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Post by Fgdfgfthgr on Oct 30, 2017 10:32:46 GMT
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Post by Fgdfgfthgr on Oct 23, 2017 7:33:18 GMT
An update. But I still want official multi-language support.
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Post by Fgdfgfthgr on Oct 22, 2017 6:32:41 GMT
ScreenShots: Due to the q-switched take so long for 1.1.3/1.2.0, I can't wait anymore, So I build a testing version with the technician. Mostly unfinished yet. But will do in few days. However, we still require a proper multi-language support! The simple hook-overlay have A LOTS OF PROBLEMS! Please publish the multi-language support, please! Current version: 0.16 Download At Hereqswitched
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Post by Fgdfgfthgr on Oct 16, 2017 23:10:38 GMT
mass_ratio = m_wet / m_dry m_wet = m_dry + m_fuel <==> m_fuel = mass_ratio * m_dry - m_dry m_dry = m_tank + m_engine + m_payload + m_armor m_tank = a * m_fuel m_armor = f(v_fuel, v_payload) I really can't do the equation because it involves Recursion(This is the right word?)...Excel is handy.
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Post by Fgdfgfthgr on Oct 16, 2017 22:58:18 GMT
A small correction to your formulas - your density for F-H seems to be far higher than it actually is. Since 1 kg of hydrogen and 18.8 kg of fluoride fit into almost exactly the same tank, you'd expect the density of F-H to be close to half of fluoride, but yours is around 95% of fluoride. The density I got for my calculator was 787 kg/m^3 which at least sounds plausible. Fixing the density should increase F-H costs a bit, since the tanks will be heavier as a result, but I don't expect to see huge differences. ======================== mass_ratio = m_wet / m_dry m_wet = m_dry + m_fuel <==> m_fuel = mass_ratio * m_dry - m_dry m_dry = m_tank + m_engine + m_payload + m_armor m_tank = a * m_fuel m_armor = f(v_fuel, v_payload) Modifying, but the equation below is a bit overwhelming my ability to write equations in excels...However, I will try.
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Post by Fgdfgfthgr on Oct 15, 2017 8:17:51 GMT
H-F is the best in terms of eV for stock chemical fuels. The only better chemical reactions (not implemented in the game) are F-LiH and O-Be. Beryllium is stupid rare (expensive) to boot, so... Will Francium-Fluorine work? (Joke)
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Post by Fgdfgfthgr on Oct 13, 2017 4:41:00 GMT
An update. Add some chemical fuels. H-F performed much better than I expect.
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Post by Fgdfgfthgr on Oct 4, 2017 10:07:48 GMT
Because space is a vacuum? The third cosmic speed is only the speed which a craft requires to leave the solar system it doesnt make a difference on the projectiles themselves and is not even a barrier like the sound barrier She mean the relative speed of spacecraft can reach third cosmic speed during battle.
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Post by Fgdfgfthgr on Sept 29, 2017 3:59:42 GMT
1. Thx what? 2. Also, have you tested it around Jupiter yet? They might not work as well as intended there. 1. You help me in discord about the armor to chose. 2. Not yet...
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Post by Fgdfgfthgr on Sept 29, 2017 1:32:10 GMT
The Sharp Missile Difficult Mode Information: Cost: 25.8c Mass: 14.1kg Acceleration: 23.4g Armor: Three layers of polyethylene. Payload: 1kg Selenium Flak. Fire in a salvo of 7, any Celestial body. RemoteControlModule Default Remote Control Copy 2
UsesCustomName true
AspectRatio 1
HomingBehavior
PropellantForBoostPhase_Percent 0.65
BoostPhase
GuidanceLaw Augmented Proportional Navigation
Accelerate true
DampingEngineMultiplier 0.6
MidcoursePhase
GuidanceLaw Augmented Proportional Navigation
Accelerate false
DampingEngineMultiplier 0.25
TerminalPhase
GuidanceLaw Augmented Proportional Navigation
Accelerate true
DampingEngineMultiplier 1.25
IrradianceCutoff_Percent 0.5
CombustionRocketModule 3.85 km/s Fluorine Methane Gimballed Combustion Rocket
UsesCustomName false
Reaction Fluorine Methane
StoichiometricMixtureRatio 1
ThermalRocket
ChamberComposition Diamond
ThroatRadius_m 0.001
ChamberWallThickness_m 0.00043
ChamberContractionRatio 100
NozzleExpansionRatio 100
NozzleExpansionAngle_degrees 13
RegenerativeCooling_Percent 0.224
Injector
Composition Potassium
PumpRadius_m 0.015
RotationalSpeed_RPM 200
Gimbal
InnerRadius_m 0.023
ArmorComposition Potassium
ArmorThickness_m 0.0001
MomentumWheels
Composition Potassium
RotationalSpeed_RPM 1500
GimbalAngle_degrees 4.5
PropellantTankModule 1.000 kg Methane Tank
UsesCustomName false
Propellant Methane
StructureComposition Diamond
ReactionMass_kg 1
HeightToRadiusRatio 20
AdditionalArmorThickness_m 0
PropellantTankModule 2.36 kg Fluorine Tank
UsesCustomName false
Propellant Fluorine
StructureComposition Diamond
ReactionMass_kg 2.36
HeightToRadiusRatio 20
AdditionalArmorThickness_m 0
ExplosiveModule 1.00 kg TNT Flak Bomb
UsesCustomName false
Length_m 0.06
ExplosiveMass_kg 0.001
ExplosiveComposition TNT
ShrapnelMass_kg 1
ShrapnelComposition Selenium
Detonator
HardRange_km 0
ActivationRange_km 1
MinimumRange_km 0.01
OverrideTimer_s 0
TargetsShips true
TargetsShots false
CraftBlueprint Sharp Missile
Modules
Default Remote Control Copy 2 1 0 null 0
3.85 km/s Fluorine Methane Gimballed Combustion Rocket 9 0 null 0
1.000 kg Methane Tank 1 0.97649 null 0
2.36 kg Fluorine Tank 4 0.44017 null 0
50.0 cm x 0 m Spacer 1 1.4765 null 0
1.00 kg TNT Flak Bomb 1 1.2265 null 0
Armor
ArmorLayers
Polyethylene 0.0005 0 0 1 1
Polyethylene 0.0005 0.01 0.255 1 1
Polyethylene 0.0005 0.01 0.5 1 1
Astrogator, thx.
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Post by Fgdfgfthgr on Sept 25, 2017 23:53:05 GMT
Stats:
Mass: 996kg Cost: 26.8 kc
dv: 4.49km/s
Acceleration: 13.2mg(0.0132m/s2)(Doesn't move fast.) radiation hazard: ~7 mW (Ractor output is 17mW, but think about armors.) floating time: About 1 day.
Nevermind.PropellantTankModule 100 kg Neon Tank
UsesCustomName false
Propellant Neon
StructureComposition Diamond
ReactionMass_kg 100
HeightToRadiusRatio 1.3
AdditionalArmorThickness_m 0
ThermoelectricFissionReactorModule 5.7 MW Thermoelectric Fission Reactor Flux
UsesCustomName true
ReactorCoreDimensions_m 0.065 0.062
NuclearReactor
Coolant Ethane
Moderator Boron Nitride
ModeratorMass_kg 0
Fuel U-233 Dioxide
FuelMass_kg 0.1
FuelEnrichment_Percent 0.62
ControlRodComposition Titanium Diboride
ControlRodMass_kg 0.3
NeutronReflector Diamond
ReflectorThickness_m 0.32
AverageNeutronFlux__m2_s 1.7e+020
InnerTurbopump
Composition Diamond
PumpRadius_m 0.21
RotationalSpeed_RPM 350
ThermocoupleInnerDimensions_m 0.33 0.65
Thermocouple
PTypeComposition Osmium
NTypeComposition Tungsten
Length_m 0.001
ThermocoupleExitTemperature_K 2450
OuterCoolant Sodium
OuterTurbopump
Composition Diamond
PumpRadius_m 0.11
RotationalSpeed_RPM 350
RadiatorModule 1x2 Diamond Radiator 2
UsesCustomName false
Composition Diamond
PanelWidth_m 0.37
Height_m 1.5
Thickness_m 0.001
ArmorThickness_m 0.0045
Panels 4
FrontTaper_radians 1.017
BackTaper_radians 0.474
SurfaceFinish Tantalum Carbide
MagnetoplasmadynamicThrusterModule 37.0 km/s 2.55 MW Neon Gimballed Magnetoplasmadynamic Thruster
UsesCustomName false
CathodeRadius_m 0.001
ChamberThickness_m 0.15
AnodeThickness_m 0.001
ThrusterLength_m 0.01
CathodeComposition Potassium
AnodeComposition Potassium
InsulatorComposition Lithium
Propellant Neon
Current_A 14600
Injector
Composition Magnesium
PumpRadius_m 0.01
RotationalSpeed_RPM 30
Gimbal
InnerRadius_m 0.016
ArmorComposition Amorphous Carbon
ArmorThickness_m 0.0001
ElectricActuators
PermanentMagnet Samarium Cobalt
PowerConsumption_W 1
GimbalAngle_degrees 90
RemoteControlModule Small missile
UsesCustomName true
AspectRatio 0.5
HomingBehavior
PropellantForBoostPhase_Percent 0.4
BoostPhase
GuidanceLaw Pure Pursuit
Accelerate true
DampingEngineMultiplier 0.01
MidcoursePhase
GuidanceLaw Augmented Proportional Navigation
Accelerate false
DampingEngineMultiplier 1.82
TerminalPhase
GuidanceLaw Deviated Pursuit
Accelerate true
DampingEngineMultiplier 1
IrradianceCutoff_Percent 0.5
CoilgunModule 640 kW 1mm Turreted Capacitor Coilgun
UsesCustomName false
PowerConsumption_W 6.4e+005
Capacitor
DielectricComposition Hafnia
Dimensions_m 0.15 0.016
Separation_m 1e-007
Coil
Composition Maraging Steel
WireRadius_m 0.002
NumberOfTurns 44
NumberOfLayers 2
NumberOfStages 1
BarrelArmor
Composition Amorphous Carbon
Thickness_m 0.01
Armature
Composition Magnetic Metal Glass
BoreRadius_m 0.00085
Mass_kg 0.001
Tracer Aluminum
Payload null
Loader
PowerConsumption_W 10
ExternalMount false
InternalMount false
Turret
InnerRadius_m 0.028
Extruded true
ArmorComposition Amorphous Carbon
ArmorThickness_m 0.02
ElectricActuators
PermanentMagnet Samarium Cobalt
PowerConsumption_W 20
AttachedAmmoBay
Capacity 3000
Stacks 1
TargetsShips true
TargetsShots false
PropellantTankModule 14.0 kg Neon Tank
UsesCustomName false
Propellant Neon
StructureComposition Diamond
ReactionMass_kg 14
HeightToRadiusRatio 3
AdditionalArmorThickness_m 0
CraftBlueprint Powered Tank
Modules
100 kg Neon Tank 1 0.69852 null 0
5.7 MW Thermoelectric Fission Reactor Flux 1 -0.11168 null 0
1x2 Diamond Radiator 2 2 0.90976 5.7 MW Thermoelectric Fission Reactor Flux 0
37.0 km/s 2.55 MW Neon Gimballed Magnetoplasmadynamic Thruster 1 0.22898 null 1.57
37.0 km/s 2.55 MW Neon Gimballed Magnetoplasmadynamic Thruster 1 2.8804 null 1.57
Small missile 1 -0.92188 null 0
640 kW 1mm Turreted Capacitor Coilgun 1 2.8133 null 4.72
50.0 cm x 0 m Spacer 1 2.4415 null 0
14.0 kg Neon Tank 1 1.6985 null 0
Armor
ArmorLayers
Aramid Fiber 0.001 0 0 1 1
Diamond 0.005 0 0 1 1
Titanium Diboride 0.005 0 0 1 1
Vanadium Chromium Steel 0.001 0 0 1 1
Heavy armoured at any parts. Even the radiator and turret.
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Post by Fgdfgfthgr on Sept 24, 2017 4:55:56 GMT
2.52km/s, can't go higher anymore.
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Post by Fgdfgfthgr on Sept 23, 2017 21:53:30 GMT
I made a quick mockup of such a calculator: It uses the three different types of NTR in AE modules, with thrust ranging from 10 kN to 10 MN. It's fairly easy to add in new engines and propellants but not quite zero effort. I might add in some way to input a cost function or choose what type of ship you want to make and have the sheet give you a suggestion based on that. Not sure how exactly I'd do it though. Good job!
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Post by Fgdfgfthgr on Sept 23, 2017 10:54:40 GMT
1. I use boron nitrate, so this sheet is boron nitrate, this table was not designed to give the best performance to all people but myself. 2. There is no unit in my xkm/s cost part. It's just relative value. 3. Neutrons did not consider because this will lead me into hard work. 4. You can give me a better equation or some enhance on readability, if not, I can't improve this table anymore. It would be useful to have total mass required, mass ratio and fuel volume for the different dv brackets. Another useful feature might be a calculator where you input required payload mass and it gives this table for the given payload so you can choose your propellant based on whether you need a small, cheap or light missile for example. I want to have those functions, too. But how?
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Post by Fgdfgfthgr on Sept 23, 2017 10:34:17 GMT
1. You should be able to access now. 2. The EV didn't maximise mean I didn't maximise it to the highest temperature an NTR can have, but the highest temperature of Boron Nitrate, I use Boron Nitrate to make the rocket. You should use at least titanium diboride, maybe even tantalum hafnium carbide as the control rod. This information isn't really super useful if it doesn't show the best performance of each propellant. I'm not a 100% but I don't think reactor temperature affects thrust or TWR linearly, so the order of propellants might well change if you optimize the NTR. Another note is that 30 RPM is rarely the optimal choice for pump RPM. You should minimize the engine mass for the given mass flow rate and maximize the exit velocity to get the maximum performance for each fuel. I'm also not sure if you take into account how propellants affect reactor performance. The heavier propellants tend to make reactors terribly inefficient since they absorb neutrons between fuel rods. I think. For example, here's a hydrogen deuteride rocket that is cheaper than any of your 5 km/s dv rockets but gets 11.9 km/s dv and a fairly ridiculous acceleration too. According to your table I'd need 16 kc to get even 9 km/s which is clearly untrue. I'm not sure how other propellants would relate to this but you can see how your data could be very misleading. Designs in spoilers: 1. I use boron nitrate, so this sheet is boron nitrate, this table was not designed to give the best performance to all people but myself. 2. There is no unit in my xkm/s cost part. It's just relative value. 3. Neutrons did not consider because this will lead me into hard work. 4. You can give me a better equation or some enhance on readability, if not, I can't improve this table anymore.
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