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Post by Fgdfgfthgr on Oct 18, 2019 9:19:02 GMT
So, where is the project?
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KSP 2
Aug 20, 2019 6:00:16 GMT
Post by Fgdfgfthgr on Aug 20, 2019 6:00:16 GMT
Seriously, this trailer makes me chill. It's so....damn good.
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Post by Fgdfgfthgr on Jul 7, 2019 1:30:25 GMT
Soo... How do you upload mods that change some general game stuff? - New AI presets
- Materials
- Ship/Module/AI/Material/Level replacers
- etc.
I know it is possible, because I have seen mods like that (CMP included), but don't know how to do that. Fgdfgfthgr ?
On an unrelated note, what triggers the missing modules bugs and how to avoid it? I don't think it only happens when using external dependencies, does it? New AI presets: 1. Create a folder called "Data" under "C:\Users\User\AppData\Roaming\CDE\Mods\WorkshopExport" path. 2. Create a file called "AI.txt" inside the "Data" folder your created. 3. Fill up this file with what you want to added. (note that you don't need to copy the existing AI but please follow the same format) 4. Upload it.Materials: 1. Create a folder called "Materials" under "C:\Users\User\AppData\Roaming\CDE\Mods\WorkshopExport\Data" 2. Create a txt file, you can usewith what you want to added. any name. 3. Fill up the file with what you want to added. 4. Upload it.
Ship/Module/Level: I don't know but should be following the same rule. I thought the infolink in-game should had give you enough information already.
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Post by Fgdfgfthgr on May 21, 2019 6:47:51 GMT
So, is Uranium Steel a thing added by this? Because I tried using it in a nuke on a lark, and it crashed the game. <iframe width="24.200000000000045" height="2.9200000000000017" style="position: absolute; width: 24.200000000000045px; height: 2.9200000000000017px; z-index: -9999; border-style: none;left: 15px; top: -5px;" id="MoatPxIOPT0_23828383" scrolling="no"></iframe> <iframe width="24.200000000000045" height="2.9200000000000017" style="position: absolute; width: 24.2px; height: 2.92px; z-index: -9999; border-style: none; left: 1149px; top: -5px;" id="MoatPxIOPT0_78225255" scrolling="no"></iframe> <iframe width="24.200000000000045" height="2.9200000000000017" style="position: absolute; width: 24.2px; height: 2.92px; z-index: -9999; border-style: none; left: 15px; top: 87px;" id="MoatPxIOPT0_28263613" scrolling="no"></iframe> <iframe width="24.200000000000045" height="2.9200000000000017" style="position: absolute; width: 24.2px; height: 2.92px; z-index: -9999; border-style: none; left: 1149px; top: 87px;" id="MoatPxIOPT0_64030935" scrolling="no"></iframe> This was suppose to be use as armor or other things, but absolutely not nuke.
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Post by Fgdfgfthgr on May 14, 2019 20:43:22 GMT
I found all the lines with errors and corrected them. the result is positive. the game does not fail. I post the file again for you. I continued to translate and let you know when I’ve finished. googleI could not completely understand your meaning, do you mean you had fix all the problems yourself?
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Post by Fgdfgfthgr on May 13, 2019 5:44:02 GMT
Well...I don't have my own computer with me right now, I will answer you few days later because I forgot how did I did it... Have you check out my translation pack and look into it? PS: I don't really understand what is your problem. Because there are lots of ways the game can't display Cyrillic characters, may be you need a sceenshot and show what have you already done. thanks for the answer. I could not find the right solution to the problem. I took the file of your translation and replaced the Chinese characters with Cyrillic. the result is positive. Tell me if you made the mod translations yourself or transferred the translation text to the developer for making the mod? I made the mod translations myself. It would be easier if you send your mod to me and let me check it.
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Post by Fgdfgfthgr on May 6, 2019 4:14:33 GMT
Just found the reason for the first problem. hi! I apologize for the grammar. I speak English very, very badly. Tell me how you solved the problem with fonts? I want to translate the game into Russian and cannot achieve the display of Cyrillic characters. Well...I don't have my own computer with me right now, I will answer you few days later because I forgot how did I did it... Have you check out my translation pack and look into it? PS: I don't really understand what is your problem. Because there are lots of ways the game can't display Cyrillic characters, may be you need a sceenshot and show what have you already done.
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Post by Fgdfgfthgr on Apr 29, 2019 6:02:11 GMT
I emailed him a while ago and he said he's working on another game set in the CoaDE universe. i.imgur.com/r6IECBS.jpgGREAT.
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Post by Fgdfgfthgr on Apr 25, 2019 3:30:50 GMT
It has been about a year since the last update in the game, and 6 months without any replies in the message. I wonder if there is something happened to him……and expecting the worst.
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Post by Fgdfgfthgr on Jan 22, 2019 4:20:28 GMT
Oops, I found it in the changelog but not on the compendium. Will be fix sooon~
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Post by Fgdfgfthgr on Jan 13, 2019 20:23:15 GMT
My founding is that there was a "//" in a chemical reaction and when I try to select an explosive material from a nuke and the game crashed. After removing the "//" everything goes fine.
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Post by Fgdfgfthgr on Jan 12, 2019 5:46:24 GMT
Be aware, do not use // as comment mark. It's known to cause crashes and I just fixed it by upload a non-// update.
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Post by Fgdfgfthgr on Jan 8, 2019 2:31:28 GMT
Update published in the workshop.
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Post by Fgdfgfthgr on Jan 6, 2019 2:53:19 GMT
Shouldn't all the changes to vanilla materials be reserved for separate packs, with CMP kept as clean as possible (you pop it into the game and have guarantee that NO designs you already have change)? Fgdfgfthgr So, will you be cleaning beryllium and any other vanilla materials out of the pack as well? Maybe make a material fix pack and bundle them together with graphitizing diamond? Done.
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Post by Fgdfgfthgr on Jan 6, 2019 2:19:35 GMT
Material Polyimide Aerogel Elements C ElementCount 1 IsPorous true Density_kg__m3 150 YieldStrength_MPa .160 UltimateTensileStrength_MPa 4.5 YoungsModulus_GPa .1 ShearModulus_GPa .3 SpecificHeat_J__kg_K 1090 MeltingPoint_K 673 ThermalConductivity_W__m_K .04 ThermalExpansion__K 2.4e-6 Resistivity_Ohm_m 7e14 RefractiveIndex Silica Aerogel RoughnessCoefficient .9 That's. However, I am not the one that could decides if this can go into the material pack but Rocket Witch .
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