtyotjotjipaefvi's missile, so instead of concentric circles you get these hexagonal gashes. Not as aesthetically pleasing, but still pretty deadly. The design uses 10*50g and 10*100g submunitions which are fired 1 km from the target for a relatively tight and even spread, though the 10*100g submunitions have a tendency to over-penetrate. The missile is generally pretty overpowered against smaller ships, often cutting them into pieces. One thing to note is that the missile often manages to hit even after being disabled before it can deploy its munitions, sometimes killing the ship (though in one test with my custom 500 ton gunboat, the ship managed to survive getting hit by three disabled missiles with barely any damage. I then sent a 20-missile salvo that vaporized it. In another test, the gunboat managed to dodge the entire salvo by whipping its tail around). So overall, these things are way better than regular flak missiles. So overall, fuses are a pretty great addition What are the sub-munitions like? Do they simply explode after a set time or do they go off based on proximity to the target? I ask this because I was similarly inspired by jtyo's design, but my sub-munitions don't seem to explode at all. The munitions use 100 ms fuses. At the speed my missiles are usually going, that's enough time for all the munitions to detonate before impact. As far as I know, you need a control module for proximity fuses to work, which drastically increases the weight. Proximity fuses aren't very practical anyway, because the setup is already extremely time sensitive. The munitions are released 1 km away from the target, at 5 km/s that's 200 milliseconds before impact and in that time the first of the 1kg sub-munitions have travelled more than 16 meters - slightly more than the radius of a gunship. If you increase the travel time just a little bit the missile starts losing effectiveness, and if you decrease it too much the spread is way too tight and you overpenetrate. You are already calibrating the launchers so that you have the right travel time at the expected velocity, so you simply time the fuses so that they detonate within that travel time.
|
|
|
Post by zappy99 on Dec 29, 2017 2:56:00 GMT
Long time lurker here. After seeing jtyotjotjipaefvi's submission, I decided to try my hand at making a cheaper version of the missile that can still ventilate a gunship with one hit. I cut down the mass ratio and the size of the payload massively, replaced the NTR's with gimballed flourine hydrogen rockets, and replaced the armour with PTFE and nitrile rubber. I'm pretty happy with the result. Introducing the F-36 "Bucko" Cluster Missile: The missile weighs 188 kg and costs 567 credits. It has a lower Delta-v, but it's small enough to be packed in a carrier drone and a salvo of these can kill an entire fleet. It also kills gunships quite nicely. A single missile can usually survive long enough for it to deploy its submunitions and wreak bloody havoc on the ship's internals. Here's the result from a test I made with a single missile: Entry wound: Internal damage: Exit wound: The munitions aren't as evenly spread as in jtyotjotjipaefvi's missile, so instead of concentric circles you get these hexagonal gashes. Not as aesthetically pleasing, but still pretty deadly. The design uses 10*50g and 10*100g submunitions which are fired 1 km from the target for a relatively tight and even spread, though the 10*100g submunitions have a tendency to over-penetrate. The missile is generally pretty overpowered against smaller ships, often cutting them into pieces. One thing to note is that the missile often manages to hit even after being disabled before it can deploy its munitions, sometimes killing the ship (though in one test with my custom 500 ton gunboat, the ship managed to survive getting hit by three disabled missiles with barely any damage. I then sent a 20-missile salvo that vaporized it. In another test, the gunboat managed to dodge the entire salvo by whipping its tail around). So overall, these things are way better than regular flak missiles. So overall, fuses are a pretty great addition Also, concave armour makes for some pretty cute nosecones: ]
|
|